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Home » Subject Collections » Entertainment & Leisure » Games » Computer/Video/Arcade » Gaming and Learning

Gaming and Learning

Educational use of games and the impact of games on learning.

SEE ALSO MagazinesAssociations on the Net

Resources in this category:

Arcademic Skill Builders
http://arcademicskillbuilders.com/
Free educational video games with resources for teachers on integrating educational games into their classrooms.
The Education Arcade
http://www.educationarcade.org/
Research and development on video games that promote learning, focusing on commercial games as well as specifically designed educational games. Developed and maintained by MIT staff, students and affiliates.
Epistemic Games
http://epistemicgames.org/eg/
Website from the University of Wisconsin devoted to Epistemic games or "computer games that can help players learn to think like engineers, urban planners, journalists, architects, and other innovative professionals." Provides a list of games, as well as webcasts, a blog, and discussion on epistemic games.
Funbrain.com
http://www.funbrain.com/
Have fun with math, science, history, geography, and play other games too! There is even stuff for parents and teachers.
GRADE: Game Ratings and Distinguished Education
http://www.artificialwisdom.com/
Provides game ratings that focus on educational aspects. Game ratings include categories such as "classroom facts, creativity & imagination, business skills, people skills, problem solving, simulation and popularity."
Joystick 101
http://joystick101.org/blog/
"A blog dedicated to studying games and gaming culture with a particular emphasis on learning." Focuses on social and educational aspects of video games.
Nobel Prize Educational Games
http://nobelprize.org/educational_games/
Educational games inspired by Nobel Laureates and intended to teach players about the by Nobel Prize winning achievements in the fields of physics, chemistry, medicine, literature, peace and economics.
Serious Games Initiative
http://www.seriousgames.org/
Ideas and information on the use of gaming in management, leadership and education.

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