Augmented Reality: Medi-Ated Reality (AR)

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When we got briefed on the this essay about Augmented Reality (AR), I didn’t really know exactly what Augmented Reality was quite about. As I started conducting research my mind was blown away by the futuristic ideas people come up with and their technological inventions.
Before I go into to much exciting detail about Aug- mented reality, let me first tell you what it’s all about.
Augmented reality can be seen as a live, direct and indirect view of a physical and real-world environment, with their elements augmented by computer-generat- ed sensory input. The sensory input includes sound, video, graphics or GPS data. It is thus related to a more general concept called mediated reality. Medi- ated reality is a view of reality modified by computers.
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Augmenta- tion is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Computer vision and object recognition are added with advanced AR technology. The information about the surrounding real world of the user becomes digitally manipulable and interactive. The real world is thus effected by the artificial information about the environment and its objects.
The world is moving with an accelerating speed towards an all technological future and we can detect the changes by day. The ‘everyday’ technology we use, such as cellphones, televisions, computers, etc. are being manipulated in the best AR way possible.
According to Thomas Caudell, “One of the first commercial applications of AR technolo- gy was the yellow "first down" line that began appearing in televised football games in 1998. Today, Google glass and heads-up displays in car windshields are perhaps the most well-known AR products, but the tech- nology is used in many industries including healthcare, public safety, gas and oil, tourism and
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It works as follow, when a computing device's AR app or browser plug-in receives digital information from a known marker, it begins to execute the marker's code and layer the correct image or images.
Smartphones AR application typically includes a compass to detect device orientation as well as a GPS to pinpoint the user's location. Sophisticated AR programs used by the military for training may include machine vision, object recognition and gesture recog- nition technologies.
Cellphones as well as video games are driving the development of augmented reality. From people looking to find the nearest drive-thru to tourists and soldiers. All can have the ability to place comput- er-generated graphics in their field of vision for bene- ficiary reasons.
The next-generation AR systems will display graphics for each viewer's perspective
The relationship between Aug- mented Reality and Interface

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