Everyday is a new day, new creations and a new discovery. Guaranteed that back in 1976, Steve Jobs had no thought how successful, Apple, would be just forty-two years later. But with such a great discovery comes the equivalent amount of fallbacks. Although the large advancement of technology is positive; its often carries unforeseen consequences. In many cases they're not recognized until they've already caused significant amount of adverse effects. Somewhere, there's a group of friends sitting around talking to each other on their cellular devices instead of face-to-face. The somewhere else there is a distracted driver who just almost destroyed a family because they couldn't wait to reply to the text message. “More than 300,000 car accidents …show more content…
A virtual life is a computer-based environment, sometimes it includes moving around, or simply just sitting down at a computer or cellphone. For some people, it is a way to escape the real world, or to do something that they never have the chance to do. “Adults with intellectual disabilities (ID) and physical disabilities often experience limited opportunities to participate in leisure activities, virtual reality (VR) technologies may serve to broaden their repertoire to accessible leisure activities” (Yalon-Chamovitz, 2008, pg. 273-287). VR helps picture what life is like with no problems, or problems that can be fixed. Some VR games require some movement and that can help with the obesity rate throughout the world. VR games include roller coaster rides, waterpark rides, skydiving, flying, and almost anything that anyone can think of. As video games become more popular in today’s societies life; the VR games are too. However, video games can mentally lock someone into never leaving their bedroom for hours on end. Sometimes those hours turn into days and days turn into months. That being said, spending so much time on video games can cause your muscles and nerves in ones body to simply “take a break.” During “that break,” one can gain a bunch of weight and they are simply too busy to do anything about
Leandra Marroquin Professor Parashar WMGS102_03 October 16, 2017 Newark Latinos Festival Outline General Purpose: Question of Value Specific Purpose: To Inform my audience about why texting and driving can be a very dangerous thing. I. Introduction: a. Attention Grabber i. You are sitting in you car and your favorite song is blasting, you singing along as you wait for the light to turn green. You look to your left and you see a person on their phone.
These cell phones are a huge cause of many car accidents. Americans using their cell phones to text, call, or surf the internet while driving is the cause of up to about 80% of accidents (TextingnDriving par 1). So many people are seen using their phones while driving it is becoming impossible for police to gain control over the issue. People should not text and drive because, by altering their concentration it can result in dangers to themselves
Three of the high risk behaviors account for texting and driving including “eyes off of the road, at least one hand off the wheel, and mind off the driving situation” (Hollister, 2013). The three actions a person partakes in while texting and driving fall into the three major categories the Center for Disease Control established. Once people begin texting and driving, they no longer pay attention to their driving and only their phone or tablet. Distracted driving takes away the reaction time of a driver from avoiding a crash. Comprehending danger while driving takes multiple seconds.
In the United States texting and driving laws are on state to states bases, which leaves questions from state to state and unawareness of laws like it did in the state of Utah. In A Deadly Wandering, by Matt Richtel, he examines the growing influence that technology has on the United States, and uses Reggie Shaw as an example. In 2006, Reggie Shaw was driving when he spun out of control and hit a car head on killing the two passengers. He did not remember the accident, but records showed that he had sent eleven text messages within minutes of the accident and denied it. When the trial rose, the state of Utah was uncertain of how to precede- their unawareness blindsided them.
She lost control of her car clipped an oncoming car, flipped two-and-a-half times, and landed upside down in a ditch,” (Waugh). In this article “Texting and Driving” Koraza says that even when she gets a text message she feels the need to read it immediately. An article that Koraza uses in her own article says that “studies found that 21% of all reported injury crashes involved distracted driving.” Koraza also says “It is hard to resist texting while driving as it is easy to get away with.” This is showing that if there was a law in South Carolina on texting while driving, that less people would do it because they would be afraid of getting
We Cannot Text and Drive MLA Style Writing Prompt: In “Word to Youth: Texting, Driving Don’t Mix” Larry Copeland illustrates how dangerous it is to text and drive, and interjects the study that reveals data that shows, although people are aware this behavior is dangerous, they continue to text and drive because it is their belief they “can do it safely.” Write an essay that expository explains why individuals cannot text and drive safely. Many drivers, not just youth, hold the belief that they are capable of texting while driving in a safe manner.
One of the biggest problems relates to seizures, loss of awareness and motion sickness. Nausea is known to happen when a person spends some time in a VR environment. The main cause is blamed on the effects on balance because of the changing shifts in perception. People are affected the same way when on a ship and their balance is affected, causing feelings of nausea. Some individuals can go for numerous hours in a VR environment without noticing any side effects while others can only last 30 minutes.
(Dreschel, 2014) b. Texting while driving not only threatens your life, but also everyone else on the road. c. (Statistic) Eleven percent of drivers aged 18 to 20 who were involved in an automobile accident and survived admitted, they were sending or receiving texts when they crashed. (Smith, 2014) d. (Fact) (statistic) Nearly half of US high school students aged ≥16 years old report texting while driving during the past 30 days. (O'Malley, 2013) e. (Fact)
General purpose: to persuade Specific purpose: to persuade my audience that the use of cellphone while driving has become a life threatening not only to the driver but also to other motorist and pedestrians. Thesis: Preview: -To discuss on how we can decrease the percentage of those who use their cell phone while driving. - To discuss the cons and the outcome of the use of cell phone while driving. A. Attention getter:
For the physical health, games will affect their physical fitness and increase the risk of obesity. Online games are sedentary lifestyle and with other associated behaviours during these activities like snacking and decreased sleep time. Sitting in front of computer for a long time that decrease time of exercise and movement. Obesity occurs. Beside the obesity, vision and musculoskeletal may also get problems.
Though laws have helped prevent cell phone use while operating a vehicle, cell phones still have only greatened the number of distracted driving accidents. Susan Henneberg is an author who focuses on writing about common issues in society. After hearing of a fatal distracted driving accident, she wrote of the accident, “The impact [of the crash] spun their car sideways into Shaw’s lane, and the trailing pickup truck plowed into the side of the Saturn, killing both men instantly”(Henneberg). Both of these drivers were physically hurt all because of texting and driving.
You know all those people that told you video games are bad for you? They were wrong. Video games aren’t bad for you, they’re actually making your life better. For years video games have been criticised for making people more anti-social, overweight, or depressed.
Introduction and background of the issue Video games, use of computers and Wii games are extensively used by the youth of every nation. These new world accessories have become a menace for the health of children and this issue has been studied in many researches. Researches also highlighted that excessive use of video, computer and Wii games have detrimental effects on the health of children (RSK, 2014). However, Wii and Xbox games keep children pretty much in action but there are a lot of games which keep the children sitting for hours with poor posture. Many such issues have caused severe back problems in children and thus, several researches concluded that playing too much video games and spending half or more of the day in front of video games and screens causes psychological problems along with physical problems in children.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Technology is everywhere and we cannot escape it, it literally involves every part of our lives, whether we like it or not it affect us all. From how we work, play and live our lives, technology has created a revolution that will grow for as long as humans continue to advance in their capabilities. Technology just get better and better, what was once latest and popular yesterday is old hat today and the bottom line is technology doesn’t wait for anyone if you not keeping up with it, you will surely be left in the dust. If you compare the lifestyle of people living in the life of today’s time you will see that it is highly advanced, busy, complex and easier compared to the life of back in the days.