English Presentation The evolution of Animation Ever since the beginning of photography, people learned that pictures taken in quick series, of a moving object, could be flipped through to create the illusion of a moving picture. Animation is a graphic representation of drawings to show movement within those drawings. How did we go from a red and a blue pencil plus a hundred sheets of paper to software such as MAYA, Blender and Z-brush? An Egyptian burial chamber, Shadow play figures, Zoetrope (1866), Flip book (1868), traditional animation. Early animations, which started appearing before 1910, consisted of simple drawings photographed one at a time.
Animators make the characters or objects come to real life. Adding target camera is a part of animation. The camera movement can make your project be professional because viewers follow it to watch the animation and it can give audiences different feelings. You can use camera to change the viewer’s perspective letting the project scene look bigger, smaller, or even scarier. Camera movement can show and explain the story better and to enhance the viewer 's experience.
Many people, or their given names “Otaku”, are willing to spend a huge amount of money to rent/purchase the robes and costumes just to cosplay their favorite character. History The history of anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West area. Even earlier, when anime was experimented, several filmmakers became famous, especially Hayao Miyazaki and Mamoru Oshii. In the 1980s, anime was accepted in the mainstream in Japan, and exploded in popularity around the world. The beginning of the Gundam franchise and the beginnings of Rumiko Takahashi 's career began in this decade.
Animation Animation has come a long way from what it used to be. Animation is creating an illusion of motion using computer graphics. These days animation has new material, styles, techniques, and more. Animation has evolved from art by hand to digital art which makes animation faster and easier than doing everything by hand. 1906 was the year the first animated film was created “Humorous Phases Of Funny Faces” by using stop-motion animation which was known to be a sophisticated form of art and when they were making a film that required unrealistic creatures and objects that made movement they had to use some sort of doll or puppet, for example King Kong.
The television era overall helped broadcast rising cartoons to family viewers. The modern era of cartoon animation is from 1980 to today’s 2018. Technology has grown with animation, and we can create high-quality HD films. Cell animation started to die around the 2000s when people started using tablets and computers instead. The first big hit CGI animated film came in 1995 with the debut of Toy Story.
The greater part of the Japanese styles we have today started to be made in those first schools in the 1920's and 30's. In 1927 the style of Gojo-Ryu was made, and this was the first run through the name of a style didn't originate from the name of the city it was honed in. Without further ado, different styles started to rise, including our own, Shito Ryu. There are a number customary Japanese karate frameworks, including Shotokan, Goju-Ryu, Wado-Ryu, Shorin-Ryu, Kyokushin, and Shito-Ryu. Karate rapidly thought that it was' way from Japan to the Hawaiian Islands.
GODZILLA: THE PLANET OF THE MONSTERS Godzilla has been one of the greatest works of Japanese culture creating 37 films so far letting us see the magnificence that can have a work, being one of the first franchises to leave Japan after the Second World War. I would dare to say that it was the work that allowed Japan to resurface from its foundations and then become the power that it is now. Called Gojira in its original language, the Japanese, it is a fictitious monster very popular in the twentieth century film culture. It appeared for the first time in 1954, in the film 'Gojira', produced by Toho Studios in Japan. To date, he has participated in 37 films of Japanese origin.
Akira, released by Katsuhiro Otomo in 1988 depicted a science fiction “Neo-Tokyo” where machines and technology have taken over typical human activities (replacing humans in jobs, chores, raising children etc.). The plot revolves around a group of teenagers, who are growing up in the aftermath of World War III, and are trying to find a way to destroy these machines and restore life to the way it was before the war (Fuller 2012). Akira offers an explicit look into Japan’s fear of technology overpowering humans and eventually destroying them, just as the development of nuclear technology did to Japan in World War II. As the teenagers struggle to find a way to stop the machines, or the continuous development of technology, more and more humans are replaced by machines, and eventually, by the end of the film, the teenagers fail and the Japanese government resorts to dropping an atomic bomb on Neo-Tokyo itself (Fuller 2012). Akira shows the Japanese fear that the machines mankind created will eventually cause the death of mankind itself, just as how the atomic bomb, created by humans, managed to so suddenly and easily massacre other humans.
Either digital and film each serves a different purpose. Shooting film has given more the prospect to shoot on the different format that would not be able to shoot with digital. I am