Researchers using grounded theory technique must develop the required theoretical sensitivity to find out “substantive, grounded categories” (Glaser, 1978). This is an essential requirement in the course of going beyond description to conceptual theory (Guthrie 2000). Grounded theory enables to analyse relationships and attitude within a phenomenon from an impartial comprehensive viewpoint. Thus, when a researcher starts a study with no structure or theory, they are desired to fit the data into the way which are open to determining justification that have to be expressed. More significantly, the explanations finally come from the participants being studied.
Gaits main advantage, unobtrusive identification at a distance, makes it a very attractive biometric. The ability to identify a possible threat from a distance, gives the user a time frame in which to react before the suspect becomes a possible threat. Another motivation is that video footage of suspects are readily available, as surveillance cameras are relatively low cost and installed in most buildings or locations requiring a security presence, the video just needs to be checked against that of the suspect. As well as the inherent advantages of gait, the increase in processor power, along with the fall in price of high speed memory and data storage devices have all contributed to the increased availability and applicability of computer vision and video processing techniques. Real time video processing, which is required for gait recognition is a feasible possibility on current home PC technology, making this technology a viable security application.
Intani (2015) also stated that the effect of Treffinger learning model implementation included: a. Growing positive character inside the students, discipline, responsibility, cooperation harmony, tolerance, bravery of expressing opinion, and self-confidence b. The students were getting sensitive to social problems and could solve them c. Ability of thinking
The whole game feels very polished and the interface is very easy to use. Features, like the map that can also be used to instantly jump to previously visited locations means you can quickly get to where you need to go when you figure out where to use an item. While the game doesn’t feature a lot of talking characters, the voice acting that is on offer doesn’t sound too bad. The soundtrack is also quite fitting although we would have liked to hear a few more
One of the main reasons for the selection of cross-sectional surveys is because of feasibility and practicality issues. Cross-sectional surveys are simple to design and establish research validity in addition to taking minimal time in the research project in comparison to longitudinal surveys. Furthermore, survey research can be conducted in different settings, it requires minimal investment to develop and administer, and it is relatively easy for making generalizations. It can also elicit information about attitudes that are otherwise difficult to measure using observational techniques (Rea & Parker,
Question1: 1) benefits : Email is immediate: it gives virtually instantaneous access to others; It is global: people can be reached all over the world; It is comparatively cheap; It allows a variety of messages (including sound and image) to be sent. drawbacks : Less time for reflection, because email access is immediate; The risk of sending mail to the wrong persons is high, because it gives access to a large number of recipients; Email appears to invite short informal communication which is not always suitable for all messages; Short, hastily-written mail messages carry relatively little information on mood, so they are easily misunderstood. 2) a) Programmers need to instruct computers how to solve the problem given a variety of inputs. b) Users need to give computers the inputs to a particular problem. c) Computers need to communicate the solution (or lack of one) back to users.
The issue is one of choosing the most appropriate research method to achieve stated research objectives. Keeping this view a combination of qualitative and quantitative methods has been used. By application of both methods in this study, it was intended that the disadvantages of pure quantitative and qualitative research could be minimized. 4.1 Research Approach: 4.1.1 Quantitative versus Qualitative Research Approach Quantitative research, what Evered& Louis (1991, p11) referred to as “inquiry from outside, is characterized by the researcher’s detachment from the organizational setting under study”, the premise being that the phenomena under study is separate from, unrelated to, independent of, and unaffected by the researcher”. In quantitative research Guba and Lincoln (1994, p108) argue that a “real” world is assumed and “how things are” and “how things really work” can be objectively determined.
It is just like a survey. It is less interactive. It is a way to gather huge amount of requirements very quickly. This technique is useful for initial requirement gathering purpose. The end users who are very busy with their work-schedule, this technique is good for them rather than interview and JAD session.
Lesson plans often incorporate activities which are fun and interesting but linked to the learning objective, therefore hooking the children’s imagination so they become motivated to take part. Ultimately we are trying to motivate children so they remain engaged, focused and on task so they complete activities and achieve the desired learning outcome. Young people and children are
al., 2008). Discussion and interactive discourse promote learning because they afford students the opportunity to use language as a demonstration of their independent thoughts. Moreover, the discussion also elicits