These market-oriented features in K-pop cast a doubt on the fans’ activities as exerting their agency. Interestingly, with consumptions of K-pop related products (e.g., listening to K-pop music and participating in the concerts, purchasing secondary commodities, such as K-pop stars’ photos, socks with their caricatures, posters, etc. – no matter how far the concert is held or the stores are ), a majority of interviewees claimed that K-pop stars are not (or less) related to commodification and consumerism. This needs to be contemplated in regard to the training system that the respondents articulated, which was mentioned in the previous section. Whereas the respondents produce meanings in the trainings a person must go through to be a star …show more content…
In this manner, the pseudo relationship is reinforced by a tacit approval between the consumers (fans) and the producers (agencies) that the products (stars) keep evoking the consumers’ emotions and satisfying their desire for intimacy via the sensuous images of the stars in media. However, with the help of the “fake” intimacy, the market-oriented logic that constructs the star cannot be recognized nor criticized. Thus, the respondent’s attempts to resist to the mass culture by enjoying subculture eventually …show more content…
(Interviewee 7) Indeed, proclaiming that “K-pop stars do not imitate the U.S. pop stars” demonstrates their two different standards judging the U.S. pop and K-pop. While the interviews read the U.S. pop star images only with the images, they interpret K-pop star images with diverse contexts, such as who is the most influential figure to a singer or what kind of different images a singer shows in other TV shows. Unintentionally they ignore amplification of voyeuristic sex appeal images in K-pop stars. In doing so, their attempt to challenge the dominant discourses of sexism goes to
According to the reading, consumer’s musical knowledge which includes where and when they were born and raised will all influence the change of Pop Music.
The environment is pledging an elitist appeal but the warm colors found in the image attract the populist group. In Jack Solomon’s “Masters of Desire the Culture of American Advertising” he explains a paradox in the American psyche. He argues that Americans simultaneously desire superiority and equality, as a result, advertisers create images that exploit those opposing conditions. He emphasizes that America is a nation of fantasizers. He sums up that advertisers create consumer hunger by working with our subconscious dreams and desires in the marketplace.
Along with the creation of music videos, hip-hop’s popularity has soared and changed in many ways. Men and women are depicted in distinct and vivid ways in the media – particularly music videos – that may subconsciously affect our views of the norms of today’s society. That is, catchy songs and glamorous music videos that society thinks are harmless entertainment actually shape our worldview and can cause people to accept false impressions of women (Shrum & Lee, 2012). For example, as Sarnavka (2003) posits, women are victims of violence in society, as well as victims of violence in media (as cited in Bretthauer, Zimmerman, and Banning, 2007).
The documentary, Merchants of cool, describes an evolving relationship between the vast teenage population and corporate America. The film provides an in-depth look at the marketing strategies and communication between these groups. Adolescents are shown as learners and adapters of the fast-paced world; they’re constantly exposed to fashions and trends. These young adults have a lot of disposable income and are willing to spend it, in order to gain social popularity. In other words, they are chasing ‘cool’.
Subcultures form due to our deep rooted preference for likeminded individuals and ideas. We hold anxieties about how people are different and we worry about our own status within society (Andrew Campa 2015 YouTube). Schouten and Alexander (1995) describe that “a subculture of consumption is a distinctive subgroup of society that self-selects on the basis of a shared commitment to a particular products class, brand or consumption activity” (43). It is through this continued communal consumption that an individual finds social validation for their beliefs, value and way of life. Popular culture has magnified high school subcultural identities.
Everyone in the world in the world seems to know who the Kardashians are, wherever you look they seem to appear, on billboards, magazines, in salons, on the internet, pictures of them are plastered everywhere. The Kardashian family is popular culture. In this essay I will be discussing consumerism, the role of technology in consumer culture and materialism in accordance to the show Keeping Up With The Kardashians and the Kardashian family, and explaining it through conflict theory. Conflict theory dictates ideas coined by Karl Marx (1818-1833) who has divided the social groups into two classes, the bougeousie and the proliteriate. He states that because of the inequality in the power balance and the bourgeousie having a capitalist hold over the proletariates, they abuse their power over the proletariates.
Subsequently, the celebrities that are symbols for these products become a product in themselves. In some cases, we buy products purely because a celebrity has worn it, endorsed it, or has been associated with it in another type of way. A consumer’s inclination towards materializing a lifestyle of a celebrity leads to the merging of the corporate and the self. This is extremely prevalent with the Kardashian family. The Kardashian family became celebrities through their reality television show Keeping Up with the Kardashians.
This study addresses how self-made artists in the music industry uses marketing skills to help promote their music compared to the artists that are signed to a record label. Throughout this essay, I’m to going to analyze and compare Chance the Rapper’s sales to that of a well-known Hip/Hop artist J. Cole and the marketing schemes deployed by the upcoming artists in the music industry. Artists must learn to adapt to change constantly. They have to incorporate or amalgamate several marketing and promoting schemes to grow their audience organically.
Literature Review Since this work aims to take on a new approach to fandom studies, namely putting male idols under the framework of affective labor and focusing on the emerging relationships between fans and idols, several theories need to be addressed in this section. First we need to consider not only what affective labor is and how it can be applied in this case study but also look at other parts of the Japanese entertainment industry where affective labor is visible. Hardly any attention has been paid to this connection and therefore affective labor is rarely explicitly mentioned but the thought of affective labor being a key element to Japanese entertainment industry should become clear throughout this chapter. A second important point
The aforementioned factors play a significant role in influencing what is purchased by the consumer, but if they bought other genres instead of pop music, then the industry would be forced to change. When it comes to sales “The music industry is a Superstar economy… the top 1% account for 77% of all artist recorded music income” (Mulligan). Artists who would fall under this 1% criteria mostly belong to the pop genre, such as Taylor Swift, Justin Timberlake, Bruno Mars, and so on. Notwithstanding drama-related reductions in popularity, artists such as these, and several others of “superstar” status, are the ones providing a great deal of the profits for the pop industry. It is through the widespread support of these artists by consumers where the homogeneity of pop music is encouraged and
This process of recuperation happens in two ways: by converting subcultural signs into mass-produced objects (the commodity form) and by labelling and re-defining deviant behavior by dominant groups (the ideological form). The commodity form benefits from the relationship between the spectacular subcultures and the industries, which is based on ambiguity and the difficulty to distinguish between commercial exploitation and originality, since consumption is an indispensable part of spectacular subcultures and they feed on production and publicity. However, this commercialization and mass production of cultural symbols takes their meaning away from the subculture and makes it available for everyone.
Marx’s theory of commodity fetishism defines the abstraction of a product’s true value with a “magical” presentation of product through advertising and institutional brand name policies. The dominance of the bourgeoisie/capitalist owner classes illustrates the power of commodity fetishism that promotes products to the proletariat/consumer in the marketplace. The fetish qualities of product detract from the physicality of the production process, which is then diluted through advertising promotions for the unwary consumer. This type of promotion is a great problem for consumers, since many of them may tricked into buying a faulty or unhealthy product through brand-name trickery. More so, consumers may become addicted to their desires in the purchasing of a product, which only alienates them from better products that may actually improve their lives.
6.1 Marketing Mix Marketing mix is a set of controllable marketing tactics used by business to promote their product and achieve its marketing objectives. (L. Lake, 15 June 2017) Marketing mix is also called the 4Ps which consist of Promotion, Place, Product and Price. (M. J. Baker, 2001, p.54) 6.1.1 Product
People are immersed in popular culture during most of our waking hours. It is on radio, television, and our computers when we access the Internet, in newspapers, on streets and highways in the form of advertisements and billboards, in movie theaters, at music concerts and sports events, in supermarkets and shopping malls, and at religious festivals and celebrations (Tatum,
The relationship between professionals, amateurs and fans keep the entertainment and media industries updated. Starting with fans, they are truly the supporters in this industry. The fans are the one’s mostly buying our movies & games, following the professionals on social media accounts, giving the professionals and even amateurs inspiration. Fans even influence the work of professionals by their feedback to the products professionals create through the use of social media. The fans view the industry as a way for leisure fun and recreation.