Computer Games Case Study

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I. ACKNOWLEDGEMENT The three of us would like to express our gratitude and thank you to Madam Zeti Darleena Binti Eri for her support and guidance throughout the completion of the research and term paper. We also want to express a special thanks to anyone who help us directly or indirectly in completing the research term paper. II. ABSTRACT The last few years there have been a surge in amount of computer games across the world. Students are among the popular consumer of this computer games, unconsciously it lead to the excessive in computer games. This research paper will go in details in a study of Ethics of Computer Games: a case study among students in UiTM Terengganu. Ethics view will be research and noted among the students, the research…show more content…
They are played on the personal computer with standard computer interface devices such as the keyboard and mouse, or a joystick or gamepad. Video feedback is received by the gamer through the computer screen and sound through speakers or headphones. The understanding of a computer game is the experience of a moral object by an ethical subject. Thus the gaming experience is not only ethically related, but should also be analyzed by philosophy and game research. This structure also provides a tool for addressing relevant ethical issues that take place in the cultural context of computer games, from unethical content in computer games to the responsibility of game designers for the ethical issues raised by a game. Computer games are complex cultural objects: they have rules guiding behavior, they create game worlds with values at play, and they relate to players who like to explore morals and actions forbidden in society. The ethics of computer games have to take into consideration all these variables. We conduct a survey and analyze the result. The purpose of this term paper is to identify the ethics of computer games among student of UiTM…show more content…
Based on constructing question in part B which is social awareness, all respondent has successful answer all the question given. Does playing video games increase any soft skill of the user (B1), do you often spend time in video game (B2), does playing video game increase your social relationship with other people (B3), Does playing video games make your aware on current issues (B4), and does your time spend with other people more than your time in video games (B5). The highest mean is question B2 which is 3.98 (SD=1.14) and the lowest mean is question B1 which is 3.02 (SD= 0.89). Thus, from the construct B , it can be concluded that most respondent agree that they often spend in video game (B2) and mostly do not agree that playing video games increase any soft skill of the user (B1). It can be conclude that from construct B respondent most likely to often spend time in video
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