Batman Telltale Sequence

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Telltale has done a spectacular job introducing mechanical elements harmonizing with the narrative; in Batman - The Telltale Series there are systems gameifying all aspects of the Batman experience. The quick-time event action sequences return in one of their most well-implemented ways to date. There are also investigation segments where Batman theorizes how an event transpired based on crime scene evidence. Telltale utilizes both traditional point-n-click mechanics as well as introduces a new linking one during Batman's investigations. And finally, as is the norm with Telltale games, there are entire sequences devoted solely to fleshing out, and advancing, the narrative where the game allows you to affect it by determining how Batman converses and make decisions as for how to proceed. However, as previously mentioned, I feel that the decision-making gameplay in Batman - The Telltale Series is lacking in execution.

I feel that Telltale should be commended for their efforts to incorporate Batman's vast arsenal of
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And while the quick-time event combat sections are enjoyable, I feel that the investigation portions that draws inspiration from point-n-click game design work significantly better. Because at certain junctures in the game, Batman needs to investigate crime scenes or piece together clues in order figure out his next move. As one has come to expect from Telltale games, Batman - The Telltale Series' puzzle design is, for the most part, narrative-driven. Telltale introduces the linking mechanic here; tasking the player with determining which two pieces of evidence are tied to one another. Once Batman has tied all of them together, he will have a theory of what transpired at the crime scene. Again, I feel Telltale has introduced a thematically sound mechanic that reinforces the characterization of Batman in a meaningful and very enjoyable

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