Although the two most popular programs, Maya and RenderMan, produce nearly the same end product, the process to end up there varies. Rendering is the representation of objects and scenes on a flat surface, like a canvas or sheet of paper (Raghavachary 1). During computer generated (CG) rendering, descriptions of 3D objects get converted into images (Raghavachary 2). The scene descriptions
Animation refers to the creation of the sequence of images drawn, painted, or produced by other artistic methods that change over time portray the illusion of motion. Animators are artists who specialize in the creation of animation. Animation has 2D and 3D, for 2 dimensional figures are created or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques, for 3 dimensional is digitally modeled and manipulated by an animator. The animator usually starts by creating a 3D polygon mesh to manipulate.
To start off, I will introduce the notion of “virtual machines”. Dennett brought this concept to light in Consciousness Explained (1991), when he suggested that “conscious human minds are more-or-less serial virtual machines implemented - inefficiently - on the parallel hardware evolution has provided for us”. From my understanding, a virtual machine is essentially an entity that operates on a computer but has its own distinct characteristics, which are mostly independent of its computer’s processing nature. An example is the virtual calculator that most computers have, which is of a different physical composition from a real calculator but can still perform calculations just the same. However, do note that my paper entails a much more complex version than the virtual calculator example (e.g.
Most people in this career have a specific medium they draw. Things like characters, backgrounds, and visual effects (“Multimedia Artists”para.12). When actually creating things like animation there is more than one way to do it. They can use computer software and draw it directly on there or they can write their own computer code (“Multimedia Artist”para.7) Drawing the animation by hand or painting it is also a option; they can simply scan the piece into the computer (“Multimedia Artist”para.8). Before the final project it is easier for the artist to create a storyboard or use one someone else created as a map of sorts (“Multimedia Artists”para.11).
3D Animators create poses on a series of still images (frames) and in Cinema 4d, it can be done by using an auto-key feature where the assets/objects that are required to move will be auto-key after moving/rotating respectively to the shot and the total key frames will be according to the given length of the shot, usually 25 frames = 1 seconds, this can create the illusion of movement which brings the characters/objects to live. Visual FX
Identify/Describe the Technology Topic The technology topic chosen for the infographic assignment is 3D printing. 3D printing is a process that creates three dimensional objects from a digital file. This innovation has permeated in almost every industry. 3D printing has the capability of replicating organs, building a house and many other things. For this assignment, my focus is going to be on how 3D printing is going to change the way people with disabilities, impairments or illnesses are treated.
The similarities are the art styles, content/ entertainment, and materials used to create it (graphic tablet, websites,computers, etc). The art styles are usually very similar to the animation because graphic novels are usually based off the animation or vice versa except that graphic novels do not have motion or sound so there usually created by the same artist or someone who does a similar art style, content/ entertainment is basically the same reason as art style the content of graphic novels is similar to animation because the content is either based off the animation or the graphic novel, and the similar materials the use are graphic tablets, photoshop (used in a variety of ways), digital equipment, and many apps (applications)/ tools that you can use for animation and/or a graphic
To judge the acceptance and rejection rates of a biometric in any particular application, one has to consider factors like scalability, user privacy and system security. Unlike 2D image, a 3D model can identify a person much more easily and effectively irrespective of position of his/her head or even if camera is not perfectly aligned with the subject. It can be concluded that 3D fingerprint recognition technology will prove as a major boon in the field of
The skeleton figure because the user can directly touch own hands, it is possible to intuitively poses design. After pose design, to take a picture of it. This photo become the input image. And this pose is applied to the 3DCG model on the computer. From input to results images have shown in the Fig.1.