It is also useful for decreasing the amount of stress and anxiety mostly students have during learning a foreign language and they will find this way of learning so enjoyable. Wright, Betteridge, & Buckby( 2005), also revealed that Games provide a context for meaningful communication. Even if the game involves discrete language items, such as a spelling game, meaningful communication takes place as students seek to understand how to play the game and as they communicate about the game: before, during, and after the
Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy our fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place. Games and especially educational games are one of the techniques and procedures that the teacher may use in teaching a foreign language. Games are often used as short warm-up activities or when there is some time left at the end of a lesson. Games also lend themselves well to revision exercises helping learners recall material in a pleasant, entertaining way.
Piaget (1962) claimed that play can be one of the most natural ways, so the child can learn easier, many children learn about the world, about the environment through play this means that we should practice play and other activities during English classes in this way it helps the young learners develop their brains. Meece (2002) also wrote some theories about Piaget and Duckworth. Piaget (1964) argued that “learning is subordinated to development and not vice-versa” (p.17). Whereas Duckworth (1964) said “The goal in education is not to increase the amount of knowledge, but to create the possibilities for the child to invent and to discover. When we teach too fast, we keep the child from inventing and discovering himself….
Home learning activities are of utmost important to encourage curiosity and willingness to learn, to prepare a child for school life and to reduce the fear of failure in educational process. Even organized in the easiest forms such as playing with numbers and letters or singing songs learning will have a positive effect on the cognitive development and will ease the entry to school. Apparently, the more responsible and motivated parents are to bring up and educate their children from early childhood, the more beneficial the outcome is in future. The most effective forms of parent participation are those which include direct interaction, for example, reading with children, attending the library together, organizing development games. So children who are used to studying, understand that this is not a punishment but a necessary and interesting process and have strong positive motivation to learn new material and have better academic results.
Although these games are cruel for every children, it can help them about learning in several ways. As a matter of fact, games has three benefit for children include learning second or third language, practical aptitude and chronic therapy. Nowadays, technology is growing up meanwhile modern age children. The evolution of computer and game online system will developing continually that it
A strategy that I really found useful is the ‘Think Pair Share’ because it allows students to ‘work together to solve a problem or answer a question about an assigned task’(Adlit.org, 2018). It helps the children to think on their worn about a concept or topic and then share their ideas with their colleague. This strategy is very useful because it enhances participation in class from all the children. The children have time to think about prior knowledge and then share their ideas. A great ‘think pair share’ activity I used recently was with the topic ‘shapes’ I gave the children some question prompts (see pic below) and the children had time to work individually and then share their ideas with their
Flashcards help children absorb the vocabulary naturally without translating into their mother tongue, it works the same way as an infant learn to speak. Flashcards are appealing to children because they are colorful and eye-catching. Flashcards can be used for a variety of games, which makes the students active in class and enhances their interests. Flashcards are handy, they can be taken
Sociodramatic play can help children with cooperation as it is collaborative. Harris (2000) found that sociodramatic play is important in theory of mind as children view situations from many perspectives, such as when playing a teacher in a class of pupils. Further to this, Taylor and Carlson (1997) found an association between high theory of mind scores and ability to pretend play. However, correlation does not determine a cause and effect relationship therefore, other variables could influence the results like intelligence. Sociodramatic play has been shown to extend a child’s language skills.
Some students feel difficulty with these activities, they feel nervous when making an oral presentation in front of others. 1.1.3. Advantages of Role-Plays: Through some activities in role-playing skills students can practice speaking skills in any situation and also they will be provided with more vocabularies, also they are trained to maintain their social relationships. For people who travel to another country it would be useful because enables them to know in each situation how they should interact with others. Role-play is a fun game and learners enjoy doing this funny game, also they make use of their imagination, it has positive effect on motivation.
So, for improving learners’ learning vocabulary, they need to be motivated by playing a game to complete the task, and with the enjoyment achieved, learning the Lexis occurs smoothly (Moon, 2000). If we bring games to language classrooms, we create a relaxed atmosphere which plays a role in students' remembering things faster and better (Wierus and Wierus, 1994). Therefore, learning new vocabulary through enjoyable and out of the ordinary ways may assist the learners to learn vocabulary. Charlton et al. (2005) identified one means of increasing student motivation to actively participate in word study activities as disguising instruction as play by using word games.