This shows that kids are more likely to have bad behavior if they play violent video games by lashing out at classmates and bullying them. Since kids act through influence, if they are exposed to graphics of people hurting each other they think it is okay to act that way. Furthermore, in a study through Cinemablend “Scholars at Brigham Young University found that exposure to high amounts of profanity from media and games for teenagers results in accepting the language as normal, which in turn
When kids get mad they can break stuff around the house or something or even worst there are some occasions where people have went on a killing rampage. Simulated violence can cause depression, causes aggression, and can make people do bad in school. Simulated violence can cause kids to get depressed and very sad. Violent video games can cause depression because they can make kids feel bad about themselves. One way the violent video games cause depression is, “Both fictional and news programming can cause lasting emotional upset, though the themes that upset children” (Wilson).
Violence could lead to serious issues, but what kind of things makes any person specially kids violent. Violent video games could cause behavior problems for kids; kids should do other activities rather than video games, some video games lead to bad behavior and violence. So video games lead to violent actions by kids and violent could lead to a grievous problem. Video games were very popular. Generation after generation video games has developed, but unfortunately after all that development it starts to become worst.
This is considered a very important element that makes a video to get viral. It seems to be quite difficult to keep viewers to be interested in a video on social media because a lack of creativity in portraying a video will make people feel bored watching it if it goes in the same pace throughout the whole video. Adding vibrant colors and thinking of a different way to show something catchy on a video will definitely grab viewers’ attention, to watch a video till the very end of it as they will be excited and not feel bored. Thus, it is essential to have a great sense of creativity in a video so that viewers can share it to make it
Many believe that technology in the hands of young kids is dangerous because it exposes them to things kids their age should not yet be exposed to. The internet exposes kids to inappropriate content such as cursing and inappropriate jokes. Children tend to copy what they see. So, when kids watch Youtubers who curse, they will then start to curse. One could say that the Internet is to blame for this kid’s bad habit of cursing.
The web is a common site for teenagers, especially students, to search for information. gather reliable resources from websites for homework, projects, presentations. Many could also learn online from organizations such as “Khan Academy” which creates videos on different subjects.for for everyone free of charge. Internet education became widely popular as seen from the increased usage of the internet in classroom by 45% from Year 2000. This is a significant increase.
When children have access to technology and to communicate to anyone, a whole new form of bullying takes place: cyberbullying. Cyberbullying can make a child feel so frightened and unsafe that they feel as though this world has gained a brand new level of danger. A child could feel so helpless that they could take their own life. A man named John Halligan informs an article about his son named Ryan Patrick who killed himself in 2003 after being threatened and bullied by his classmates online for months (“Prosecuting Cyberbullies”). This type of bullying that technology has created makes bullying a child easier because the bullies do not have to see the victim face to face.
Furthermore, many children are rewarded in violent games, which confused them the reality and the fantasy. As kids, they also cannot distinguish the suitable games from the bad ones. When they play more violent games which included killing, shooting and others they cannot recognise, the more violently they behave in real world. What is more, the study has already gives the result from the experiments, that is, the intense and violent acts in the video games make real life aggression seems innocuous. In addition, this newly discovered mechanism may thus not only explain in part why violent video games increase aggressive behavior but shows the effects of video games violence.
When a bully is trying to mess with someone they think of how can they hurt the victim, they think of their dislikes and use those dislikes to their advantage. For instance cyberbullying is an example of how modern teens are being bullied, ”Cyberbullying victims have reported more social difficulties and high levels of depression” ( Smokowski, Paul R.,Caroline, Br, Cotter, Katie l. 5 ) as stated in “The Differential impacts of Physical Bullying and Cyberbullying”. It shows how teens can even be affected by online words, cyberbullying is a type of way for cyberbullies (or bullies) to spread fake rumors, and gossip on victims that creates high school drama. This is why teens are having a hard time in their school work, or any other type of daily activity, they have to deal with the fact of someone spreading misinformation, or any embarrassing secrets on the internet for everyone to read just because one dislikes the other. According to The Differential Impacts of Physical Bullying and Cyberbullying, “The effects of cyberbullying victimization are similar to traditional bullying, and includes feelings of anger, sadness, powerlessness, fear, and low-self esteem.” Which means no matter what type of bullying it is, physical or verbal it’s still bullying, which means nothing changes but the type of style the bully is