Engage and Conquer: A Marketer’s Guide to Gamification
Why does the building of customer loyalty have to be a serious endeavor? Customer engagement should be all fun and games.
By appealing to the kid in consumers of all ages, businesses won’t cause a “game over” conclusion to their customer experience efforts. Offering in-store gamification will give consumer service brands – especially QSRs – a fighting and fun chance of not just survival but an opportunity to stand out from a crowded field of competitors.
Gamification is, as you probably know, the application of game-playing elements such as point scoring and competition in an attempt to engage consumers with a product or service.
By offering gamification as an in-store experience,
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Taken a step further, in-store gamification – pardon the pun – ups “the game” between a brand and its competitors. Offer fun games that consumers can play only in a restaurant, and they will come.
You still probably remember the corner store from your childhood that offered a prize if you could guess how many jellybeans were in a jar. Digital in-store gamification has the same effect: a QSR that has a memorable in-store game will differentiate itself from competitors. That kind of impression sets the stage for unparalleled engagement, with consumers hungry to learn more about a brand so they can collect points and win games.
An in-store game will trigger consumers’ emotions – determination, resolve, elation and a desire for more – which will then prompt them to share this experience with friends on Facebook, Twitter, Instagram and other social media sites. When a QSR connects its in-store game to social media outlets, stand back and watch the tweets, likes and shares multiply. It’s worth noting that, thanks to social media, the global gamification market is set to grow to $11.10 billion by
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The QSR has no real menu. Instead, customers create their own meals, naming, branding and marketing their creations while they’re in store, via social media and to existing 4food groups. They earn 4food cash credits with every sale of their creations. New creations and best sellers are displayed in-store on a menu board and interactive media wall, as well as online and social media feeds.
In-store Gamification Wins
On-location gamification does online games and apps one better by placing consumers in a physical spot where a brand can be fully absorbed in a natural way. Consumers’ minds are on an engaging game, and are subtly absorbing all the positive feelings a brand engenders.
Wrapped up in a competition, this marketing effort won’t feel heavy-handed but naturally captivating. Moreover, consumers won’t notice wait times or other operational things like short staffing on a busy night.
A Domino’s Pizza store in the Netherlands used in-store gamification to stop consumers from aimlessly loitering for 5-8 minutes while they waited for their orders. Domino’s turned to SCREEMO to install an in-location gamified experience. A large screen, strategically placed near the waiting area, acts as an activator, attracting consumers to play a competitive, addicting multiplayer game on their mobile
A customer picks a game and the game is mailed to the customer’s home. A competitive advantage for GameFly is the low cost of the monthly subscription, with no due dates or late fees (GameFly,
This concept is now one of the most popular for a preferred dining experience, and new entrants are eyeing the market on how to enter, and existing restaurant titans are figuring out how to compete with these new disruptors. Some entrants into this segment have
Introduction Victory is yours! Don’t you just love the sound of that? I have played a lot video games, and on many consoles in my short life. People play video games to have fun, make money, pass the time, or just to relax, an forget about what has gone wrong in their day. Some people play games all day without sleeping or eating, that’s how serious it is.
PESTLE analysis : Is a shortcut of six words which is political , Economic , Social , Technological , Legal and Environmental .Usually this concept used in marketing .Also it used as a tool by organization to track the environment they are operating in or are planning to new project or service .Moreover it used to assess the four external factors with regard to the situation of the organization's business ,and how it will effect in the business over long term. Political factors: This factor looks at how government regulations and legal issues affect a business's chance to be profitable and successful.
The company’s choices for products, promotion, price, and place all reflect its mission statement as well as its aims, target audience, and objectives. Their strategy and ways for expanding intellectual property in different sectors are ethical and seem effective, due to increasing in recognition of Ubisoft as game company that entertains and enriches the life of its gamers. This success should assist the company within the game development, cinema and television market and ensure that the business mix is sustainable in the future and will provide educational
Today technology is an integral part of lives, the digitized age has incorporated itself into nearly every aspect of our culture. This even includes the methods by which we persuade defined specifically as rhetoric. I will discuss three examples of digital rhetoric, each example will be representative of a distinct form of digital media. I will then explain the manner in which the respective examples use the appeals of persuasion. I will follow up by describing how the various appeals are presented to persuade the target audience.
Introduction Critiquing this ad on how it attracts customer to buy their product. I will talk about what is motivating or attracting the customer. Sometimes it’s the meaning behind the ad or how the product is represented. Nikes is using one of the most popular strategies that are successful in promoting its product and increasing income. When I first saw this ad I immediately knew they were comparing the iron man suit to the shoes showed in the ad.
Galaga is visually a classic arcade game in the 1980s, due to all its unique characteristics it carries compared to its contemporaries, and even compared to today’s games. [Fig.5] “Really, the problem is that games have only recently emerged as anything like a serious medium of expression. It will take time for the world to grow used to this idea. But we have no reason to wait. We can create games with powerful themes right now.”
From the viewpoint of the customer, there are some advantages of buying a product under oligopolistic market. Firstly, customers may have many choices. Oligopolies sell various branded goods because of the characteristics of imperfect competition. One of the characteristics of oligopoly is non-price competition.
Convenience is offered to restaurants by providing them with an established delivery service and drivers. The company offers a price value proposition. It charges consumers a flat, low fee of £2.50 for delivery. In addition, if they refer a friend who completes an order, they can receive free credit towards a meal. The company reduces risk by using packaging for food that maintains its temperature if possible.
Menu Burger king believed that its strength was in its menu which targeted only a certain section of consumers and realised that it had to make changes to be able to compete with its close competitors. It introduced 21 new and improved menu items consisting of mango and strawberry-banana smoothies, “Garden Fresh” salads, chicken wraps, mocha, crispy chicken strips, caramel frappes the expanded menu took cues from both McDonald’s and Starbucks. Earlier burgers kings target was young men with an appetite but with the changes in the menu it was able to attract a larger segment of the population include women, families and the health conscious. Burger king believe that its focus on their food will provide us the opportunity to meaningfully increase same store sales and margins. Marketing and communication Burger King 's main aims and objectives are to serve its customers with the bests meals and services a fast food company could possibly provide.
1. Just Eat Just Eat is an online platform dedicated to the intermediation between restaurants and consumers in the takeaway food service. Since the beginning of their activity in Denmark starting on the mid 2001, the company has managed to expand to other 12 countries (see Exhibit 1). This report is going to analyze their 2nd expansion, which took place in the United Kingdom during the year 2006. Before getting into this point, let us introduce how Just Eat works.
CHAPTER 1: INTRODUCTION 1.1 Background Over the past fifteen years, social media has advanced definitely both by they way we use it and how noticeable it is inside of our social culture. This advancement of social media has spilled over and impacted most businesses. Social media has taken the sports business to another level with regards to sports marketing and advertising, and brand sponsorships with different online networking channels like Twitter and Facebook. From the pros to the minors nearly every sports club, association, league and team has an official social media account on Facebook, Twitter, and Instagram.
A consumer can buy dishes from the basic menu and go for add-ons which is optional pricing and there are combo offers which comprise a mix of items. KFC has variety of options in each category. For example, in Bucket, there are menus with 8pcs, 12pcs and also 12pcs variety bucket (Hot & Crispy Original Recipe and Chicken Strips). KFC come up with different pricing and bundling strategies for the new launch product which are Vege burger and Vege Wrap such as lunch treat, combo meal and family meal. The superworthy meal enable to attract middle and lower class people to increase overall sales
The initial Starbucks established in 1971, it set out to be a different kind of company. One that not only just passionately committed to world-class coffee and the rich tradition, but also the way they engage with customers and communities to do business responsibly. Today, Starbucks has become a great example of an iconic brand and operates worldwide. The brand has strengthened their consumer engagement with the use of digital marketing strategies. In this essay, the author… Technology has developed throughout the last decade at a great rate to make human’s lives more convenient.