In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
Since the conception of violent media in the 90’s parents have been particularly wary of kids being exposed. Gerard Jones’ “Violent Media Is Good For Kids” offers a rebuttal to the stigma. He starts out the article with an anecdote of his life and how comic books allowed him to embrace his fears and lead him away from bad crowds, and ultimately landed him a career as a comic writer. He argues the idea of violent video games allowing kids to embrace their fears by making them face them and not to run away from them. This analysis will deconstruct the article and identify the thesis, the rhetorical situation and the appeals that the writer uses.
In the article, Violent Media is Good for Kids, the author makes the point of violent media help kids to express their feelings. He offers an example of his son who was afraid of climbing a tree due to fear. To help his son with his fear he read him the Tarzan comics. He also tell a story about a mid-age girl, who he worked with before. She had multiple family problems and listened to rap to explore her feeling.
Depicting violence as an effective method to get ones way in children’s animated film plots, only starts desensitising the next generation from the youngest possible age. The implications of this on the identity of the audience, means that children could potentially mature to accept violence and use it frequently throughout their lives. These people will not be able to cope with their roles in a normal functioning society, leaving them labelled as misfits and
Teenagers are exposed to violence through the internet regularly, and it also prepares teenagers to read Night. Of adolescents ages twelve to seventeen, 97% have played video games, and studies show 90% of video games rated for children ages 10 and up contain violence and other harsh themes. Although many parents control their child’s exposure to violence, many still view it through the internet and in the news, as many significant acts of violence occur weekly. As a majority of teenagers are aware of violence, seeing or reading it does not come as a large surprise as they are able to understand Although many believe it is too violent for adolescents to read, Elie Weisel avoids that
What is Jones’s thesis? Restate it in your own words. Jones’s thesis is that, it’s helped hundreds of people for everyone it’ hurt, and that our fear if youth violence isn’t well-founded on reality, and that the fear can do more harm than the reality. This statement is saying that violence helps people just as much as it can hurt people. He is also saying that people have developed an irrational fear or violence, and fearing violence is more harmful than violence itself.
All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
In conclusion, the commodity “Violence is Good for Kids” by Gerald Jones is a abundantly ambiguous section of autograph that breaches the civic norms and ethical living. There is no absolute affirmation that can actuate any sane apperception to chase that route. Using his own acquaintance abandoned is a affirmation that the cessation which the columnist accomplished emanated from a abject of ability insufficiency. Marvel Comics cannot be the alone anatomy of agitated media. There are abounding others, which accept awful adverse effects; the little absorbing aspect should not abash anyone to authority such a able attack in their favor.
In the article “MMA for Kids: Teaching Violence, or Values,” Paul Hunter discusses whether MMA is harmful or beneficial to kids. Hunter begins by claiming MMA is becoming mainstream among children, for example, a nine-year-old girl hopes one day join the UFC and many MMA clubs provide kids programs. Then, he reveals that despite the bloodshed created in the early days of MMA, weight classes and restrictions are now being implemented to deescalate. However, some criticise the sport for permitting use choke holds or knees to the face. He further alleges that The Canadian Medical Association wants MMAs to be prohibited in the country, since its president points out that the aim of MMA is uses physical aggression to incapacitate opponents, thus
Today, it is normal for modern technology to show many forms of violence. These acts of violence may influence children and teens to be more aggressive in everyday life. For example, I babysit a pair of twin boys. Their names are Devin and Gavin. Devin and Gavin like to play video games.
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Thesis Requirement for English 27 NB Title: Media and Violent Behavior Thesis Statement: Media violence encourages real violence I. Overview of Violence in the Media Definition of Violence When we hear the word violence what comes into our mind? For me I always associate violence from movies with fight scenes that show a lot of blood and gore. Although my definition is closely related to the general definition of violence, it’s a bit too specific.
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.