Coco Movie Analysis

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Coco, released in 2017, is an animated film directed by Adrian Molina and Lee Unkirch. It follows a young boy named Miguel Rivera and his journey as he is transported to the land of the dead. Generations ago, Miguel’s family became a family of shoe makers. Miguel’s great-great grandfather abandoned his great-great grandmother, Imelda, and his daughter Coco to pursue his dream of becoming a musician. Instead of lying around crying because her husband left her, Mama Imelda banned music in her family and began a shoe making business to be able to provide for her young daughter. Unfortunately for Miguel, his dream of becoming a successful musician is halted by his family’s ban of music. He decides to pursue it anyway but is magically transported to the land of the dead on Dia de los Muertos. While there, Miguel discovers more about his family, music, and himself. This film exhibits many key concepts of communication seen in everyday life; an analysis of Coco will disclose how aspects of family communication and identity performance lead to many revelations in the characters’ lives. Coco is set in Mexico during Dia de los Muertos. This day is celebrated differently across many cultures; the culture portrayed in Coco shows Dia de los Muertos as a very important and loved ritual. While it is an animated fantasy film, Coco depicts many of the real aspects that go into celebrating Dia de los Muertos. A ritual in a family is a formal way of handling a situation and reminds a family

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