introduction I . background A . ADDICTION OF VIDEO GAMES IN GENERAL. B. THE RELATION BETWEEN ADDICTION VIDEO GAMES AND AMERICAN CHILDREN. II . CAUSES AND EFFECTS VI. SOLUTIONS CONCLUSION Introduction Video games addiction is a new phenomenon has invaded our world and lots of people start worrying about it because what addiction to video games can cause and what it can affect. Researchers have many surveys and studies in this problem to find beneficial solutions which can minimize the risk of that addiction. I. background A. ADDICTION TO VIDEO GAMES IN GENERAL Addiction to video games is spending too many hours in playing video games. Addiction to video games is a serious problem that harms video games players. In the last years, the addiction to video games has …show more content…
parents should know what these things can cause an addiction to video games to protect their teenagers from that risk. these causes may look like nothing but they are leading to serious addiction to video games. one of the causes that help American children to be addicted to video games is having no friends or social relations. American teenagers who don’t have friends or relations prefer to do enjoyable things to have fun and one of these enjoyable things is video games. having friends or social relations can reduce the number of spent hours in playing video games. also, one of the causes of addiction to video games is improving the video games.brand new technologies are added to video games world which attract American teenagers. these technologies are irresistible.for instance , EA company developed FIFA 17 by adding new stadiums to the games and adding new emotion for the players when they celebrate after scoring a goal . also , EA added the journey mode to FIFA 17 (EA). All of these additions have contributed to attract the American teenagers to spend a lot of hours in this
icd.1830 Linebarger, D. L. (2015). Contextualizing video game play: The moderating effects of cumulative risk and parenting styles on the relations among video game exposure and problem behaviors. Psychology Of Popular Media Culture, 4(4), 375-396. doi:10.1037/ppm0000069 Gilman, S. E., Kawachi, I., Fitzmaurice, G. M., & Buka, S. L. (2003). Family disruption in childhood and risk of adult depression.
World War Video Games In Steven Johnson ’s essay “Games” (2005), he constructs his argument by saying that playing video games is no better or worse than reading, it is simply exercising different skills. What kept my interest in this short essay was the fresh take on the subject on how video games effect young adults. He addresses the audience knowing they will agree with his contrast of the two subjects or take it to be completely true. His explanation of it allows him to reach even the biased of readers to accept the rest of his argument.
Is/how is entertainment addictive? Can it serve the same purposes as drugs/alcohol? Are there similarities in the consequences of the addiction? I think entertainment is addictive like if you were playing a game on a game system and you liked it I’m pretty sure you will want to play the game some more, then you will get more into the game and you will zone out the outside cause you are into the game so much. In the book Fahrenheit 451, Mildred got addicted to the t.v’s around her so much she thinks as the characters on the t.v screen are her family.
Additionally, it depends on whether the escapist is able to escape and return in a safe manner with the knowledge of his/her responsibilities in real life. It only becomes problematic if gamers continuously avoid the mundaneness, deny problems of daily life, cannot control their game playing activity, or confuse daily life with the games. It can be shown by the articles written by Steven Handel and Kollar which are contrasting each other; one focusing on the pros of escapism in video games and the other one focusing on the cons. The three articles emphasize the concept of escapism in video games and how it affects the life of an individual. Each paper cites incidents or examples on how video games could influence one's behavior and how it could be beneficial or non-beneficial to that person.
Besides, it affects the social development such as the ability to communicate with others and the sleep deprivation. As the gamers will play the game with non-sleep or sleep with 2-3 hours, it affects their consciousness and cause them easy to feel tried. Final is the increasing in aggressive behaviour. Violent content of the video and online games would have adverse effects on the behaviour of the youth. As their ability to judge are not develop well, they will easy to mix up with virtual reality and
Addiction is a condition in which the body must have a drug to avoid physical and psychological withdrawal symptoms. Addiction’s first stage is dependence, during which the search for a drug dominates an individual’s life. In contrast, Gambling addiction can be defined as placing something of value at risk in the hopes of gaining something of greater value. Most people, gamble because it is a simple form of legal entertainment after all it is legal in 48 states, but to many it becomes an uncontrollable behavior. Many terms are used to describe a person who has a problem with gambling, including pathological gambler, gambling addict, compulsive gambler, or problem gambler.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
Violet video games have been blamed for several young people killing students at school. Young people are not able to think like adults so they are easy to follow the wrong way of doing things like they see in video games. Other countries do not have the same problems because their laws are strict or their customs for punishing wrong doing is much harder. Some of the violent video games young people like to play are : Grand theft auto, Call to duty, and Assassin. These games show a lot of blood and people getting killed.
You know all those people that told you video games are bad for you? They were wrong. Video games aren’t bad for you, they’re actually making your life better. For years video games have been criticised for making people more anti-social, overweight, or depressed.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
Studies have shown that video games actually help students become social. “70% of all gamers play with someone else on the internet. ”(Devnath). In addition to, children and/or adults who have stress may not have a productive outlet to help them become stress-free, but it has been proven that video games help relieve stress.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.