But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."
This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
However I feel video games don 't create violence instead they do positives for you. Video games have positive characteristics, studies have shown that certain video games can improve reaction time and ability to process information. Based on my experiences with video games I have to agree. For example “Counter Strike Global Offensive” is a first person shooter. In the game they are anti-terrorist and terrorist and the squad consists of 5 members.
Video games, at least graphic violent ones, and violence go hand in hand. “...our findings demonstrated that violent video gaming was positively related to individual delinquent behavior, whereas non-violent video gaming was not. This indicates that the association between video games and delinquent behavior depends on the content” (Exelmans, Custers, & Bulck, 2015, p. 276). This study proves that violent video games are linked to violent behavior. Video games can lead to violence in real life since they offer children mental fulfillment which leads children to want to play them, and video game makers are targeting the majority of consumers (adults) which means children are playing adult themed games every day, in turn causing children to normalize the violence they see while they are young and impressionable.
Several people argue video games are bad for children because such games provide aggressive behavior, on the other hand many people says that these games are good because they give you to express feeling and improve decisions making skill. Some people believe, by playing video games children will improve hand-eye coordination and fine motor skills. “The most positive effects of video games is increasing the dexterity of a child and improving his or her hand-eye coordination. As mentioned earlier, the new video games that are coming out are extremely complex and they involve the movement of many different kinds of sticks and buttons on the controllers. These can be very good for children as they learn to make fast connections between what they see and what their hands and fingers are doing.
Nearly 44% of parents believe that video games are detrimental to their children (Usher). However, many people do not realize the many positive things that come from gaming. Video games are beneficial to an individual’s well-being whether they are high-functioning or possess mental deficiencies because they can be utilized as
Kids get the lazy mind-set and would rather not go play outside. Benefits of Playing Video Games Where there are negative aspects of video games, there are some benefits too. As research has shown that video games can be beneficial for the cognitive function of a child. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them.
Violence could lead to serious issues, but what kind of things makes any person specially kids violent. Violent video games could cause behavior problems for kids; kids should do other activities rather than video games, some video games lead to bad behavior and violence. So video games lead to violent actions by kids and violent could lead to a grievous problem. Video games were very popular. Generation after generation video games has developed, but unfortunately after all that development it starts to become worst.
There is no scientific, consensus-backed research supporting the idea that playing video games makes a person more violent. However, this misguided theory prevails. After a shooting at a high school in Parkland, Florida, left 17 people dead on February 14th, a handful of politicians accused video games for corrupting young minds and inciting violent behavior. Days later, President Donald Trump said during a meeting about safety in schools, "I'm hearing more and more people say the level of violence on video games is really shaping young people's thoughts. In a study consisting of 194 children from the Netherlands, children and parents were observed of their gaming habits, violent gaming, and outcomes related to aggression.
This is due to the general notion that violent video games have a negative impact on the behavior patterns of a developing mind. Yet, recent studies have shown that violent video games effect young teenagers in many different ways, that can end leaving a positive impact on the behavior of the teenager in the long run. Violent video games have the potential of having a positive impact the behavior of teenagers because they act as a portal for