A specific reason that teens should not be allowed to play violent games is because in the article “Violent Video Games May Stop Crime by Keeping Criminals Busy Playing Violent Video Games'', written by Dashevsky Evan, in paragraph 4 the FBI states, “There have been numerous studies attempting to find a link to the question of whether violent games do, in fact, correlate with real-life aggression. ”(Dashevsky). In this piece of evidence it proves that there are studies going on to prove an increase of aggression in people that play these games. When people are dealing with a life crisis of some sort, they will try to escape reality and play these video games. However, the more realistic and violent these games are, the more aggression is sparked in the person as well.
The Internet plays a major role in our daily life and has enormous effects and influence on the life of many people worldwide. These days, we cannot imagine the world without an Internet. Furthermore, before the Internet was invented, the life was completely different. I remember as a teenager in the late 1990s, I always like to go out to watch the movies with my friends. At that time, the Internet was not so popular, and not many people had knowledge about the use of the Internet.
However, many times it has been tried and proven that role playing games with simulated violence are diverting for kids. The main reason this is evident is because these games have displayed to be a good outlet that can relieve aggression. As the text says, “if young man – those who are most likely to commit violent acts are kept busy in front of the TVs and computers for hours on end, they will be too busy to go out into the street and do real violent things”. This verifies that these video games can distract people, taking away the urge to commit violent acts. Along with that, if someone is so mentally exhausted from playing these games and confabbing for an elongated period of time, what will they really want to
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Kirsh (2003), posits that violent video games are influence aggressive behavior and aggressive cognition among the players. Anderson and Bushman argue that exposure to violent videos games triggers aggressive behavior among the children with violent reactions being commonly observed especially during their interactions. They argue further that exposure to violent video games increases psychological arousal and aggressive related thoughts, and decreases pro-social behavior (Anderson & Bushman, 2001). Other negative effects associated with playing video games include isolation and childhood obesity. For instance, children who spend most of their time playing in-door video games tend to be anti-social and also most of them end up becoming obese because they ignore any outdoor activity that can keep them physically
Violent video games are worse than they are interpreted and there are many problems that are a result of playing them. Scientists have conducted studies and have worked together to determine how bad shooting and surviving bloody massacres in a screen can really be. Violent video games are harmful because they can lead to health problems and effect learning , portray bad things and teach kids wrong doings, and can lead to serious crimes. Playing video games can lead to brain damage and effect learning. Dodging bullets and using virtual maps for survival affects the way gamers handle pressure.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
The cause of violent action in the real world are not caused by violent video games. Violent video games have been around since 1976. There was a rating system put into place to let people know what was in the game they were buying. There is research and studies that prove violent video games have nothing to do with crimes all around the world. Even though there are people and politicians who believe that violent video games lead to violent behavior,the research and studies show that that is not the
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.