According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour. They also decrease helping behaviour and feelings of empathy for others.
Research fails to show a direct correlation between video games and real world violence. As a matter of fact, a twenty year study showed an increase of 204% video game sales while at the same time violent crime rates and juvenile murderers have dropped 37% and 76% respectively (Procon.org). Whitney DeCamp stated that we need to be cautious of putting the blame on one particular thing when referring to teen shooters and their aggressive intentions (Scutti). Consequently, Brutal video games are not the only factor for aggressive behavior. A report claims that many factors, when placed together, can lead to being aggressive (Puiu).
However I feel video games don 't create violence instead they do positives for you. Video games have positive characteristics, studies have shown that certain video games can improve reaction time and ability to process information. Based on my experiences with video games I have to agree. For example “Counter Strike Global Offensive” is a first person shooter. In the game they are anti-terrorist and terrorist and the squad consists of 5 members.
There are a lot a video games out in the world today and about half of these games include some type of violence. Many are to blame violent video games for aggressive behavior with much evidence which are given in “Violent Video Games Promote Violence”, “Violent video games and desensitization”, “Tying Columbine to Video Games”, “Grand Theft Childhood” and “Brown v. Entertainment Merchants Association”. Video games were created to create fun in the lives of kids and people of all ages who want to have fun. Though violent video games have evolved to be a big part of what video games are. As some people believe and have studied such as Bill Korach who wrote “Violent Video Games Promote Violence”, violence is what creates real world problems.
In 2015, online gamers spend an average of five hours a day (Frank, 2016). Video games’ sales increase every year because most people, especially teenagers, use technology as a pastime. But as video games sales climb, violent crime continues to fall (Kain , 2012). However, other people questioned playing these kind of video games because other people claim that these may cause people to be introverted and even commit crimes in real life. Most parents are concerned when their children are playing violent games due to the said psychological effects.
It is a widespread assumption to believe high astute thinking comes from solving a lot of logical questions, meditating and physical exercising, and reading and writing. Today, more and more attention is being paid to the potential benefits of video games in terms of their impact on mentality. Many of the contemporary video games are designed to simulate the real world and consist of multiple stages or steps that must be completed for the gamer to win. As the gamer progresses through a video game, he/she must apply a variety of skills, which are also mastered in the process of playing. Video games are one of the best methods to enhance skills such as quick thinking and decision making, hand-eye coordination, and logical reasoning.
In the last 10 years many things have changed in our life, especially after the electronic renaissance. Not only social media effects our life but video games do as well, many people believe that these games effects are bad to health, but many of these people think that these games can change people, make them go crazy or even killers, specially violent video games, they think that the game would turn into reality. Although they have point, a lot of people disagree with them. I think that video games don’t promote aggression even the violent one. The society has bigger problems to solve and comparing them to video games, I feel that the video games problem is a silly one, people kill each other because of the wrong polices, not a silly game.
There 's lots of people who play violent video games but many of them aren 't violent at all and the people who happen to be actually violent can and have put a bad stigma over parts of the gaming community. Data from statistics has also shown that while video game sales have gone up over the past couple of years, crime rates have also gone down, i 'm not saying video games stop crimes but there does seem to be a coincidence. Video games can also help with motor skills development, helping with memory, co-operation with other people, helping with leadership roles, understanding orders, and video games can even help with developing better spatial reasoning, and helping with things like problem solving and making quick important decisions. People can also meet other people online and make more friends which can help if they don 't have many friends in real life, video games can also help people become more confident and more sociable along with
There has been much controversy surrounding the effects video games have on the brain for many years and whether these are positive or negative effects. Many research, experiments and studies have been conducted to find a cohesive conclusion with regards to this topic. A study conducted by the Global Market Research Firm showed that every nine in ten children are gamers, which is 64 million kids. It is shown through studies that a large amount of dopamine flood a gamers brain when they play video games. The amount of dopamine released is equivalent to a stimulant drug injection such as amphetamine.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and