Discussion Business of Sports and eSports Business of sports have a variation of ways in order for a person or an athlete to gain income in the job that the person will apply to. According to Wuest and Bucher (2009), sport has developed into a big business. Consequently, individuals trained in sport management are needed. Qualified professionals interested in sport management may pursue careers as athletic directors, directors of industrial recreation, and sport facilities managers. Individuals interested in retailing may choose a career in sport business management and sport sales. Managerial opportunities are also available in professional organizations or working in sport tourism (p, 532). This states now that business of sports have a variation of ways people may …show more content…
People may play sports and games just like any other professional athlete there is but there are skills, and attributes that help people become a professional athlete. Reference Aaron, J. (2015). The controversial dichotomy between sports and eSports. The Blog. Retrieved from http://www.huffingtonpost.com Borg, O. & Dirs, B. (2015). Is computer gaming really a sport?. Retrieved from http://www.bbc.co.uk Cassleman, B. (2015, June 22). Resistance is futile: eSports is massive ... and growing. ESPN. Retrieved from: : http://espn.go.com Christensson, P. (2012, August 10). eSports Definition. Retrieved from http://techterms.com Djuricic, I. (2015, June 6). History of eSports. Retrieved from http://blog.zengaming.co Siedntop, D. (2007). Introduction to Physical Education, Fitness, and Sport. New York: Mcgraw-Hill. Wuest, D. A., & Bucher, C. A. (2009). Foundations of Physical Education, Exercise Science, and Sport. New York: McGraw-Hill. Williams, D. (2015). Just how big has eSports become?. Retrieved from
However, some NCAA regulations conflict with existing esport conventions. If the NCAA wants control of collegiate esports, there must be changes either on the side of esports or on the side of the NCAA. Through the diction, quotes, and classifications of author, his belief is the governance by other groups rather than the NCAA for collegiate esports. In response to diction, the NCAA is portrayed as a controlling system with little empathy in contrast to other organizations.
It “lagged” behind in accepting esports and its framework may be “antiquated” and “obdurate” were used to describe the NCAA actions and regulations. Lagged connotes reluctance and laziness. Antiquated and obdurate connote old and unopened to new ideas for change. This is in heavy contrast to the language used to describe other organizations. When speaking on the compatibility of new companies taking the place of the NCAA, the independent companies give “tailored-made governance” to collegiate esports.
According to J Maguire in his article in the Sociology of Sport Journal, 1990, the popularity of the sport has grown significantly over the past few decades. This has had a major influence on the way Americans view and engage with the sport. Americans have become increasingly passionate about the sport, with many viewings it as more than just a game. It has become a source of entertainment, identity, and even pride for many Americans. The sport's popularity has also affected the media, with the emergence of sports networks and social media outlets.
For kids that don’t like to play contact sports, they would get another chance to play. Schools should let video games be a sport because some of the team winnings would go to the school and some would go towards a scholarship for the team members. Video games should be a sport because some kids with disabilities would have a chance to play. Yes, video games should be considered a sport because you will have strategies and you will get money and you can earn money and meet new people.
Through the years progressed, these sports started to become a popular attraction with many fans. Sports turned into entertainment and the players of the sports got paid an exorbitant amount. These sports continued getting more and more money, and the players kept getting paid more and more each year. Now these athletes are making millions of
Should playing competitive video games be considered a sport? I think that play a competitive video game should be considered a sport because although regular sports involves physical exertion it also involves skill and amusing oneself in an energetic and lively way. For example just like chess, League of legends (LOL) is a competitive sport because it takes Strategy and skill and is played worldwide. There are many games like those two examples and people get contracts and are paid for playing competitive video games. Competitive video games not only takes skill but the ability to be able to understand how your opponent thinks and plays as well as the rules for the game and what is expected to happen.
The people that are uneducated about gaming will find that this type of sport is for mainly professionals only. They should also consider this to be a sport because like any other type of sport there are requirements and qualifications. Being in
There are similar works to Dr. Hums article such as fundamentals of sport management written by Robert E. Baker, Craig Esherick, which includes social ideological aspects impacting sports and the sports industry. As well as principles and practices of sports management written by Lisa Pike Masteralexis, Department Head and Associate Professor Mark H McCormack Department of Sport Management Isenberg School of Management University of Massachusetts Amherst Massachusetts Lisa P Masteralexis, Carol A. Barr which also translates some the views shared in the article. When reading this article I feel that the knowledge has been instrumental and it is a significant contribution for any sport mange new or old to read, reading it show the visual as well as informational description of the evolution and how fast it has evolve with new technology and world experiences shared due to a few sport management professors sharing their experiences as well as guiding students about the Pitfalls of commerce of sports and the spirit of sports thin line that we would have to
CHAPTER ONE: INTRODUCTION 1.1 Background Keen entrepreneurs with their passion for sports generally have a wish to own or manage the sports business. Sports business management is usually based on the market of the sports equipment. The global sports equipment market is observing the significant growth over the last decades. The increased ratio of the sports participation activities, rapid growth in knowledge of the consumers based on fitness, and the appearance of e-business are few main reasons that leaded to the dynamic growth regarding the sports equipment market.
Although this may be true, it’s more accuratly seen to be as a learning-in-progress subject than just any ordinary game with no verifyable meaning to it. Based off the article “Five Lessons Kids can Learn from Sports” “Sports provide so many unique opportunities to teach kids valuable life lessons. Parents, guardians, coaches and friends must work together to ensure young people are fully supported in understanding how to transfer these lessons to school, work and social situations” (Stantec para. 20). With the intention of this sentence, the author meant that sports help children grow with correction communication, integrety, and emotions within school grounds or out in public to help them learn how to live life
‘’Sports provide a structured, organised world that satisfies some of our need of meaning’’ (Fulford 2006). From this statement we can see how sport plays a big role in society. Sport structures how we fit into society through the different activities we do. Sport helps you to develop as a human, it’s like a religion where it provides rules and guidelines and develops how you should act.
in all this paper is used to show how sports are changing not just in america but all around the world the future of sports is changing faster
Gamers and athletes have a lot of similar in conditions, opportunities, and diversities. In some country that has a strong organization of gaming, they licence gamers as a real degree that they desire for their career. Not only that, some university foreseen the potentials of eSport and viewed professional gamers as varsity level athletes, scholarship for gamers has been given out. eSport gamers possess the same ethic that traditional athletes do. Players show their sportsmanship in a excellent manner as typing good game at the end, sometime is written as “gg”.
In the past, sports were all about fun, it slowly started to change into the sports we know today. With the rise of social media and other new inventions, things started to spread to everyone; advertisement companies managed to change the sports we know today into a multibillion dollar industry, these sports for example football consist of thousands of players getting payed unbelievable wages. FIFA, FIBA, and NBA are huge sport associations that try to make their sports both safe and fair for everyone playing and spectating. By implementing high-tech state of the art equipment to monitor both the player’s performance and the games fairness, they were able to make the results more accurate and more reliable.
THE PROBLEM AND ITS SCOPE INTRODUCTION In the world we are living today, most people prefer staying at home and spend their time in watching movies, surfing the net or playing electronic gadgets rather than being outdoors and spend their time in playing sports or going out with their friends. As a result to this, people nowadays do not have the time anymore to interact with other people and most importantly their health and lifestyle are greatly affected as they tend to become more prone to health risks, more unproductive and lazier. Having stated the situation above, the proponents wanted to somehow bring back the old times where people prefer playing a real physical game or sport rather than playing games on electronic gadgets.