According to Takahashi (2013), there is more than 1.2 billion video game players in the world. As the view of playing video games are different from one to the other, there is a debate about the video games. The common concepts: video game is an evil thing that caused poor academic performance (Skoric, Teo, & Leo, 2009), video game addiction is easy to form if underage children
Different types of games are popular these days and among these games the more violent video games and characters used in these games put a very negative image on young minds of children. Types of video games: In the early days video games are designed only for children’s fun and entertainment but now a day the situation is completely different. Research says, some video games may help the development of fine motor skills and in coordination, but many says about the negative effects of video games. The effects can be express as inactivity, anti-social behaviour and violence. From the last few years video gaming industry is amplifying very rapidly, every day a junk of video games comes to the market that’s why there is no doubt in saying that video gaming industry is the 2nd largest industry
(Lefky, 2007) Video games can clearly consume the attention of children and adolescents. However, it is important to assess the extent that video game technology had an impact on childhood education. Since video games have the capacity to engage children in learning experiences, this has led to the rise of “edu-tainment” media. Just by watching children it becomes very clear that they prefer this type of approach to learning. However, it appears that very few games on the commercial market have educational value.
Impact of video games on Children Video games have become so popular nowadays not only in children but adults also. Because video games provide unique type of entertainment which encourages the player whether a child or adult to participate in it. Although video games have been popular from more than 30 years but still its popularity is increasing day by day as the advance technology is taking place. It has a great influence on players’ mind; physically and emotionally than they pay attention while watching television or using computer. So what does this mean for our kids nowadays?
Playing video games is a favorite activity of kids and most of kids today often spend more time playing video games. Yet its effects on their health are often perceived to be negative. Playing video games provide a rapid growing form of entertainment and also use for educational and business purposes. Playing video games are fun and having fun has a lot of benefits mentally. It has positive effects that we could apply to our daily activities.
The endless limitations and creativity every video game has to offer is what makes it so interesting and appealing to people. According to Granic, Lobel, and Engels (2014), Video games are a pervasive part of almost every children and adolescent’s life, with 97% playing at least one hour a day (p.1). Moreover, video games have created a big impact in the economy that in the United States, video games were said to be sold over 25 billion dollars last 2010 (Motion picture Association of America, 2011 as cited in Granic et al., 2014). People are more likely to imitate the undesirable traits and characteristics they get from fictional characters they portray as in violent video games because of the illusions violent video games have to offer
In other words, games not only have abilities of relaxing people, impacts on brains’ flexibility and mind’s creativity, but also drain human’s health, causing many situations of addiction and even innovate players become crimes. Besides, there have been many arguments about video games among scientists, journalists and critics for a few decades and lots of researchs
“Every age has its storytelling form, and video gaming is a huge part of our culture. People can ignore or embrace video games and imbue them with the best artistic quality. People are enthralled with video games in the same way as other people love the cinema or theatre.” -Andy Serkis. Though video games can be violent, they are a gateway out of reality for others and let them be creative in their own world where there are no rules. It creates curiosity and creativity, though many games can contain violence it does not mean that it persuades this violence in real life.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."