Architecture Theories From Walt Disney Imagineering

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Theories presented here derive from both architecture and the case studies it’s based on. Architectural theories establish ground rule in the characterization of experience, and how it widely connected to other elements such as space, perception, and order. And lastly, concepts and theories from Walt Disney Imagineering were introduce to get an understanding how they work and its application to the theme parks.
2.1 Experience
Experience is derived from a collection of architectural theories, some of which is based on phenomenology by Christian Norberg-Schulz (Nesbitt, 1996, pp. 414-426). As a starting point, a phenomena can be found everywhere, whether it is the real or intangible kind. It is what gives reality shape and form. Architecture is a total environment made visible to the user. It give rise to the importance of place within their everyday lives. By understanding the structure of a place, one would be able to obtain "genius loci" or the spirit of place.
A place is structured by its elements, character, and relationships with its surroundings. The elements of a place can be distinguish from the natural (something geographical like mountains, forest, or lake) and man-made (such as paths made by people who also form settlements). Every place has its own character, and it can determine what kind of an atmosphere does that place has, like hot or cold, or dark or bright. In addition to having a personality of place, different actions demand places with different

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