Keyword: eLearning activities
Snippet: eLearning activities can boost learners’ engagement and align their expectations. There are many types of eLearning activity and tons of ways to use them in eLearning course design.
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6 Most Widely-Used eLearning Activities
Do you need to create eLearning contents? Do you look for ways to make those contents more interesting and effective at the same time? If yes, multiple types of eLearning activities are what you need. eLearning activities, regardless of interactions, should be interesting and engaging enough to draw learners’ attention. They should be capable of boosting learners’ engagement, aligning their expectations. As a result, collecting knowledge, sharing learning experiences, and receiving feedback can become more easily and effectively.
There are many types of eLearning activity and tons of ways to use them
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ActivePresenter 7 - a screen recorder, video editor & eLearning authoring software is one of them.
5. Scenarios
What should you do if you have a lot of information that needs to be shared? And what should you do when you need an activity to challenge learners’ decision-making skills? Scenarios are good to go because they can pack a lot of information and pose challenges. In addition, you should use this kind of eLearning activities where skills in realistic situations needed. It pushes your learners to actively participate in the content, lets them practice and strengthen their ability in a risk-free environment.
A scenario is an interactive eLearning method that requires online learners to select an approach as a response to the scenario. After selecting an approach or making a decision, learners have to go with the consequence, deal with it and then face with further choices. It can be said that scenario is great to go when you need an eLearning activity to challenge learners’ decision-making skill.
6. Thought-Provoking
Crucial Conversations Team 4: Jay Dave, Renee Kelley, Guillaume Lardeux, Matt Wieringa, Matt Wood Leadership Communication, EMBA 200C -- 20 August 2015 Acknowledgement: This learning module was inspired by the bestselling book Crucial Conversations (2012), written by Kerry Patterson, Joseph Grenny, Ron McMillian, and Al Switzler. The following learning modules have been created independently based on themes from the book. Introduction What is common in each of the following scenarios: giving the boss feedback about his/her behavior, discussing problems about physical intimacy with your spouse, and dealing with a rebellious teen?
Why is the strategy appropriate for ELL instruction? Explain how instructional activities will be differentiated. This strategy is appropriate for ELL instruction because an anticipation guide can be completed orally. Students can express their thoughts about a story by speaking to a partner or to a teacher. The number of statements to be answered can also be modified and simple statements can be made to encourage student ideas without being too overwhelming.
Through implement activities in this classroom, I observed that children have capacity to use materials in variety of ways to learn and explore base on their experiences and interests. Even though I have planned my activity and image how children might approach to the materials, I restrain instructions and let children express how they play and learn. I stay beside to observe and assist when children needed. It is treasure to see how children excited to learn and be creative. In the classroom, I’m sensitive to individual differences and abilities.
It is a good idea to discuss with the teacher about the learning outcomes, and the ways to carry out an activity beforehand. The support practitioners can make notes and observations during the activity and then provide feedback
Most people struggle with figuring out who they really are. The short story "Everyday Use,” written by Alice Walker, emphasizes this aspect of individuality. It is about an African- American mother and her two daughters. The story concentrates on the lives of two sisters named Maggie and Dee(Wangero). Maggie is portrayed as a homely and ignorant girl, while Dee is portrayed as a beautiful and educated woman.
In the short stories we have read there have been numerous themes. The impact of tradition, the value of heritage, the importance of family, the divide between social classes, and the presence of love are all ideas that can be found in the stories we have read. Short stories have managed to encapture the importance and true meaning of life in just a few sentences by imposing on the readers themes we can all relate to. A common theme presented in Alice Walker’s “Everyday Use” and Toni Cade Bambara’s “The Lesson” is the power of knowledge and education. In “Everyday Use,” two sister Dee and Maggie have different views on how they should preserve and honor their heritage.
Within this theoretical discussion I will address how current principles of early years’ pedagogy have been affected by the work of pioneers of early years’ education. Modern day Early Years Education has been hugely influenced and built upon the ideas and theories of historic and current pioneers and legislation. The statutory framework for the Early Years Foundation Stage is a legal document that sets out the standards required for the development, care and learning of children aged birth to 5 years. The EYFS must be followed by all schools and Ofsted-registered early years providers. Within the EYFS it is stated that “Every Child deserves the best possible start in life and support that enables them to fulfil their potential” and therefore
At planning time, teachers create opportunities for children to choose activities, materials and people whom to interact with, adults and other children. All the areas and materials of the classroom are available and children are encouraged by teachers to think and reflect about their intentions and interests which foster their capacity to think in alternatives and make decisions about what they want to do while playing in the learning areas. Choice promotes children's ability to think about alternatives, make decisions,
Everyday, people are faced with the task of making decisions. Most people decide when to wake up, what to eat, what to wear, who to interact with, and countless other choices. In a world surrounded by choices, people are confronted with easy-to-make and, conversely, challenging decisions. A decision can be influenced by one’s own experience, logic, and feelings. Making a decision is synonymous with a result; whatever choice one accepts, results in a particular outcome.
It helps students by making their learning expedition easy. It delivers quick access and easy searches to any topic a student wishes to explore. Just within a click of a button, and with some typing on the keyboard, students are brought all the information they desire. Students are often busy studying for several subjects at once; they are tight on time, and have to stick to deadlines, etc. Therefore, technology allows them to prevent wasting their valuable time by helping them find and search for whatever they want, as well as by delivering them results that are straightforward and to the point.
However, the goal is to produce an outcome; if they cannot continue through the process because of conflict, the team may not get a satisfactory result and progress will stall and the team will fail to perform the task, will not get to evaluate on their experiences or present a finished product (Tuckman 1965). Additionally, it requires participants to use an in-depth method of thought called critical thinking. This process will challenge them to look at different aspects of why the event happened, and they might find that they had a misconceived understanding beforehand and, that, has changed as they explore further and internalise what they have learned.
Through this activity, the teachers assure that the learners are able to participate fully in the curriculum. As the supports given by the teacher the learners allow them to transfer their skills and knowledge to
One activity I had never seen before was punching to see if words rhymed. Students try to rhyme a word that the teacher said and the whole class would “punch” the words. Another great activity that could be used in any grade level is a activity called Q.T. quizzes. All the students put their heads down so they can 't see any other students and they answer the question with their thumbs being up or down. This is a way for the teacher to evaluate what their students actually learned
Conclusion Towards an Evaluation of Gamification Praxis Kapp, Blair & Mesch (2014) stated that there are several reasons to engage gamification successfully into the teaching and learning practices: First, gamification has to be used in a way that allows for creating interaction and interconnectivity among the learners. Second, it has to foster motivation and promote engagement in the learning activities. Third, it has to facilitate the execution of critical thinking skills. Fourth, it should invite a positive behavior change in the learners.
With the use of digital learning, it will help the students to be more active engaged in their lesson,