This shows that kids are more likely to have bad behavior if they play violent video games by lashing out at classmates and bullying them. Since kids act through influence, if they are exposed to graphics of people hurting each other they think it is okay to act that way. Furthermore, in a study through Cinemablend “Scholars at Brigham Young University found that exposure to high amounts of profanity from media and games for teenagers results in accepting the language as normal, which in turn
Kids have been acting out by what they see and experience in their precious video games in recent years. As a result, children and teenagers are acting out because of what games they are playing on their Xbox’s, Playstation, Ect. Scientists and doctors know that kid’s brains are not fully developed so what see on television, wond them, and of course video games will influence them. So when kids are playing violent games such as shooting games, fighting games, combat, ect, they will be influenced to act like what they are playing on their video game consoles. Video games cause children to have violent behavior because it influences negatively on their developing brains, causes addiction to playing, and school violence.
Can Video Games Make People Violent Or Affect Lives In A Negative Way. You always hear people saying violent video games can make you a more violent person, then you hear people defending video games saying that video games do nothing wrong and instead its the peoples problem. People have been arguing over this debate for many years. I will be writing about violent video games and how they don 't make you more violent. There 's lots of people who play violent video games but many of them aren 't violent at all and the people who happen to be actually violent can and have put a bad stigma over parts of the gaming community.
Benefits of violent video games Many people claim violent video games don 't have any good benefits but there are actually many. Violent video games are games that are thought to be the cause of violence because of its lack of positivity. These games such as “Call Of Duty” or “Grand Theft Auto” have been rated M (Mature) because there is content in them that children under the age of 17 are advised not to play. Video games with such content can give people a taste of violence without actually going out in public and harming others. Violent video games have many benefits such as vision improvement, reduce of violence, and being a stress reliever.
Many people say that video games promote violence behaviour in adolescence as they get addicted to such games. Many adolescents spend their convenient time playing video games as they find it interesting. However, video games should not be played by teenagers as it distruct 's one’s emotional well-being, social skills and their physical health. Video Games can lead to the ruins of one’s emotional well-being. Firstly, aggression can be developed by adolescents who play video games excessively.
Addiction to these video games or any other form of gaming can have the potential to place several poor health conditions into young children and teens. For instance, playing excessive amounts of video games leads to a
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.
One of the biggest question in our society at the moment is, do violent video games have a long-term effect on people, or are there other contributing factors that lead to such violence? This is an important question because youth violence is a public health issue in the United States. When doing experimental studies of violence in relation to violent video games, experimenters will typically use nonviolent games as a control group, that way if there is an increase in aggression in the violent game condition, it can be associated solely with the violent game. As stated by Sestir and Bartholow (2010), experimental studies often show that those who play violent video games are more aggressive immediately following game play, however, these effects disappear shortly after. Sestir and Bartholow (2010) conducted multiple experiments to test the relationship between video games and aggressive cognitions.
Also the environment in which the player is in plays a huge role in their behavior which can in fact increase violence. Studies have suggested that if the person does not have a solid self-control it can possibly lead to poor behavior. For example the 1999 Columbine High school massacre where Eric Harris and Dylan Klebold killed and injured people. Their classmates knew they were really into video games such as “Doom 3D” in which was rated for mature audiences. Moreover people thought it was the video game that caused them to this in which in fact their was no correlation since millions of players play it.
It has been found in many studies that violent video games lead to violent actions being done by the children or teens playing the games. Many middle schoolers have minds that can be easily influenced by their environment and what they are seeing. Violent video games are harmful to children because of the effects it has on their behaviour, mental health and social interaction skills. Violent video games can give them the idea that violence is the answer and that what 's happening in the video game is appropriate to do in the real world to real people. The article states, “"40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games" (Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do).