In past different youth at different times have varying levels of technology as well as media-related expertise, interest, and motivation. Nowadays, “hanging out,” “messing around,” and “geeking out” represent differing levels of engagement of young people in media activities (Ito, 2010). These activities combine an understanding of technical, social, and cultural behavior which is worldwide popular. Mobile phones or the Internet are extensively spread among young people, and thus they regard online communication as a permanent grounds of socializing where they are engaged in conversation which is private and primarily defined by friends and peers. Although in most cases they prefer to hang out with their friends offline, they still communicate …show more content…
Thus, media awareness is an important aspect of this participation and it comes from the information obtained from searching and the desire and ability to play around with media. The growing availability of information in online spaces has started to transform young people’s attitudes toward the availability and accessibility of information (Hargittai 2004, 2007; Robinson 2007; Eagleton and Dobler, 2007). Many online research involve finding information to facilitate the completion of their assignments and school tasks, or looking for a “cheat” for a particular game. Thus, looking around online and searching is an important step to gather information about their hobby as …show more content…
When entering faculty, those who were highly engaged with media production or gaming come across new friends who shared some of these interests. Therefore, messing around shows the advantages of growing up in an era of interactive media, and social networks.
Geeking Out
Geeking out is the third genre of participation which refers to a powerful commitment or engagement with media or technology. The term may be used to describe the everyday practice of some young people, and it is characterized by intensive and frequent use of new media, high level of specialized knowledge attached to alternative models of status and credibility and a willingness to bend or break social and technological rules (Ito, 2010).
For many young people, the ability to engage with media and technology in an intense, autonomous, and interest-driven way is a unique feature of the media environment nowadays. the Internet can provide access to a huge amount of information related to particular interests of young people, especially for those possessing new technology and high-speed Internet access at
For the purposes of this essay youth will be defined as children in the grades from four to eleven (Loney, 2014). A study done by MediaSmarts concluded that 99% of children in the grades from four to eleven had access to Internet outside of school (Loney, 2014). Possible ideas for online entertainment can include interactive games and video that will not only entertain the children, but also educate younger children about Canada’s cultural identity. The CBC should also offer programming that is available on different media devices like tablets and smartphones.
Sampling Procedure Contributors were gathered and called up from the Desert Sands Unified School District from 2010 to 2013. Specifically, teenage males who were between the ages of 16 to18 years old. Only those within the grade levels of 10th, 11th, and 12th grade were allowed to take part in our experiment. Students were asked to take part and complete an in-class questionnaire that would take about 6 to 12 minutes. The survey involved questions about hours spent through social media, favorite social media, and what they enjoyed doing on these websites.
As a journalist, media theorist, and author of Everything Bad Is Good for You, Steven Johnson is a formidable activist for the most revolutionary technological achievement to date; the internet. In “Dawn of the digital natives,” an article in the Guardian, Johnson urges readers to look at the positive impact of the new electronic media age and critically at the National Endowment for the Arts study “To Read or Not to Read” that provoked a panic about the decline of reading. However, Nicholas Carr, a 2011 Pulitzer Prize finalist, shares his testimony of how his internet usage of more than a decade has eroded his capacity to concentrate and contemplate. Although the two articles were published in 2008, before the explosion of smartphone sales in 2012, the presence of social media, YouTube, and smartphones increased sensitivity to the issue. Consequently, this sensitivity might make readers more receptive to opinions about these new technologies.
James Nuci Mr. Ottman English 11 AP 23 August 2017 Essay 21: Innovative author and presence on the Internet, Steven Johnson, in his excerpt from everything that is good for you; how today's popular culture is actually making us smarter (2005), publicizes that the general population would have dramatically different viewpoints if presented with different chronological circumstances. He supports his claim by first offering statistics that summarize pleasure readers' positive impact on society, then having readers visualize the world with certain circumstances, then breaking down two opposing sides of an argument, and then finally clarifying his own point of view on the topic. Johnson's purpose is to shine light on the controversial standpoint of many people on a certain topic, in order to allow readers to understand both sides of the argument along with their pros and cons. He creates a professional tone for people associated with pleasure reading or playing video games.
The rapid expansion of technological growth is immersing our culture. The Nathan Jurgenson’s “The IRL Fetish”, argues that people have weird obsessions about the offline. Technological advances allow people to experience the online, but Jurgenson realizes that people are also fetishizing the movement against the online. People and novelists who complain the online world laments, “Writer after writer laments the loss of a sense of disconnection, of boredom (now redeemed as a respite from anxious info-cravings) …” (Jurgenson 127).
According to her essay “Project Classroom makeover”, Cathy Davidson claims that digital media could teach people to rethink the relationship between the basic daily life and society’s issues, and also enhance people’s creativity. Maggie Nelson , the author of the essay “Great to watch”, use some examples which related to the digital media, such as the reality show, to explain that
Technology has been expeditiously changing over previous generations. Those born between 1946 - 1964 are classified as Baby Boomers, and from 1995 - 2012 are catergorised as Generation Z. Over the years, youths become more connected to their mobile phones and given up and lost real connections and relationships? The behaviour standards and the influence from Baby Boomers has significantly altered towards the youths over the past decades. Generation Z has an overall population of 82 million worldwide, with the oldest turning 23 and the youngest turning 6 (Robinson, 2018). As part of the research, Shane Lynch was interviewed from the Generation Baby Boomers.
Do you think movies and TV shows influence teenagers? Nowadays, people spend time watching movies and TV shows more than setting all together having launch. People’s behavior including teenagers the most spend a lot of time on social media and this can change their behavior due to the things that they see. The media in general has a huge impact in our society on teenagers.
Although video games may be a bit more dramatic than real-life war, teens will discover strategies to fight, and hide. Video games are a highly beneficial activity for youths everywhere, and they should be kept. According to the article, (Mohammadi 2014) “How online gamers are solving science’s biggest problems”, in 2011, people playing Foldit, an online puzzle game about protein folding, resolved the structure of an enzyme that causes an Aids-like disease in monkeys. Researchers had been working on the problem for 13 years, yet the gamers had solved it in three weeks.
Imagine that 20 years ago the only way to stay in touch with a person was to mail a letter. In a modern world with the invention of social media, people can converse with someone using the internet and get a response within seconds. Although in the course of time all generations have started to take advantage of the novations that social media has brought about, teenagers and young adults are the most active users of these networks. According to numerous research studies in the area of online social networks, it has been shown that such sites are impacting the lives of the youth significantly. Understandably, there are a lot of different opinions about its positive and negative influence.
According to Canneil University’s (Steven Strogatz, 2005), “Social media sites can make it more difficult for us to distinguish between the meaningful relationships we foster in the real world, and the numerous casual relationships formed through social media”. When the young people prioritise these less than meaningful relationships, the more important connections like parents-children and sisters-brothers relationship will weaken because the less they communicate with each other, the higher the risk for the meaningful relationship to be damaged. They also score low in schools because of the distractions like video games, watching videos, and chatting with known and unknown person in social media sites. People never realise that all of these kind of distractions are actually the distractions that they created themselves. Young people may cause their future to be beaten by their own current attitude because ‘how’ they think now is ‘how’ they are going to be in the
Media are platforms of mass communication that can be categorized as either new of traditional media, with new media being forms of communication that make use of technologies such as the Internet, and traditional media being more conventional forms of media such as newspapers. Media, primarily new media, is getting more popular and influential, especially in today’s day and age since we are exposed to it a lot more than in the past and also since media is more easily accessible now. The media can shape our behaviours, perceptions and opinions, and it is important to know how people are influenced and impacted by it. The media can influence someone’s perception of social reality, or perceptions of beauty or even influence people’s behaviours and habits and therefore, the media does shape who we are. One way that the media can shape who we are is by influencing our perception of social reality.
Conceptual Framework Media and information literacy has a big purpose in every learner. It is very important to have knowledge into it and advance education about it. But the come out of this point, majority of the learners are lack of knowledge on MIL and it manifest of-the-line the level of knowledge in media and information literacy. According to Wikipedia, media and information literacy recognizes the major role of information and media in our everyday lives.
Abstract This review study shed light on the debate over positive and negative aspects of media. In this study positive side of media is highlighted as well as negative effects. Previously researchers have found that all types of electronic media whether its TV or computer or internet or social media have negative impact on children but now researchers are focusing on educational aspect of media and how educational programs can help in developing cognitive thinking among children. Finally to increase learning among children researchers suggests that co-viewing of Parent and children should be promoted in families in Pakistan.
Media plays a crucial role in shaping a healthy democracy. It is the backbone of a democracy; it makes us vigilant of numerous social, political and economic activities happening around the world. Media has very important roles to play in democracy such as; projecting the problems of the people to the public, and protecting the fundamental rights given in a Constitution. Philip C. Galanis states in his essay The Fourth Estate of The Bahamas “For many decades, there has been historically a tug-o-war between the media and politicians in the Bahamas”. In his essay he explains the importance of the media and its effect on the general public.