Analysis Of Stanley Kubrick's 2001: A Space Odyssey

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Beyond good and evil, make way toward the waste land. Materials: Ceramic, iron, wood, glass, ash, other Dimensions: 8900×3200×4200 mm (W/H/D) Within a large glass case are dust-covered chairs, a bed, cabinets, chipped marble pillars, oil painting, and other weathered items which appear to be from a forgotten hotel room. The symmetry, motif, and coloration are suggestive of the pure white room in the final scenes of Stanley Kubrick’s 1968 film 2001: A Space Odyssey. This final room appears within the movie as a room prepared by the monolith (an advanced computer which guides humans) for the next step in human evolution. If this massive sculpture were a faithful re-creation of the room, destroyed and weathered, what are we to think of it? ―― Destroying a room prepared by an advanced computer for the purpose of human evolution. How can we interpret this work/procedure? This work can be alluding to a departure from the 20th-century, conventional, dystopic vision of technology? Or might it be the outcome of a monumental act signifying something larger, for instance stemming from resistance to destructive phenomena which persist to this day despite the technology myth, or a break from the sense of value which continues on from the 1960s, or the negation of a dominating presence? Or else, this mass of sculpture could be a reminiscence of catastrophic images alike 9/11. Even technology advances, destructive act will be kept throughout human beings. That means the development

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