People bring up the points that more people gain access to the music which helps boost the fan levels which in turn helps the artist. People should consider that illegally downloading and sharing music harms the artists who made the songs. Some may argue that music downloads give artists more success with exposure. When a performer receives exposure to the music world, people
They have also innovated and integrated their services with Facebook, Uber, and exercise companies. What makes Spotify unique is that it is the first convenient on and offline music streaming service. Spotify’s service allows virtually anyone to listen to any song they want for free, as well as having an option to upgrade to their premium service to have more control over what they listen to without the use of advertisements. It is also unique because they identified a problem and made an affordable solution. Music listeners no longer had to spend hundreds of dollars for only a few thousand songs that needed to be downloaded and take up space on their device, but instead, they now could stream or download over 30 million songs for only $9.99/month.
Computerised softwares and the Internet have played a pivotal role in music industry. This kind of sotware has enabled synthtical auto tune, while Internet has increased the demand for melodic musical singles. Therefore, these inventions have brought more power to the production teams, rathan to the performers. Moreover, Seabrook states that foreigners producers and performers are oft successfull in
Some content providers restrict any copying, printing and sharing of their content through the license key and device application used. Digital rights management in Online Music Industry In the online music business digital rights management is seen as a technology that encapsulates, controls and manages content. DRM can be on a server or desktop computer of the consumer. When the DRM technology is on the server it requires the user to be online to purchase digital music which is referred to as the tethered model and this model is used by Intel, Microsoft, and IBM (Kwok, 2002). All the licenses for distribution and management are provided by a centralized license services center.
In this case the use of physical CDs, which had previously been the ideal method for movie companies to distribute their content had started to see a decline in sales. This was due to the advancement of technologies, specifically the internet, PCs, portable video devices, and file sharing servers allowing for potential consumers to easily access the content digitally. Unfortunately for these video companies, the amount of illegal content obtained compared to legal was 4 to 1. This severely impacted their current marketing practices and forced these companies to adapt to the technological advances to stay relevant in the evolving market. Companies that failed to adapt were simply out of business and no longer relevant.
By comparison, the audio CD plays an almost insignificant old today in the way we relate to music: a band’s MySpace page or web-site is probably much more influential in shaping perception of a band or a song than the physical CD one can buy. There comes a shift, not a disappearance of a need. The audio CD has become an outdated product because it does not play a significant role anymore yet the need for materialization of music remains. We may not miss the physical CD itself in our music experience, but the visual identity it procured is still essential: One of the most popular features of iTunes is the “Cover-Flip” mode that lets users thumb through the songs on their hard drive interactively, as if going through a stack of vinyl
By the time Computer Music has also become one of the popular technologies for digitization of music. With the widespread availability of digital technologies, music composers and producers too have embraced this modern technology for making music. They
Since the new generation prefers surfing the net rather than reading books, Internet became a threat to this industry. Some technological advances such as video games have replaced the reading time. The influence of the buyer is great since they have faster price comparison and more buying options.
While the current generation is taking complete advantage of the digital media, they fail to realise that the main factor that has given rise to it is the Internet. Without the internet, this would not have been possible to such a large extent. While I have mentioned quite a few advantages of the digital media, I cannot undermine the fact that every advantage comes with its own disadvantage
The 21st century ushered in the age of digital film that revolutionized the consumption of films by the mass audience. Instead of cinemas as the primary source of film distribution, the digital cinema has allowed for alternative distributive platforms such as Youtube, Netflix, etc. The shift from a post-major studio era to pre-internet era allowed for networked audiences to shape their reception of films through social networking, which serve as instruments of illegal online sharing of films or through word-of-mouth to create an audience (Tyron 2009). Film blogs and social networking sites provide alternative platforms for amateur audiences to voice their opinions of films and discuss the film culture. Such interactive modes of reception of film can be contrasted greatly with previous passive modes of reception such as film critics in newspapers, which did not encourage sharing