Internet Art’s evolution and motivation from the 1990s to the present
While many negatives are discussed on the effects the digital revolution has had in every aspect of society since the 1980s, it is difficult to list negatives when it comes to art, as what it did for it was create so many possibilities for the new. In the realm of art it brought both digital tools to create existing, traditional forms of art like illustration with software like MS Paint, Photoshop and Paint Tool Sai and graphics tablets like Wacom’s, as well as opened the door to new modes of expression using new technology as a new media, where digital technology is used to create everything from performance art, installation and conceptual art and various forms of
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The internet gave art an unprecedented opportunity to shape a new medium as it was born and through its formative years.(Ippolito). , net art includes a wide range of works created by artists using web browsers, developer codes, scripts, search engines, and various other online tools (“Net Art”)
Three main traits of internet art are its immediacy, its immateriality and its temporality. (“Introduction to net.art”). As updates, patches and new versions roll in a lot of net art becomes inaccessible, broken pages, kinks and expired image and web hosts. Although there are sites that dedicate themselves to collecting and displaying screenshots of what sites looked like at a specific time and date, a screenshot is not the same experience as being on a site
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And is still popular in niche areas of the internet in a nostalgic way, is using characters to form images,
Experimentation with web pages and hyperlinks
Mailing lists, performance thru them
ASCII art, ASCII standing for American Standard Code for information exchange, a table of letters,numbers and symbols created in 1963, refers to images composed entirely by ASCII symbols. (chris.com) Images created when computers were only able to display characters and not graphics , had been experimented with since the 70s but had a resurgence in the early days of net art, when emails could not load images imbedded in them and images would take an hour to download. ASCII art is still very popular today in niche circles, artists creating images of popular culture characters every day.
Browser art transfroms the code and strcuture of websites, and the links between servers, mangling pages by “reading code the wrong way” (“Browser Art”).
Projects like the now defunct Absurd.otg, where window pop ups appeared unprompted and went beyond the parameters of the browser, scaring users when it appeared to take over their computer. (“Absurd”) . Browser art like this tend to resemble a virus taking over your computer and having no control over your
As earlier stated, over the years people have become intact with technology thus society adapted to technology in their lives, making their lives easier. “Our use of the Net will only grow, and its impact on us will only strengthen, as it becomes even more present in our lives.” (92) The
That’s why the future of knowledge and culture no longer lies in books or newspapers or TV shows or radio programs or records or CDs. It lies in digital files shot through our universal medium at the speed of light” (89). By looking at great monuments of culture over time, all of those people were not connected to the internet, which made their mind much more attentive because they were able to engage in deep concentration. To be able to preserve this, we have to be determined to practice that “old” way of
Then, it introduces how “iCreativty” has impact peoples way to create and perform art. The concept of “iCreativty” is then proven by various facts and statistics. One example is how survey data was used to demonstrate how online media has affected people's self-confidence. In the survey, it states that in 1950, 12 percent of students agreed with the statement “I am a very important person”. However, by 1990, the percentage had risen to 80 percent.
It is something that has not been done before and it takes a lot of time to create. People are able to see this because of the uniqueness in each art
With a world full of technology, have humans become just walking vegetables? The symbolism is not referring to garden vegetables, but rather to the term referring to patients who are brain dead. Since the creation of the Internet, we have been able to access virtually any information at our fingertips, but at what cost? An article written by Nicholas Carr titled “Is Google Making Us Stupid” recognizes just that. Carr argues that humans have limited their ability in certain ways because of our complete and total access to everything that is on the internet.
Author Monica Anderson has written an article to help us understand there are so many things going on in the world that are put on the internet. These things are not always the best. As stated in Connect, Creativity, and Drama,
Nicholas Carr wrote this essay to let the upcoming generations know about the danger effect of the Internet overuse by using ethos, logos, and pathos and also some other rhetorical strategies. He starts his essay with a scene that was takin by Stanley Kubrick’s A in 2001: A Space Odyssey at the end of the paragraph saying, “I can feel it.’’ And after that he started his next paragraph with the same words, “I can feel it.’’
Digitizing Race Lisa Nakamura’s Digitizing Race: Visual Cultures Of the internet, is more than any book. Lisa talks about everything that relates to race that is happing in her time in the year of 2008. In her book, she described many views about how us visual cultures by using the internet. She talks about the concepts of digital identity and theories that is related to the study of media.
Question 1 Multimedia is the use of computer to present the combination of five elements with links and tools that enable the user to navigate, interact and communicate. Multimedia comprises five elements, Text, Graphics, Audio, Video and Animation. Text is the simplest element used in Multimedia to convey idea or concept. Any alphanumeric symbols and numbers can be considered as text. A meaningful word can be formed through the combination of alphanumeric symbols or a statistic can be performed through numbers.
Graphic Design has always been an ever evolving and changing field. Graphic design-like activities can be found throughout history like the ancient cave paintings or the manuscript of the Middle Ages. As the true purpose of graphic design is to communicate, technology has since made this process more effective, extending the reach and spread of information. This allows graphic design to have a higher level of impact that cannot be achieved without the use of technology.
In the 20th century, Graphic Design evolved and changed for the better in many ways. During this century, many prominent Graphic Designers emerged and changed everything that was known about graphic design with their revolutionary works. Also, general ideas about art changed and art was developed for different reasons, like propaganda posters. First, I will discuss the new graphic design in the early 20th century.
Internet technology has new created new medium for designers. Design has become a breathing and living animal that users can interact with. The web has become a natural evolution of skills for broadcast designers while print designers may struggle. When watching a movie, using interactive tools on a properly designed website and flash animation has been an active participant. Technology has enabled online communities in collaboration with the internet to work with designers in solving problems
Most art requires an audience, a fantastic performance but with no audience, does not bring about the message of the performance. The role of an audience is very prominent in the arts scene, be it being a spectator or a participant. However, audiences’ role in arts has significantly changed over the years. Audiences does not want to appreciate art just by viewing, they want to be involve in the process of art creation. Based on an article written by Ben Walmsley, Walmsley (2013) mentions that the trend now is that audience wants to “engage with the arts in a more participatory way”, so as to achieve a more immersive and fulfilling experience (p.1).
First, the access to art is becoming increasingly open and available with a range of opportunities in the field. There is a
CHAPTER I INTRODUCTION The Internet has become the most frequently used media for the past two decades (De Leo & Wulfert, 2013). In fact, its users are increasing day after day. The Internet has brought many benefits to numerous societies and individuals, and that includes information searches, communication, commercial activities, and entertainment (Kraut et al., 1998; Korgoankar, & Wolin, 1999).