Multimedia can be defined as a computer-based interactive communications process that incorporates text, graphics, sound, animation and video. (Shuman, 1998) In 1965, Andy Warhol first coined the word “Multimedia” for his music, video, and art presentation show titled the “Exploding Plastic Inevitable”. Soon multimedia is referred to mean business presentations or slide shows and eventually morphed into its modern interpretation of any presentation that combines different elements mainly text, video, and sound. There are two types of multimedia which are linear multimedia and non-linear multimedia. Linear multimedia is where the elements is presented straight forwardly without any live interaction from the user. Linear multimedia is mainly divided to two types, movie presentations such as fictional movies and printed materials such as magazines. Meanwhile, as for non-linear multimedia is where the elements can be controlled by the …show more content…
A teacher can have a discussion session about a topic and the students can respond immediately for the feedbacks. The feedbacks can be diverse from images to videos, thus there will be a lot more information on the topic discussed for the students and teacher. Others integration ideas on using this kind of apps are for brainstorming, assessments and many more other to come. In conclusion, the usage of interactive multimedia in education can be explored more with the further development in the future. For now, our current technologies only exploit our visual and hearing senses. In the future the information we might be able to “touch” or “smell” information”. The power of interactive multimedia can be maximized for a long term in the education field in order to facilitate learning. Interactive multimedia, without doubt have plays and important role on facilitating learning in the education
Temporal redundancy is performed with Interframe coding (i.e.) the past and future frames are used for encoding the current frame. Similarly the video compression techniques are also divided into two categories as temporal phase and spatial phase. Temporal phase aims to minimize the temporal redundancies that are present in the video sequence and it exploits all the similarities present between the consecutive frames. In spatial phase the similarities present in the same frame is located and this reduces spatial
IDEA OR PRACTICE BEING USED: The district worked collaboratively with teachers, parents, and leaders to develop an afterschool program to help underpriviliged students who may not have resources at home to help with education or who may need extra help with learning. Students are also provided food and activities that promote self-awareness, leadership qualities, and physical/extracurricular activities that they wouldn 't have access to otherwise. It also created programs that bring students and their families together to show students they are a part of their success. All of the students ' diverse cultures are celebrated.
This media covers movies, tv shows, popular music, and many more common media content that people like to use on a frequent basis. Movies such as The Golden Compass, games such as Far Cry 4, and
Narrative is generally accepted as possessing two components: the story presented and the process of its telling. A story can be presented in two basic ways, as a linear narrative and as a non-linear narrative. Linear narratives follow a straight line and non-linear narratives usually start at in the middle or in the height of conflict. Casablanca and Memento are two films which contrast in narrative approaches.
First, it is a conceptual type of montage because the theme
The twenty-first century is known by many different names: The Common Era, The Era of Technology, The Knowledge Era, etc. Regardless of the diversity in epithets, they all highlight a higher standard of intelligence and common sense that are possessed by the people living in this time. These people are raised to adapt to a technological and innovative lifestyle. Yet, all of the conveniences granted by the Internet and social media are gradually showing “symptoms” of negative effects. As technology becomes more advanced, people have high expectations for it.
Visual storytelling comes with many different media suchs as films, theatre and animation. All of them have one thing in common, which is telling a story through visuals, showing the audience what we want to tell. Even a photograph can tell a story. In visual storytelling there are many elements that brings it to life, for instance the characters. Great characters can carry the whole story as we are seeing it unfold through them.
The cinematic language that we hear in modern day movies would not be as it is today if we hadn 't had synchronous sound recordings from the beginning of film. Cinematic Language is the systematic method by which movies communicate with the viewer. Some examples of cinematic language are, Mise-en-scène, camera angles, the use of long takes, & depth of field. Barthes theory of Expressionism, the use of lighting techniques, montage and elaborate props push to make The Wizard of Oz appear to be a spectacle of realism.
In this technological age, use of machines and systems is rapidly replacing more traditional means. Take for instance, computer generated imagery, otherwise known as CGI (insert cited definition here). Computer generated imagery is prevalent in a vast amount of the visuals we humans are exposed to, regardless of whether we realize it or not. It has had such a tremendous impact on different industries, such as design, manufacturing, entertainment, business and education. Under the category of entertainment, an example of use of computer generated imagery is that of its use in the video production industry, which includes film, television, music videos and visual advertisements.
CHAPTER 1: INTRODUCTION 1.1 Background Over the past fifteen years, social media has advanced definitely both by they way we use it and how noticeable it is inside of our social culture. This advancement of social media has spilled over and impacted most businesses. Social media has taken the sports business to another level with regards to sports marketing and advertising, and brand sponsorships with different online networking channels like Twitter and Facebook. From the pros to the minors nearly every sports club, association, league and team has an official social media account on Facebook, Twitter, and Instagram.
When new technologies are integrated into the classroom both teachers and students need to become accustomed to it before they can fully reap the benefits. Because of this, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas (Goldman, Cole, & Syer, 1999). " Educators are taking a risk by placing computers in the classroom.
It is very helpful for the distance education, students and teachers themselves and they also seen the advantages of educational technology. Educational technology was growing day by day in the classroom system and students of new generation were ready to work on latest technology which play important role in learning and acquiring cognitive knowledge. Educational technology improved the student’s hidden skills, cognitive characteristics and receiving new information but we must find the best strategy to apply technologies in teaching
A broadcast or storage medium is utilizing electronic technology. They may include televisions, radios, the Internet, faxes, CD-ROMs, DVDs, and any other medium that requires power or digital information encoding. The term electronic medium is usually in contrast to a print medium. Impact of Media on society:
As a result, in this article he proposed different kinds of visuals and how they can be used in the classroom. Yunus, Salehi, and John (2013) conducted a research to investigate the teachers’ opinion toward using visual aids in classroom. Therefore, they selected 52 English teachers in Malaysia and interviewed with them. The majority of teachers believed in the significant effect of visual aids on teaching materials. In fact, they used visual aids to engage the students and also make the materials more interesting for
Most libraries also recruit personnel who help the uninitiated to cross over into the digital realm by teaching them the basics of computer use as well as how to navigate the digital domain of the internet. As such, libraries can offer the most personalized and effective form of media education. E. Local Access: Communities which have local public access systems such as local cable television access, people can learn to create their own video messages concerning issues they feel are important and get them aired on the local channels. Programs can be initiated wherein those interested in such are given basic training in video and digital