Combining the old age tradition of storytelling with the latest technology lead to compelling tool that motivates students to read more and write better. The approach is called digital storytelling. It is a good way to engage students in both traditional and innovative way of telling a story. It is emerging as a way to shape narrative and facilitates efforts to capture classroom moments for learners to reflect upon and revise practice, as well as to develop teaching consciousness. Digital stories revolve around a chosen theme and often contain a particular viewpoint.
It is the live, person-to-person oral and physical presentation of a story to an audience. "Telling" involves direct contact between teller and listener. It mandates the direct presentation of the story by the teller. The teller's role is to prepare and present the necessary language, vocalization, and physicality to effectively and efficiently communicate the images of a story. The listener's role is to actively create the vivid, multi-sensory images, actions, characters, and events---the reality---of the story in their mind based on the performance by the teller, and on their past experiences, beliefs, and understandings.
INTRODUCTION The virtual world is famously and yet commonly known as “ MASSIVELY MULTI PLAYER ONLINE WORLD”(MMOW). This includes 3d virtual environment in which we users take the avatars to represent ourselves to others. These avatars can be textual, audio or video and touch sensations. It uses multiple users. This depicts variety of games such as science fiction, superheroes, sports, horror and even historical.
Abstract Digital Humanities has emerged as a new discipline at the intersection of humanities and computing and is still in the development phase. Historically, the discipline of Digital Humanities is said to have developed out of the discipline of humanities computing which simply involved using computers as a tool for modelling humanities data for our better understanding of it. However, the scope of Digital Humanities spans a wide variety of work areas ranging from curating the digital repertoire of primary texts, study of linguistic features, textual analysis and hypertext editing to cultural analysis, data mining, visualization and production of distributed knowledge. It is now a well-established fact that Digital Humanities depends to
Figurative language can then be used to clarify conceptual feelings. Through engaging one’s creative energy, the author is making productive use of figurative language. Through this procedure, the author can express what is on his mind without utilizing as much detail as a part of the clarification. Lastly, “figurative language can elevate, ordinary, everyday language” (SeattlePi). Much like figurative language improves basic language, the use of similes, metaphors and symbolism add to the reader’s experience.
Augmented reality is technology that embed virtual world in real world environment. This virtual world is delivered by PC controlled imaging equipment or CGI (computer generated images). Generally, the virtual world consists of 3D items/object/scenes, with or without heaving sound. Sometimes only textual info is included. Virtual items coincide with real world items by enlisting virtual and real items with each other.
There are many problems like Bullying, cyber crime, copyright issues, security threat, Social unawareness causes many critical. To avoid and prevent threats in digital world , digital literacy is essential. It is nothing but creating awareness in digital space. 5. Review of Literature Elango,B (2010) conducted survey of Digital information literacy of IFET engineering college faculty members in Villupuram and concluded there is a need of an orientation programme to improve the skills in e-resources and internet search tools to the faculty members of IFET College of Engineering,
Both Edgar Allan Poe and John Green are able to do this remarkably. As a way to connect the reader with the story, both authors provide different types of conflict in their stories, using them like keys, opening certain locks specific to a character’s personality that can only be shown by the specific conflicts. PvS can show a character’s more inside feelings about themselves, rather than their attitude and behaviors towards others. Another aspect Poe and Green have in common, is their use of deeper meaning behind characters. This not only paints a clear picture in the reader’s head, but can also help the reader be more sympathetic with the character, and use that kind of development, question, and philosophy in their own writing, or even their own life.
Digital architecture involves the use of computer modelling, programming, simulation and imaging to create both virtual forms and physical structures. The ways in which architecture is formed, created, presented, and marketed is transforming – in relation to the transition to a digital society. Digital architecture allows complex calculations that delimit architects and allow a diverse range of complex forms to be created with great ease using computer algorithms. Architecture created digitally might not involve the use of actual materials (brick, stone, glass, steel, wood). It relies on sets of numbers stored in electromagnetic format used to create representations and simulations that correspond to material performance and to map out built
Linear and interactive media Information was the most famous word that we can hear it from people, users, but there a lot getting information and has a different types. These multimedia are the product, design that are created to make people life getting better. Only clicking and typing, people can have information without waste time to search manually. These multimedia provides an information with different type and style, such linear, non-linear and interactive multimedia. In these essay will explain about the linear and interactive media that is the different thing of sharing information also the way it presented.