Since the 1980s, we have been able to create cell phones that are small and can fit inside our pockets; we have computers and the internet that will have an answer, whether true or false, to almost anything. We have smart boards, flat screen TVs, iPads, ear phones, and so much more technology that has come out between the 1990s and now. Although, to get us to where we are today, the space shuttle needed to be invented, along with the computer, the internet, the Walkman and all the other technology invented in the 1980s. In the 1980s, the new inventions affected not only people 's everyday lives by faster communications and research, but the space program as well. The personal computer, the internet, and the walkman inventions were some of the greatest historical inventions that
The Pinball Hall of Fame If you were ever a pinball machine fan at any time in your life, this place may blow your mind. I first heard of it when I visited the Riviera hotel. Located next to their food court was an arcade, and they had working pinball machines, some of which were from the 1960s. These are the type of machines I would play back in the 1970s. The mechanical type that had mechanical reels for the scoring.
There has been a lot of technological progression throughout the years. The technological progression during 1900-1959 and 1960-today, which is better? That is a loaded question, but obviously the 1900-1959 era has had a lot more progression. For example, the tv, “Few inventions have had as much effect on contemporary American society as television” (History of Television). The first electronic tv was demonstrated in San Francisco on Sept. 7, 1927, it was created by Philo Taylor Farnsworth, a 21-year-old inventor.
One example of this is in the text “Television Transformed” when it states “After cable TV came the internet, faster computers, and smartphones. These new technologies changed the way we live and the way we watch TV (p.23).” This clearly states how technology is also the reason families are being torn apart, because once came new channels also came new technology. Another example of this is in text “The box that changed America” when it states “Those original three networks would soon be joined by hundreds of cable channels. The rise of streaming services like Netflix and Hulu would make it possible to watch shows whenever viewers wanted (p.21).” This clearly exemplifies how when there was just three channels everyone was only watching shows when they were on, but once came all this new technology and other stuff it made it possible to see it whenever which made audiences more divided. Lastly, another way families are being divided instead of united is because of new technology and being able to watch shows on things other than the
Throughout human history there has always been some sort of technological advancement—whether it be the wheel, nuclear weaponry, the computer, or virtual reality—they have all affected the lives of those living during the time of the invention. During the 70s, Gen X grew up without a vast consumption of technology, but vinyl and television were always available yet hidden in the shadows. In the late 70s and early 80s, the majority of Gen X was in young adulthood; the desktop computer becoming more mainstream and accessible aligned perfectly with Gen X starting college or beginning their careers. The electronic age was off to a great start. Generation X’s relationship with computers did not stop there, they have adapted to the ongoing obsession
Motivation I enjoy playing video games in my spare time, but sometimes I feel that they take over my school work and so conducting an experiment to find out officially what type of games would affect me differently when studying or working after playing these games. Allowing me to be able to play the games and continue with school work after playing the games. Literature Review Sarah Klein (July 5, 2010): Within the article Too many video games may sap attention span by Sarah Klein the question asked is if a child can play the same game for hours, then why are they then incapable of paying attention during class time. One of the conclusions in the article was that the fast pace exciting game makes school work seem very dull and boring. This is a strong view point as it asks whether playing video games is like a drug that excites the player, resulting in the player playing the game for longer, reducing their interaction within school classes.
I. Digital Photography has been in our day to day life since the 1950s, when it was first introduced in television programs. Although we could now see moving pictures across our screens, digital cameras were not accessible until Texas Instruments released the first model in 1972. Shortly after, more companies like Eastman Kodak started developing their own models and selling them to the public. Another breakthrough was the Megapixel sensor, developed by Kodak, which enabled digital photos and prints.
In 1972, Magnavox made the first video game console that could be played at home. This made video games much easier to access and allowed people to play for longer periods of time. Since then, consoles have become much more sophisticated and elaborate, with greater graphics and a greater selection for the games a person can play. However, video games are the target of one of the hottest psychology debates. Many people are arguing whether or not video games cause violence in teenagers and preteens who play games that depict violence.
Electronic music was used for performances that were developed at the end of the 19th century in shortly after word people explored sounds that are not been considered musical. “Shake, Rattle, and Roll” was made by another group and it sounded different with electronic music, and it very much changed the song. From the 1950s and on, many people used a television set to listen to music and see live performances while at home. In the twentieth century, new technology has come out. Mobile devices are now a major way of listening to music on different platforms.
These literacies have helped me grow into the person I am today as well as gotten me as successful as I can be at my age. My journey to becoming computer literate began with my gran at a very young age. My gran was a computer fanatic and played various games. Going to visit my gran on many occasions caused me to become inquisitive about the computer world. By age six, I started becoming interested in computer parts and started playing around on the computer.