Discovery Learning Methods

1006 Words5 Pages
Discovery learning is a method of inquiry-based instruction. Discovery learning believes that it is best for learners to discover facts and relationships for themselves. There are varying definitions of what discovery learning is. A review of the literature suggests that discovery learning occurs whenever the learner is not provided with the target information or conceptual understanding and must find it independently and with only the provided materials. Within discovery-learning methods, there is an opportunity to provide the learners with intensive, or conversely, minimal guidance (Prem Lata 2005) and both types can take many forms (e.g., manuals, simulations, feedback, example problems). The extent to which the learner is provided with…show more content…
One way to improve is by having the learner experience the real word world problem. This is learning by experience. Experiential learning is a well-known model in education. Kolb's Experiential Learning Theory (Kolb, 1984) defines experiential learning as "the process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping and transforming experience." For this reason, discovery learning should incorporate real world situations and challenges. Using real-world examples and tackling real-world problems as teaching strategies in the classroom can make learning about important issues more meaningful to students, and it can help spark excitement in…show more content…
For example, the talents they hone as they work their way through a task simulation. As such, teachers should give them the opportunity to practice what they have learned in context. They should include serious games and branching scenarios that utilize their skills and test their knowledge. A research paper published by Dong etal on the use of discovery learning in software concludes that games designed for discovery learning can supplement tutorials as an effective learning aid for learning software. Their work involved the learning of a new software using a puzzle. Learning a software is usually by trial and error and can be frustrating. Their method proved that the application of the game made it easy for learners to learn new skills as well as improve on existing
Open Document