2.1 Introduction
Animation is a process of bringing still pictures, drawing or even puppets or models, to life. The types of animation as mention are divided into several such as 2D, 3D, stop motion and so on. From bringing these subjects to life, the creator or animators have learned to instil few important things needed in animation such as the gesture, the storyline, sounds and so on.
Nonverbal or mime animation is a concept of visualising a story without using dialogue or less dialogue at certain times. From the late 1800s, since the creation of the first animation, the concept has always been about bringing the visual to life. The addition of sound effects were only added later on just to emphasize the action and gesture in the animation,
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Audience find this method of using dialogue to tell the story is preferable as it is easy to understand rather than focusing on the action to figure out the storyline. Fellow animators and audience may have argue on which type of animation would be most watched and very effective storytelling through the method the animators chose. However, several that agree of the nonverbal ways by reasons of communication through gesture and sound is a lot easier than dialogues as human may understand gesture easily rather than having to figure out other languages as studies showed that more than 65% of information are exchanged through face-to-face interaction is expressed through nonverbal means. (Bodily Communication, 1988)
Yet a few of these talented people sometimes opted to use the nonverbal storytelling in animation such as Chuck Jones, making animation with the new technology sans dialogue in some of his animation, preferring to show rather than
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Coyote, being a nonverbal character alongside with his uncatchable nemesis in the show, the Roadrunner, who apparently also a nonverbal and only use the Beep Beep sound, made their show famous by Jones idea of their storytelling gesture. Wile E. Coyote would try to catch the Roadrunner in every episodes of the series, without ever succeeding. Jones has directed this to be a nonverbal series as audience could never hear a word of dialogue coming from the characters mouth. He shows the dialogue in his action.
Even as he directed the Looney Tunes, he has always focused more on the action that tells the storyline instead of focusing on the dialogue. The dialogue that he would insert in his work would be a specific dialogue which helps the story or as a gag line which made the audience laugh. Said line would be the infamous ‘Whats up Doc?’ by Bugs Bunny. Jones said the line was to emphasize Bugs adapting famous Clark Gables ‘performance in ‘It Happened One Night’ film. (Martin G. , 1996-2004) This explain that Jones only use dialogue in some of his animation to help strengthen the character, which he sometimes did not need at
James Earl Jones is a well-known actor. He has been in many movies and due to his strong demeanor and how captivating his acting skills are, most of the roles he plays are of a strong-willed person. A few movies he has been in is Rogue One: A Star Wars Story (2016), Return of the Jedi (1983), and Coming to America (1988). In each movie, he has a high status of someone strong and important. With every role, he can express himself through the part.
Nim was removed from his mother for a research project led by Professor Herbe Terrace. This project featured a radical experiment aimed to teach a chimpanzee sign language. Although, the documentary Project Nim (2011), directed by James Marsh, has an objective to present the progress and results of this experiment, it also carries a purpose to inform the viewer on a message regarding the components of and differences between communication and language. Marsh uses specific
Ahh, I need better work! Phillip Jones is so lousy! He always is using the eraser on the other end of his pencil! I am so much better than that tiny thing! It is just un...be...lievable!
To give more evidence, He has another name. Indiana Jones determination is so strong it presented him to being
The qualities of heroes vary from story to story, depending on the situation each hero is placed in. Known for their admirable traits, epic heroes have characteristics that are beyond the normal human standards. Present day heroes uphold some similar ideals, although, are evidently shown under different lights. Regardless of time period, heroes know right from wrong and are able to display qualities which are unique to their personality. As shown in The odyssey, Odysseus, the protagonist who is held captive on an island, displays the qualities of an epic hero.
In 2011, He was the voice for Que/Wheeljack in “Transformers: Dark of the Moon” and the voice in “Wrinkles.” His did voiceovers for the video games. "The Elder Scrolls V: Scrim,” “Guild Wars 2” and the Star Wars video games, “The Old Republic,” and “Rise of the Hutt Cartel.” He served on the union’s national board of directors on the Screen Actors Guild for approximately 14 years. According to his daughter Bickers, he didn’t want to be a leading man, "He thought there was nothing more fun than his work., but he didn 't have the ego of a star.
For example, “Finally the dog say, ‘hey fool if there was anyone out their I’d be barkin’ dammit now stop it’”. The technique of using informal language is a great way to connect with an audience because it makes them more comfortable by removing the intensity that comes with a formal
I looked at the one that wasn’t doing any talking. “ Can’t you talk at all?” I asked him. “ Yeah,” he said. “ I don’t feel like it,”(pg.203)
Henson also created new characters when elaborating with different shows and movies (“Jim
Midsemester Examination 2. The most memorable non-verbal dialogue in the 1968 film The Thomas Crown Affair, would have to be, I believe, the chess scene. It was all about the connection between Thomas Crown (McQueen) and Vicki Anderson (Dunaway), their silent flirting. It was a sight behold when I saw the film, there were so many emotions being portrayed though a single touch or a subtle glance. The most important type of non-verbal dialogue throughout the film, had to be the body language.
Although the image elements are important, they could be considered secondary to aural effects; the feature largely relies on verbal humor, voice talent, sound effects, and script writing for success. In particular, the storyline itself revolves around the idea that the main character “speaks” in rambunctious sound effects. The sound effects drive the entire story, from the relationships and interactions Gerald has with his neighbors, to the reason as to why he becomes famous in the feature’s conclusion. Many of the punchlines come from the action of incredible explosive noises emanating from a small, young boy. In addition, the dialogue is spoken in a kind of sing-song rhyme, adding to the whimsical nature of the animation; the humorous and dramatic voice acting also helps to further accentuate the personalities of the characters, along with their exaggerated movements.
In the movie Inside Out everything essentially takes place inside the mind of an eleven year old girl, Riley. Riley is guided by her emotions of joy, sadness, anger, fear, and disgust. These five core human emotions attempt to advise and navigate her through her everyday life. The emotions and Riley display many nonverbal cues throughout the movie which portray how they are feeling. Watching this movie helped me learn how effective the communication between the characters is, what advice I would give to Riley if I were put in a similar situation, and how this advice is rooted in nonverbal communication.
Throughout the 81 years of Disney’s magnificent animation picture films, starting from drawings and paintings to the use of technology, animation has advanced and revolutionized the entertainment industry. This has changed the world by creating more content for children to see, changed the world of animation from cartoons to full on motion pictures that can make people feel emotion, providing entertainment through Walt Disney’s creations, his company’s later creations, and creations made by companies that the Disney have bought. It inspired millions of children to follow their dreams and have a major impact on their
These sound included the ambient background, visual props sounds or Foley sounds, and musical tracks and characters voices in the
It is also known as nonverbal communication. This type of communication includes no words but gesture, body language, eye contact, posture or facial expressions. When we interact with others, we continuously exchange wordless signals. A considerable part of nonverbal communication is facial expressions as these indicate others about our feeling, attitudes, states of mind and relationships. Facial expression also plays a major role in communication since the expression on our face say a lot about our mood.