Some people think that violence in movies and television are the cause of social problems in modern society. This is due to recent studies and events that have been related to the matter. It is not far fecthed to think that violent behavior among certain group of people is caused by the violent media they are exposed to. How well does one know what children are exposed to in a daily basis? Since violent media seems to be a very plausible cause for people, its imperative we dig further into the subject.
With this in mind, violent video games do not make kids more aggressive. Lawmakers have tried to help control the distribution of violent video games to unintended audiences. Among children between the ages 12 and 17 in the United States, “97% of them play video games” (Scutti). Vicious video games have been blamed for school shootings, increases in bullying, violence towards women, desensitizing players to violence, rewards for simulating violence, and teaching children that violence is acceptable (Procon.org). On the contrary, the author of Procon.org reports that The Entertainment Software Rating Board established
It is related that self scrutiny occurs before we begin to blame the media for anything. As David Gordon said "The antidote for wrong, dangerous, or offensive speech should be more speech by those who disagree with the original statements, rather than restrictions on the original speech." (Gordon & Kittross, 1999) This statement can be applied to literal speech or television or movie content. Censorship for children is necessary because the average American view's 100,000 demonstrating of violence on TV before reaching the age of thirteen. Huge numbers of the violent acts are presented news stations which are stations parents or adults watch to find out information about road conditions and weather, or anything that can help with daily life.
He noted that the appeal of signification was mostly from discussion rather than conclusive responses. He believed “Social science has gotten itself into something of a scrape in the matter of television, especially in violence; none of the various sides of the argument about violence will permit social science to depart the field.” In the Lancet (2008), argued that many social connoisseurs believe there is no connection between media violence and the real-life aggression. It indicated the impact of violence in media on adverse behaviour in children and youths have been considered and discussed over time. Based on some research, violent images upsurge the short-term fearful behaviour mostly in younger boys and there is no sign of the long-term aggressiveness shown. By closer look at the evidence exposed to media violence, commitment to any crimes in society is denied
Benefits of violent video games Many people claim violent video games don 't have any good benefits but there are actually many. Violent video games are games that are thought to be the cause of violence because of its lack of positivity. These games such as “Call Of Duty” or “Grand Theft Auto” have been rated M (Mature) because there is content in them that children under the age of 17 are advised not to play. Video games with such content can give people a taste of violence without actually going out in public and harming others. Violent video games have many benefits such as vision improvement, reduce of violence, and being a stress reliever.
Everything that children see or hear in the media early on in their lives affects them in some way. All of these sources of media lead to aggressive and violent behavior in their viewers in a manner when they show violence in it. Research has been conducted that over the past half-century, the exposure to violence on television, movies, seasons, and most recently in video games increases the risk of violent behavior. Although mass media is a source through which people can get vast information but on the other hand it is harmful for its viewers when it shows aggressive material. The recent increase
“As video games have become popular, violent crime has fallen” (Kain 3). In today’s society, there are many opinions circulating as to whether video games are prominent reason as to why violence occurs in our community or not. Video games have been promoted with negativity and that there are only violent video games out there. Although many experts believe that video games could be dangerous and could lead to aggression, this could be proven to be a false statement as there are numerous studies and research to prove otherwise. Video games do not promote violence or cause any aggression and should not be associated with violent crimes and hostility that is taking place in today's society.
Labeled as a preventative measure, violent video games should not be restricted to minors. Minors should be able to purchase violent video games, but with a basic limitation. Adding on, minors should not be restricted to violent video games since the parents dictate what is good for their child, video games warn users appropriately, and scientific research diluted the connection of violence and video games. To start off, minors should be able to purchase violent video games since the parents dictate what is good for their child. When considering a video game for a minor, Michael D. Gallagher, President and CEO of the Entertainment Software Association, puts it best; “We can all agree...parents are the best arbiters of determining what is right for their children” (Gallagher).
(Strasburger, 1997) The well-known saying that states that a person is what he/she watches has proven true in the recent past with majority of individuals being exposed to high levels of violence. Mass media violence commonly results in predictions of violence & violent behaviors in future. According to fresh research study, children learn through imitation, observation, thus are greatly influenced by the media. Exposure to violence in media has led to many mental health & physical problems. These problems include desensitization to violence, nightmares, depression, hostile behavior as well as being unable to sleep properly.
Studies show extensive viewing of television violence may cause children to become more aggressive and anxious. Children who watch many hours a week of violent TV may become inured to violence and begin to see the world as a scary and unsafe place (Amal, 2007). However, such an argument ignores the fact that the content of what children watch can play a crucial role here. Dr. Alison Parkes said: “Our work suggests that limiting the amount of time children spend in front of the TV is, in itself, unlikely to improve psychosocial adjustment. In future it will be important to look at the influence of what children watch on TV, and the role of parents watching with their child and discussing content with them, as well as how much children watch.” (Collins, 2013).