Video game addiction on male’s college performance. Purpose: To find a pattern of video games among male college students and examine how video game addiction is related to college engagement, grade point average, and on-campus drug and alcohol violations and to evaluate a revised version of the Video Game Addiction Scale.
There were 477 males that were first year students. Video games are played by people the ages 2-17 and majority of them are Americans. Males are more common to play video games and they prefer violent and explicit content. The consequences of violent video games are: increased aggressive behaviors, cognitions, decreased empathy and prosocial behavior. The positive benefits are: improved spatial reasoning, attention and management of emotional moods. Pathological gaming increases loneliness and displace real world social interaction. In a survey 245 students were randomly selected from five postsecondary institutions in New York, the researcher found that video games increased SAT scores, and decreased the GPA. Males show lower levels of engagement than females, spending less time and effort studying or engaging.
Researchers first assessed the time spent playing and the types of games played in a cohort in new entering male collect students. Second, their relationship between video game addiction, participants’ expectations regarding college engagement, participants’ academic performance (GPA), participants’ conduct with the number of alcohol and drug
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Everyone has been there –to the point where you are so stressed out that you can barely think; where you are worried about how you fared on an exam; where you are contemplating whether your friends are sincere with you or not; where you are trying to forget a recent quarrel with someone dear to you; where you are simply too taxed to do anything productive. At this point in time, many will do something else to help take their mind off their current predicaments and depressions in life by escaping the problems brought by this reality they are living in. For some, that something is reading. For others, it is drinking. Now, in our current generation, this list has expanded to include another method of finite escape, video games.
Are video-games a sport? In recent years a pressing topic that has surfaced, especially among parents to children involved in such activities. I am of the belief that they are as real of a sport as football and hockey and that professional gamers should for all intents and purposes be considered athletes. And I write this in hopes of convincing even the most stubborn of reader that video games are, in fact, a sport.
Violent Video Games The culprit? While video games certainly have a decorated history of violence, they have been unfairly attributed for real life violence for way to long. Games with violent undertones have been in existence for nearly forty years. Attempts are continually made to focus on the violent effects that these video games supposedly have on players of all ages.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Addiction is a condition in which the body must have a drug to avoid physical and psychological withdrawal symptoms. Addiction’s first stage is dependence, during which the search for a drug dominates an individual’s life. In contrast, Gambling addiction can be defined as placing something of value at risk in the hopes of gaining something of greater value. Most people, gamble because it is a simple form of legal entertainment after all it is legal in 48 states, but to many it becomes an uncontrollable behavior. Many terms are used to describe a person who has a problem with gambling, including pathological gambler, gambling addict, compulsive gambler, or problem gambler.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
Studies have shown that video games actually help students become social. “70% of all gamers play with someone else on the internet. ”(Devnath). In addition to, children and/or adults who have stress may not have a productive outlet to help them become stress-free, but it has been proven that video games help relieve stress.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
A study on two groups showed that the group that plays violent ones, is more likely to think that using marijuana and drinking alcohol is normal and legal, also cheating in many ways would lead them to the right way too. Contrary to researches that exposed negative impacts, others found positive effects related to video games. First of all, it can ameliorate hand eye coordination and eyesight. Also, by winning, good gamers will be motivated and have more self- esteem in front