Uses/Applications of VR - Advantages of VR
Wherever that is too dangerous, expensive or impractical to do something, in reality, VR is the answer. From trainee fighter pilots to medical applications trainee surgeons, virtual reality allows us to take virtual risks in order to gain real-world experience.
4.1. Gaming
When people think of Virtual reality, the first thing that comes to their mind would be gaming and it has become very popular in the recent years amongst teenagers. VR allows the players to be more involved in the game as compared to the traditional gaming platform, it also highlights the emotional experience to an extent as VR makes the player feel as if their actions are responsible for a particular outcome.
Especially with
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Healthcare and Medicine
According to Torr (2017), Medical application with VR is getting more common worldwide. The industry is adopting the virtual reality in the recent years due to the VR advancement, application of virtual reality such as surgery simulation, augmented vision surgery and distance diagnosis etc. Figure 3. An example of augmented vision surgery (IMDA, 2017)
One of the advantages of VR in the Medical industry is that it allows healthcare professionals or trainees to experience hands-on, realistic 3D medical scenarios. They are able to practise their decision-making skills in an emergency situation with virtual patients in a safe environment. “The main value for VR training is that trainees can practise and hone skills in their own time and pace” (Ooi London Lucien, 2017).
An example of that is that the hospital will be able to create a whole virtual reality space that stimulates a large-scale accident with multiple casualties to allow trainees to experience multiple issues that need urgent and accurate triage
doctors, nurses), education (teachers, professors, officials), and journalism. As a result of the growing technology, these careers have been improved significantly compared to what we once knew. In medicine technology is seen as a helpful tool, reviving hope for patients and doctors alike. A new emerging technology is the Brain-Computer Interface, which was designed out of the desire to help paralysed individuals to use a computer through their brain; further advancements could help them to move their paralysed limbs.
The VRA served as an important in improving rights for all people of the U.S. by giving all recorded/supported people the opportunity to participate in elections. The VRA received praise for being one of the most significant pieces of laws ever passed by Congress to make all people equal. The VRA helped to the candidate pool for offices at all levels of government.
It has been argued that the shift towards patient-conscious medical aid is necessary and that simulation in its widest sense can be used to support this process. However, sensitivity to what we are simulating is essential, especially when simulations purport to address patient perspectives. The essay first reviews the history of medical education "centeredness," then outlines ways in which real and simulated patients are currently involved in medical education. Patient-focused simulation is described as a means of offering patients' perspectives during the acquisition of clinical procedural and surgical skills. The authors draw on their experiences of developing Patient-focused simulation and preliminary work to "authenticate" simulations from patient perspectives.
In spite of the indifference, Virtual Reality has awoken the world in giant ways. Society should not stay doubtful of the countless possibilities it has to bring in an optimistic and technological way. Recently, in order to describe something that holds spirit and effect without having form, but having an effect on the actual, the word ‘virtual’ was used. Virtual reality is developing all the time and has found hitches not formerly considered. Applications of Virtual reality are starting to find their way into normal society.
Virtual reality has improved access to medical training for surgeons across the world. In the near future, surgical students
Technology could help people adapt in ways that could help them change the way they live and think. Although, it could negatively affect the way people process information through the internet such as having problems with literacy and distractions. In “Smarter than You Think”, Clive Thompson claims that technology can help humans be smarter. Technology such as computers to mentally challenge themselves, so they can improve. Thompson talks about how playing a computer in any sort of game like chess could be a game changer for humans to help them improve their performance and overcome their mistakes.
THE DIFFERENCE BETWEEN MANAGEMENT AND LEADERSHIP It is important to appreciate that leadership roles are different from management functions. In Stephen Covey’s (1999) book The Seven Habits of Highly Effective People, he quoted Peter Drucker as saying: ‘Management is doing things right; leadership is doing the right things. Management is efficiency in climbing the ladder of success; leadership is about determining whether the ladder is leaning against the right wall.’ This suggests that management is about tasks, whereas leadership is about perception, judgement, skill and philosophy.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
Virtual Reality is the buzz around these days. A very common question these days is "What is Virtual Reality?" Virtual Reality also known as VR is a three-dimensional computer generated environment experience in which the user can interact with the surroundings. This interaction is known as "telepresence" and it is this interaction that makes it unique. In other words, it is an environment created with special electronic equipment, which a user feels he is a part of without actually being there.