1. INTRODUCTION Virtual reality is the use of computer technology to create effect of an interactive 3D world in which the objects have a sense of spatial presence. The primary difference between conventional 3D computer graphics and Virtual Reality is that in Virtual Reality we are working with things instead of pictures of things. Interaction is an essential characteristic of virtual environments. Much has been published about interaction techniques in VR but the searching for truly intuitive and natural interaction techniques is still going on.
Put simply, in mixed reality you can see virtual objects just like you can in augmented reality, but these objects can also interact with the real world. In a sense, mixed reality is a more immersive and interactive type of augmented reality. There are two main types of devices that deliver Mixed Reality experiences: 1. Holographic devices. These are characterized by the device 's ability to place digital content in the real world as if it were really there.
Virtual reality has developed a lot in the last couple of years, and it is being used in different fields such as the military, education, healthcare, business and of course entertainment and games. Virtual Realities have developed from open spaces you can look around in, into what seems to be a real and interactive world. This development allows for virtual reality to be used in (academic) research, training programs, exercise, design and engineering to name a few. The increasing implementation of virtual reality has impacted the demand for better and more realistic environments where the user can fully experience the intended scenario. But can virtual reality be as real as the real world?
INTRODUCTION The virtual world is famously and yet commonly known as “ MASSIVELY MULTI PLAYER ONLINE WORLD”(MMOW). This includes 3d virtual environment in which we users take the avatars to represent ourselves to others. These avatars can be textual, audio or video and touch sensations. It uses multiple users. This depicts variety of games such as science fiction, superheroes, sports, horror and even historical.
Virtual reality (VR) typically refers to computer technologies that use virtual reality headsets to generate the realistic images, sounds and other sensations that replicate a real environment or create an imaginary setting. Virtual reality can be divided into: The simulation of a real environment for training and education. The development of an imagined environment for a game or interactive story. There are numerous ways virtual reality can be used which provide enormous benefits to us. Medicine is one of the biggest beneficiaries with the development of surgery simulation.
The CGI footage is not a real footage or even captured in real life by film cameras. It has been produced separately through graphics software and then merged with real footage. CGI have been developing constantly. It enhances live footage and can be applied in all aspect such as light, camera, characters and scenes. There are no limits of creating pieces of work within the virtual world by using 3D graphics software.
It stands to reason then, that if you can present your senses with given information, your perception of reality would also change in response to it. Use of Virtual Reality technology: Today there are many applications use virtual reality which mainly includes fields like Architecture, Sport, Medicine, the Arts and surely an entertainment where we can see considerable growth in the recent time. You will find that there are many mobile app development companies are doing Virtual Reality Application Development. Here, I have given few advantages of using virtual reality technology by business enterprises. Most important benefits of Virtual Reality technology: 1.
Also, virtual reality is the term used to describe a three-dimensional, computer generated environment which a person can explore and interact with. That person becomes part of this virtual world or is immersed within this environment and whilst there, a series of actions can be manipulated objects or performed. Using 360° stereoscopic spherical video and 360 x 360 surround sound from professional
In this sense, video games that require multiple players or social networks are some of the best examples. Video games require active action to play and typically prompt users to make decisions and manipulate their game characters, sometimes called “avatars”. Similarly, interactive simulation allows individuals to use computers to re-form real-life situations and practice the behaviour realistic to those situations. Interactive media and games increasingly pervade and shape our society. In addition to their leading roles in entertainment, video games play growing roles in education, arts, science and health.