Sure, they might have somewhat of a point, a point on the wrong subject, though. All these critics want to do is censor the video game industries with a barely thought out example to back them up, and if you fact check them nothing really comes up to prove they are right. While it may be true videogames are violent, it does not necessarily follow that they make people commit horrible acts of violence. The real reasoning for the past violent crimes was because of the person. Sure, they may have been playing violent video games before they did it, but that still does not mean it was the game’s fault in any way.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A study on two groups showed that the group that plays violent ones, is more likely to think that using marijuana and drinking alcohol is normal and legal, also cheating in many ways would lead them to the right way too. Contrary to researches that exposed negative impacts, others found positive effects related to video games. First of all, it can ameliorate hand eye coordination and eyesight. Also, by winning, good gamers will be motivated and have more self- esteem in front
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
They place the blame on video games to benefit themselves. Video
A lot of people have argued and done research the subject too get answers. Although some video games are getting more violent, people are not becoming more aggressive because of the violence, the realism of games does not influence players, there is not a lot evidence that shows that violence is linked to playing video games, and most game concepts do not convince players to behave in a certain way. The realism of games does not influence players. A series of experiment done by the researchers at the University of York were used to compare to studies done before it on the same concept; videogames and violence.
Its been fought over for many years that violent video games should not be given to minors, but teens and minors reply in a different way that of to adults and physiologists. But what does the Supreme Court have to say? One child psychologist claims to believe “violent video—games—which have become increasingly interactive and realistic—could lead minors to commit real-life acts of aggression, and that such games are psychologically damaging to them”(Yee 17). In order to understand the Brown v. Entertainment Merchants Association, one must know that a psychologist believed that violent video games for children lead to aggression later on in life, Each side presented its own view on the case, The impact on this case has changed Americas view on video game distribution to minors.
Do Violent Video Games Cause Behavior Problems A video game is an electronic software used for entertainment that can run on various devices, such as computers, gaming consoles and gaming stations. Video games are a technological tool which is fashionable and almost necessary in nearly every home. American Psychological Association task force on Violent Media demonstrates a consistent relation between violent video game use and increases in aggressive behavior according to their report. It is controversial today because there have been certain drawbacks observed and reported.
The purpose of this paper is to examine the idea that violence in video games is un-ethical. In terms of the ethical approach Utilitarianism, I believe violence in videogames should not be deemed un-ethical. I feel that ultimately, the harm that arises from the violence in videogames does not outweigh the benefits associated with playing the violent video games. In this paper, I will also address the counterargument that violence in videogames can be deemed immoral. My belief is based off the analysis that Matt McCormick writes in his article, “Is it wrong to play violent video games?”
Government officials do not put any restrictions on shootings, but they stand up and make a change when it comes to terrorist attacks. Aren’t those the same thing though? It is just as devastating when one person loses its life than it is to a hundred people. The government banks on us to figure out ways to handle these types of situations. Teenagers that play violent video games may have a bad outcome.
“When life imitates video” by John Leo, I chosen this article due to the fact it explain how video games have a negative impact that cause violence. Especially how video games has an impact on children. The author persuade the readers to accept his ideas of how video games has a negative impact towards children. He gives a few examples of teenage violence caused by video games. Leo makes a comparison between teen violence and video games.
Similarly, I do not believe that video games cause people to act out violently. There is a general belief that video games alone can directly cause outward acts of violence. I disagree with this line of thought. Specifically, I believe that there is perceived, but not substantiated causative role between between violent video games and
The documentary explains why America is prone to gun related deaths, and attempts to persuade the viewer to believe that journalistic media is to blame. "Seeking to explain the fear and paranoia that lead American to arm themselves, Moore casts a wide net, but he avoids some easy targets. Moore dismissed the notion that violent video games play a major role, nothing the popularity of such games in such nations as
Also, media coverage on the news can show some very gruesome violence that occurs across the globe. This kind of brutality can give people bad ideas. "Although the video game industry and any of its fans maintain otherwise, studies suggest that, as with violent movies and television programs, a connection likely exists between brutality in games and real-life aggression", according to Paul Keegan from the New York Times. With video games becoming super popular, many experts think that the most realistic video games are getting the most violent students are becoming. Violence in the media can cause copycat crimes.
(Anderson “Video Games Cause…”). But a person always has a say in what he or she wants to do next, no matter how much they are being influenced. CONCLUSION The effect of video games on behavior and the results of such studies are being criticized again and again, and still no one is sure how to answer the question.