Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge. Video games show your child 's information from the past like modern warfare games show how it was like on the battlefield, Games can conclude their child memory of what would happy if they do wrong or they do right.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls. A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world.
Importance of Video Games With the rapid development of modern technology relatively new type of entertainment has emerged. Video games have become one of the leading industries and their amusing qualities are quickly making them the favorite hobby for millions of children and adults alike. With such a speedy expansion of computer games parents of gamer children are worried about the potential negative effects of modern entertainment (Brazier 2016). They are limiting and controlling children to stay away from the computers but recent studies suggest that video games might not be so bad after all (Brazier 2016, Gray 2015, Griffiths 2002). Several researches have been conducted in recent years to accurately explore the exact effects of computer games and their findings are apparently completely different from the common beliefs.
Build partner and community relations 6. Minimize risk of legal action This is both profitable for the users of the Internet and for the business companies that can spread their product to a wider demographic. Speaking of wider demographic, a big part of Internet users in today’s society are teenagers. And since they make up a big part of Internet users, parents are often paranoid about their children’s activity on the Internet. They encourage Internet use because it helps them with school work and “studies have shown that having a home computer i associated with children's higher test scores in mathematics and reading.” (Battle, 2006) On the other hand, extended Internet usage raises concerns regarding possible isolation effects the Internet may have on children or probability that they might encounter on pornographic websites, dangerous strangers or other unsuitable online material.
Social skills are obtained from playing video games and communicating with people during gameplay. Communication is key to becoming good at a team game and social skills are key to becoming successful. Many jobs require communication and playing these games will better skill. Children who are shy tend to stay shy but playing video games help to break their tendency of nonsocialism among other teens. Over the years video games have been studied many of these tend to record the data of games bought and hours played.
Review of Related Literature This study seeks to know the effectiveness of playing virtual games to students’ practical performances in relation to the rubrics used by the professor as researchers ' basis in observation. Related studies for this discuss Benefits of Virtual Gaming, The Potential of Using Virtual Reality in Physical Activity and Virtual Dancing Games. Virtual Gaming Video games are a universally part of almost all children’s and adolescents lives. And most of the research done by Psychologist is on its negative impact and has less information regarding its possible positive effects. And still, after decades of research into the negative effects of video games, the result remains controversial (Vitelli, 2014) but is video game playing necessarily harmful?
We must monitoring and reminding each other to keep off this problem. As we know many of the top-selling video games have a lot of violence elements and harmful content, which have and can cause negative effects especially on young minds. The effects are depends on the way of a person depend on the video games and they maybe will give the effects of positive and also negative. This depends much of the age limit of the player who are play these games (Xue-min, 2009), (McCormick, 2001). In early ages of video games, they were used just for fun and entertainment and to reduce stress of daily life, but with passage of the time people got addicted to it, which generated in form of creating some bad habits, affects their families and social life as well.
And while they are doing that, I’ll go ahead and write another novel.” - Ray Bradbury. Countless children and teenagers spend a great chunk of their time playing video games. Games are enjoyable and engaging and a bunch of people love to game in their spare time. However, excessive gaming is an awful habit for a number of reasons. It’s unhealthy, sitting in your chair playing video games all day long is harmful to you and your health and can lead to a number of diseases in the future, the prime one being obesity.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students”  or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games . However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
For example, among a sample of almost 500 12-year-old students, video game playing was positively associated with creativity (Jackson et al., 2012). Critically, children’s use of other forms of technology (e.g., computer, Internet, cell phone) did not relate to enhanced creativity. However, this study’s cross-sectional design made it unclear whether playing video games develops creative skills or creative people prefer video games (or both). Game designers are wizards of engagement. They have mastered the art of pulling people of all ages into virtual environments, having them work toward meaningful goals, persevere in the face of multiple failures, and celebrate the rare moments of triumph after successfully completing challenging tasks.