The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.
There is a company that places ratings on video games known as the ESRB (entertainment software rating board). They review video games before they are published and grade them on their content. The ratings are RP (rating pending, for games that have not received a final rating yet. It is used for marketing purposes only and games with an RP rating may not be sold), EC (early childhood, usually learning games), E (everyone), E10+ (everyone age 10 and older), T (teen), M (mature), and AO (adults only). However, even though these ratings restrict who can purchase violent or inappropriate video games, there are people who want them to have an even more strict rating than they already have or even have them made illegal.
Can Video Games Make People Violent Or Affect Lives In A Negative Way. You always hear people saying violent video games can make you a more violent person, then you hear people defending video games saying that video games do nothing wrong and instead its the peoples problem. People have been arguing over this debate for many years. I will be writing about violent video games and how they don 't make you more violent. There 's lots of people who play violent video games but many of them aren 't violent at all and the people who happen to be actually violent can and have put a bad stigma over parts of the gaming community.
From TV shows like “Tom and Jerry” and “Spongebob Squarepants” to the plethora of action movies and sometimes comedy movies that depict an overwhelming amount of violence, violent media surrounds us everywhere we go. Because of this, most people would willingly argue that the production of violent video games is far from the root cause of the violent behavior in both teens and adults. To an extent, it is true that video games cannot be singled out as the only source of violent media but there is no denying that violent video games contribute to a culture wherein violence is made common and comfortable in our society. One example as to how video games have influenced violent acts is when 17 year old Lamar Roberts and 16 year old Heather Trujillo beat a 7 year old girl to death because they were imitating a part of the popular video game series Mortal Kombat. The two were charged with 36 years and 18 years in prison respectively.
Evidence 2: Bushman states in his article that violent video games make teenagers self-control decrease and that was proved when they conducted an experiment which showed that violent video game players lost control of themselves easier than non-violent video game players. Recommendations: A. To avoid the social disadvantages: a. Raise awareness that violent video games are a bad influence on their child’s social life. b.
What many want to do is does graphic violence lead to graphic violence or does it NOT lead to graphic violence so they try to do a research on it if the other side is true, or does it saying that false rumours. This research is in the significance of how does graphic violence affect the mind of a certain person. Understanding the number, there has been a rule in creating video games, if you exceeded the limit of your creation and too much violence, the only tip the expert could provide is to not exceed over the number or frequency of the violence that is showing on the video games you have just published to the world you are not only affecting teenagers, but also young toddlers are getting more violent by just playing video
They are strong in their opinions on this matter; however in their speeches and arguments they pretend that other key causes of violence are non-existent. One such very prominent and proven cause of violence includes the lack of gun control policies of the United States government. Byrne (2013) who’s an advocate for gun control elaborates how they are the medium of the violence arguing that “Maybe violent video games are connected in some minor way to mass shootings, but we have such games in Australia--as do the British, New Zealanders, Canadians, and others and we do not have the mass shootings that occur in America” (para. 1). So the media might only influence violence, however, gun control policies would mean deterrence in the violent behaviour.
If you see a violent video game player assault another person, it is difficult to know the direct cause of the assault. Was it playing violent video games for hours on end, or was it something else? The psychological process by which playing violent video games produces this result is not as intuitive to most people as are biological processes. People are probably more accepting of the idea that smoking causes lung cancer, for example, because it is much easier to grasp the idea that smoke going into the lungs, damages cells, and starts tumour growth. According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour.
A review of almost a decade of studies found that exposure to violent video games was a "risk factor" for increased aggression. But the same team of experts also said that there was insufficient evidence to conclude that the influence of games led to criminal acts. It is extremely essential to know that playing violent video games more often (in terms of hours) can have a negative influence on gamers especially on adolescents and young adults, but this is not completely accepted by gamers or video game programmers. Further research in this field is essential to figure out the other dimensions that would influence aggressive behaviour other than playing violent video