V. Conclusions: A. Topic Sentence: Violent video games lead to poor social skills. Saad 4 a. Sub idea 1: Violent video games make teenagers have unacceptable behavior. Evidence 1: As Craig Anderson stated in his article “The Impact Of Interactive Violence On Children”, teenagers who play violent video games behave more violently than those who don’t. Evidence 2: Experiments and studies have shown that playing violent video games lead to a diminished pro-social behavior, Anderson
It shows that being helpful in video games leads to a perception of being a human, and if not it leads to a negative perception of a human. Hollingdale and Greitemeyer (2014) found that, both playing violent video games online and offline compared to playing neutral video games increases aggression. It is obvious that a violent video game is a harmful game and if the player is always playing this kind of game, it is possible that the player can absorb the essence of the game and they can apply it to their self that causes aggressiveness. Neutral video games are the games that characterized by little or no violence. In this kind of video game, it is
Video games can cause behavior problems Name: Institute: Course Title: Instructor: Date: Video games can cause behavior problems Introduction Video games do have an effect on people’s behaviors and can cause behavior problems on children. However, these effects have been found to be both positive and negative, depending on the type and content of the video game. For instance, violent video games and educative video games have different effects on people. Age is also a factor. Children are more influenced more psychologically by these video games than adults and this may lead to behavior problems if exposed to violent and highly sexual explicit video games with no control.
This shows that kids are more likely to have bad behavior if they play violent video games by lashing out at classmates and bullying them. Since kids act through influence, if they are exposed to graphics of people hurting each other they think it is okay to act that way. Furthermore, in a study through Cinemablend “Scholars at Brigham Young University found that exposure to high amounts of profanity from media and games for teenagers results in accepting the language as normal, which in turn
It creates curiosity and creativity, though many games can contain violence it does not mean that it persuades this violence in real life. Although video games are seen as a waste of time, they provide many benefits, such as improved hand-to-eye coordination, educational skills, and creates more social opportunities. While it is true that video games can be a waste of time; however, video games can help people with anxiety and social issues. According to Seton Hill University Teacher Tabbitha Gordon, video games have come a long way from their origins, and they are no longer a few pixels on the screen. Video games have evolved into rich platforms where people can bring their imaginations to life for others to enjoy.
These children are seen as more likely to commit crimes and feel a lack of empathy for their actions. This debate often resurfaces in the media after a tragic school shooting happens. Some look to blame gun safety laws, whereas others argue that violent video games are the leading cause of these horrific events. Those against violent video games argue that there is a relationship between playing these games and an increase of aggressive behavior, followed by a decrease in empathy and prosocial behavior (Young, nwmissourinews.com). This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal.
We will also discuss video games and emotion since emotion also affects overall wellbeing. I have done research to see if what people were saying about video games being negative or if it just happened to be correlation instead of causation. Introduction Some people believe violence in video games promotes violent behavior among viewers. While there is not sufficient data to validate this claim, there are a number of studies showing that video games can increase aggressive behavior and teach problem solving at the same time. I would say they all will influence mental health.
Some of the negative effects may target a teenager’s psychological and social behavior and some factors help in fulfilling those effects. III. Literature Review: A. “I Wish I Were a Warrior: The Role of Wishful Identification in Effects of Violent Video Games on Aggression in Adolescent boys” by E.A. Konjin et al.
People who take this viewpoint defend their thinking by stating, “Many games with violent content sold in the U.S. - and some with far more violence- are also sold in foreign markets. However, the level of violent crime in these foreign markets is considerably lower than that in the U.S, suggesting that influences such as the background of the individual” (ESA 1). This shows that in contrary to countries where violent content was being sold in a limit, the United States were selling it in a excess. The effect of the excess amount of violent video games being sold in the United States as mentioned above that the gamers are getting a negative impact and influence from the violence portrayed in the games. Not only that, but the gamers aren’t able to differentiate and know that the violence included in the games should stay in the games and shouldn’t be related to real life situations.
Researchers found that over the past half-century, the exposure to violence on television, movies, seasons, and most recently in video games increases the risk of violent behavior. Children these days they try to copy and imitate the characters which are shown on the television or in video games. The media who market the violent television, video games and other forms of entertainment argue that this is safe entertainment but it is no way near safe. By seeing violence on television, they become less sensitive to the pain and suffering of others for example if the see someone hurting other they might not care about it because after watching that much violence on TV, movies and video games they become very less sensitive about such events