ABSTRACT
Recommendation systems has gain utmost importance in the field of research since the emergence of the first paper on collaborative filtering in the mid-1990s.The most widely used approach for recommendation system, known as collaborative filtering is based on past user behavior such as product rating or previous transactions. Collaborative filtering was first defined by the tapestry developers, the inventor of first recommendation system. Collaborative Filtering aims at analyzing the interdependencies between products and the relation among users in order to recommend items to users. A major advantage of collaborative filtering algorithm is that it does not require the collection of large amount of external data that is not easily
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To make the recommendations more personalized the web giants uses the social [15] data such as the friendship relations, strength of links between two or more users. It is beneficial for both user and the providers. The users need not waste time in searching for desired items and as a result increases the sales or hits for the providers.
Recommender systems or recommendation systems forms a class of data and information filtering system that aids in predicting the taste and preferences of a user. It has gain importance in recent years and is being actively used in various applications. The most common ones are music, research papers, books, movies, jokes, social tags, and products
1.1 HISTORY OF RECOMMENDER SYSTEM
The availability of humongous amount of data on internet let to the necessity if a recommender system Grundy [17], an automated computerized librarian was a first step toward recommender system It was a simple traditional grouping of users into “stereotypes” based on an interview and using this information for recommending
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It depends only upon the average preference difference between every pair of items, which can be pre- computed. Moreover, we can easily update its underlying data structure without affecting the whole system i.e. when a preference for a particular item is changed, its corresponding values can be updated easily.
One of the main drawbacks of slope one algorithm is that it is memory intensive. The memory required to store all precomputed differences between item pairs preference value is equal to the square the number of items. Twice as many items means four times the memory!
User-Similarity
As the name suggest, here similarity between two user vectors is computed using various similarity measures and user’s preferences recommendations are made according to those measures. User-
based recommenders are the traditional style of recommender systems. They are mainly used for small data sets (roughly, less than 10 million ratings). The basic idea behind this approach is that in order to compute recommendations for any of the particular user, we look for other users having a similar taste and preferences and we use their liked items to provide the
CPT112 Assignment 1: User-Centred Analysis 1 Introduction Spotify is a commercial digital music streaming service that offers two subscription levels: Free and Premium. The Premium service removes ads, provides improved audio quality, and allows offline listening (Spotify Premium, 2016). The service gives you access to more than 30 million songs (Allsopp, 2016), which are available on a variety of devices (computers, smartphones, smart TVs, gaming consoles). Spotify Premium for iOS, version 5.1.0.1019, has been analysed in this report. Spotify is typically used to stream music on your smartphone or computer and has the following features: • Stream and download music on multiple devices • Search for music by artist, album, song, playlist, radio station • Discover new music and browse by genre or mood • See music charts • Listen to Spotify radio • Find playlists curated by Spotify and other users • Create your own playlists • Create your own library • Download songs to listen offline • Sync your library across all devices Spotify has partnered with other applications to provide additional features: • Find concerts for your favourite artists in your area (Songkick) • Share music with your friends (Facebook) • See lyrics for songs as you listen to them (Musixmatch) 2 Analysis Spotify is used by
What genre of literature would you say teens are into the most? Turns out teens tend to turn to dystopian societies, now do you know why? Teens these days are just getting darker in all types of ways one of the ways they are getting darker is they are starting to enjoy darker genres of literature and movies. One of the ways to show you why they can relate to these stories is by talking about the movie The Giver based off the book by Lois Lowry directed by Phillip Noyce and the book Anthem written by Ayn Rand. Now teens these days like dystopian societies and one reason is because of how they can relate to them and for there darker nature.
1. Collective decision making, such as determining the level of public goods, differs from standard decision making within a household in two important ways. First, there is a problem of eliciting preferences. If the amount that individuals have to pay depends on their statements, they may tend to understate their true preferences. If the amount that individuals have to pay does not depend at all on their statements, they may tend to overstate their true preferences.
For instance, the internet in collaboration with one’s memory card, can know what type of music you love. Then, it can search in the network and site, and automatically downloads the
Then Branick continues to explain how there are specific terms used by each team that only they know and understand. The lexis help save time, and help the team to be successful. Genre is the last example of a discourse in football. “A genre is a text that helps facilitate communication between people” (Branick 129). Examples of genres in football are playbooks, scouting reports, and play calling sheets.
What if the world didn’t think? What would happen if people didn’t take what they learned from past experiences, whether it had a negative or positive effect, and apply it to future situations. What would happen if people made decisions simply based on the fact that they wanted to fit in, without thinking about what consequences it could have on them. In the short story, “Abuela Invents the Zero” by Judith Ortiz Cofer, Constancia isn’t making the best decisions with her Abuela. In an excerpt from Little Women, the March sisters craved attention from their mother and had to make the difficult of helping others.
Community Policing is the system of allocating police officers to areas so that they become familiar with local inhabitants. It is used to change the way police departments interact with the public, focusing on community concerns, including crimes. The idea of community policing is to work together to improve the life and quality in their neighborhoods. Community Policing emerged in the 1970’s with the goal to eliminate public disenchantment with police services and the criticisms of the lack of police professionalism (Fagin pg. 114). They identify and resolve issues which potentially affect the way neighborhoods live.
Popular music cannot be randomly chosen, as when they catch the attention of the audience, they enable a person to categorise the stimulus created by the background music (categorised as liked or disliked), and this consequently facilitates understanding the advertising message. Some people considered this process of selecting suitable
The authors divided the subjects into two experimental conditions both groups had access to the same set of songs, but in the experimental condition, members could see how many times each song had been downloaded (Ibid.) In this experiment, what participants didn’t know was that researchers had in fact rigged the experiment, making up the download figures for the participants in the experimental condition. They discovered that participants in the experimental condition were nudged into downloading a song because they looked towards how many downloads each song had received in order to make a quick judgement regarding the quality of a song. In light of the above, I wish to implement a form of product liking system in-store for healthy dietary alternatives. Consumer Liking, is an interactive voting display system to be placed under certain healthy products that will allow shoppers to ‘like’ a healthy product.
I. INTRODUCTION Social Networking Sites (SNSs) are online platforms that users use to create Personal profiles, associates with companion and fuss in different parts. Social networking sites exhibits individual profile and facilitates with various other activities such as sharing information with each other. Social networking sites grab million of people in the globe who are united these websites into their daily life style. Social networking sites will become famous all over the world.
"While the Internet-based economy provides many benefits, it also raises new concerns for maintaining the privacy of information. “Internet privacy is the privacy and security level of personal data published via the Internet. It is a broad term that refers to a variety of factors, techniques and technologies used to protect sensitive and private data, communications, and preferences.â€[1] As the federal government’s National Telecommunications and Information Administration (NTIA)[2] explains: Every day, billions of people around the world use the Internet to share ideas, conduct financial transactions, and keep in touch with family, friends, and colleagues. Users send and store personal medical data, business communications, and even intimate conversations over this global network.
The source of data for Social media is wide spread: Blogs (Blogger, LiveJournal), Micro-blogs
Causes According to Amin & Noor (2013), the E-consumers generally refer to the purchaser of goods and services over electronic systems such as Internet and other computer networks. This new group of consumers is increasing in number over the years as on-line shopping become a trend and manifestation of modern life style. Based from the Paynter & Lim (2001), E-commerce would provide consumers with benefits such as interactive communications, fast delivery, and more customization that would only be available for consumers through online shopping. Product information in the Internet is more compact and it ranges from various sites.
(Anaeto et al, 2008, p. 71). Uses and Gratification theory has also been used in models that attempt to identify how people choose among media. A good example is Lacy (2000), who suggested that five communication needs (surveillance, diversion, socio-cultural, interaction, decision making and self-understanding) combine with other variables like quantity of news and media featured such as cost to determine how much time people will spend with various
2.1.2 Basic elements of word of mouth: • Educating persons about your products and services. • Identifying persons most likely to share their opinions. • Providing tools and instruments that make it easier to share information. •