This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal. This brings people to believe that children will become so desensitized that they will not realize the repercussions of their actions in the real world. On the other side of the coin, people argue that video games have no effect on the children that play them. Supporters of violent video games preach that while the video game
However, it is clear that video games help foster positive social networks and do not affect the overall behaviour of gamers. Social interaction in games is highly encouraged by developers and helps create new bonds and friendships between people. The different states of gamers are also not affected when they play games and they remain exactly the same in reference to physical, mental, and social qualities. Technology has continued to grow a large amount over the years and even though some believe that video games are addictive, they could not be farther from the
In other words, games not only have abilities of relaxing people, impacts on brains’ flexibility and mind’s creativity, but also drain human’s health, causing many situations of addiction and even innovate players become crimes. Besides, there have been many arguments about video games among scientists, journalists and critics for a few decades and lots of researchs
Although playing video games has some positive effects on young people, it can seriously affect children in many ways negatively. Then the most strategic and correct position on video games for humanity is accepting them as a phenomenon in children’s world and trying to utilise those games by noticing the harmful points while not ignoring the beneficial features. DiSalvo (2014) states that one positive influence of video games is providing kids with a way to
According to Mathiak and Weber (2006), it has been observed that video games lead to isolation. Also, Lorenz et al (2015) indicate that the effects of this isolation affect all aspects of life, which result in spending less time doing other activities, such as reading, doing homework meeting their responsibilities, playing sports and interact with friends and family. As stated by Mukherjee (2016), since the 80s, video games have received visceral criticism for certain
However I feel video games don 't create violence instead they do positives for you. Video games have positive characteristics, studies have shown that certain video games can improve reaction time and ability to process information. Based on my experiences with video games I have to agree. For example “Counter Strike Global Offensive” is a first person shooter. In the game they are anti-terrorist and terrorist and the squad consists of 5 members.
V. Conclusions: A. Topic Sentence: Violent video games lead to poor social skills. Saad 4 a. Sub idea 1: Violent video games make teenagers have unacceptable behavior. Evidence 1: As Craig Anderson stated in his article “The Impact Of Interactive Violence On Children”, teenagers who play violent video games behave more violently than those who don’t. Evidence 2: Experiments and studies have shown that playing violent video games lead to a diminished pro-social behavior, Anderson
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."
This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
THE RELATION BETWEEN ADDICTION VIDEO GAMES AND AMERICAN CHILDREN. II . CAUSES AND EFFECTS VI. SOLUTIONS CONCLUSION Introduction Video games addiction is a new phenomenon has invaded our world and lots of people start worrying about it because what addiction to video games can cause and what it can affect. Researchers have many surveys and studies in this problem to find beneficial solutions which can minimize the risk of that addiction.