“Eye-gonomics” in school children: Reading habits and use of digital devices
INTRODUCTION
Good vision is one of the key abilities a child needs to learn, not just in school but elsewhere too. It appears that approximately 80% of the learning a child imbibes occurs through his or her eyes. Reading, writing, chalkboard work, and working on computers are among the visual tasks students are required to perform daily. In the classroom and at play, a child's eyes are always in use. When his or her vision is amiss, education and participation in sports may impede the realisation of one’s full abilities.
As children advance in school, they face increasing demands on their visual abilities. The size of print in schoolbooks gets reduced and the duration
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The issue is digital eye strain, which is caused by the overuse of digital devices. Computer tablets, smartphones and other hand-held digital devices are designed for reading and close range use, therefore, eyes must constantly refocus and reposition to process content like graphics and text. Over a period of time, such efforts can lead to irritation, fatigue and vision problems.
As per a study by the Kaiser Family Foundation, children and teenagers (of ages ranging from 8-18) are spending in excess of 7.5 hours a day utilizing electronic media which can cause blurry vision, difficulty focusing, dry and irritated eyes, headaches, neck pain and back pain.3
The consequences of asthenopia in children and adolescents are not completely known, although there are indications that it may interfere with attention and academic performance.4-6 There are few studies about asthenopia prevalence in elementary school students. Ip et al studied 1,4486-year-old Australian children and found asthenopia prevalence to be12.6%.7
In view of the sparse literature on the subject of digital eye strain in Indian school children, the present study was designed to assess asthenopia prevalence and its relation to digital devices in schoolgoers aged
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2. Abdi S. Asthenopia in schoolchildren. [Thesis] Stockholm: Karolinska Institutet; 2007. p. 59.
3. http://www.prnewswire.com/news-releases/children-at-risk-for-eye-strain-due-to-growing-use-of-digital-devices-125880783.html
4. Dickinson CM, Rabbitt PMA. Simulated visual impairment: effects on text comprehension and reading speed. Clin Vision Sci. 1991;4:301–308.
5. Conlon E, Lovegrove W, Hine T, Chekaluk E, Piatek K, Hayes-Williams K. The effects of visual discomfort and pattern structure on visual search. Perception. 1998;27(1):21–33.
6. Conlon EG, Lovegrove WJ, Chekaluk E, Pattison PE. Measuring visual discomfort. Vis Cogn.1999;6:637–666.
7. Ip JM, Robaei D, Rochtchina E, et al. Prevalence of eye disorders in young children with eyestrain complaints. Am J Ophthalmol.
The author utilize people and data to support the drop-off in reading among teens because of technology. Ludden bring in two teenagers to say why they don’t read. The author provides a parent to show the impact of technology on a 10 year-old. In the article it talks about social media “10 year old...less reading..more attached to digital media platform.” (Ludden.1) and “many distraction on the internet.”
Cecilia Martinez Burr Psy 302-041: Psychological Research Techniques Fall 2016 October 27, 2016 JAR #3 Title U Can Touch This: How Tablets Can Be Used to Study Cognitive Development Introduction The general topic of the article was to examine the methodological gap in developmental research by testing the viability of using touch screen tablets in the study of cognitive development. Previous research on this issue tested the general viability of tablets in developmental cognitive research in children aged 1-4 by utilizing presentations on a web-technology-based tablet using a storybook method and an eye-tracking paradigm. Their results showed that the tablet based method proved more reliability than other methods and proved as a viable
Because, nowadays, e-readers are developed enough, her article could play an important role in making e-readers a significant tool for education. Moreover, the author is motivated to write the article as the number of the articles which discuss the impact of e-reader on reading practice of children is low. In addition to choosing the right time, Larson shows credibility in her article because of her experience as an instructor in the field of learning technologies. Furthermore, the case study, which is done by the author, makes the information believable. Also, the author is fair and respectful by not attacking people who read printed books to show the pros of e-reader.
Accelerated Reader Program is in many elementary schools across the United States. AR is a big thing for students in elementary now a day the schools really push their students to read and take the AR tests. In this research paper investigates to see if students exposed to AR in elementary have lasting effect on the students. To see if its really worst spending all that time reading and doing to Accelerated Reader Program. Accelerated Reader has been around since 1986 and is still being use in schools around the world.
This application of the reading process should allow the reader to “deep read” when necessary, letting the information be absorbed entirely and
Also if all the browsing that is done can make individuals feel less focused. Causing their eyes to hurt
Supported in the metastudy by Medical News Today, children are easily affected and include “low academic performance” as well as “delays in social and emotional development”(Legg). The frequent use of technology is constantly altering children's development and ability to grow more naturally. Using media, online entertainment, and search engines poses a threat to stunting adolescent brain growth. The consistent use of technology and media has been deemed more damaging to society and is only used for its
Lydia Delaney’s Topic Question, Thesis, and Annotated Bibliography Question: How does excessive screen time affect children and adolescents? Thesis: Parents and childcare takers need to severely limit screen time of children and supplement this time with outdoor play time because excessive screen time will negatively affect children’s sleep, physical health, and mental health. Annotated Bibliography Hale, Lauren, and Standford Guan.
Introduction Culture and Subculture Culture is a particular group of people, defined by everything from language, religion, cuisine, social habits, music and arts. (Tylor, 1871) Subculture is a different, or even opposes, the mainstream culture in society in terms of norms and values. It is formed by people sharing similar background. These people usually form their own norms, values, attitudes, and lifestyle.
Introduction – Background information This paper is about child observation. I observed a child, Daniel (coded name). He is four years and two months old. Daniel is 103 cm and 18 kg.
The latest edition of Dr. Spack - "revised and fully expanded for a new century" as the cover reports - has this to say of video games: "The best that can be said of them is that they may help promote eye-hand coordination in children. The worst that can be said is that they sanction, and even promote aggression and violent responses to conflict. But what can be said with much greater certainly is this: most computer games are a colossal waste of time." But where reading is concerned, the advice is quite different: "I suggest you begin to foster in your children a love of reading and the printed word from the start.... What is important is that your child be an avid
The current study is the effects of exposure to technology on young children. As we become increasingly more reliant and absorbed in technology, it is no surprise that today’s children have become avid users as well (Hatch, 2011). Children at the age of three or four already have tablets, smart phones, and others; they could easily attain technologies and would even demand for one. As it makes easier for us, technology has both positive and negative impacts especially on young children. It comes with great opportunities but these opportunities likewise come with great risk
Opticians say that addiction to phones can cause cataracts and other damage to kids eyes. Many scientists have studies this and came to the conclusion that if you stare at phones for too long they could damage your eyes (Kowalski). This portrays another way that phones cause health problems because of the eye damage they can cause
Spending long hours on smartphones or electronics can result in various eye problems such as tension headaches, dry eye and a strain in the eyes (Chan, 2011). People of different age and gender spend
They often say, “Stop looking at the television and stop playing video games”, but they do not realize that these games help teens and children. “While a great many studies have been done, science has a long way to go before we fully understand the impact video games can have” (“Preface to” 1). Playing video games can “improve-spatial capacity, visual acuity, task switching, decision making and object tracking” (“Preface to” 1). Playing video games “has shown to enhance low-level vision, visual attention, processing speed and statistical inference... future studies are likely to uncover both detrimental effects of video games and significant benefits of their employment as learning and rehabilitation tools” (“Preface to” 1, 2).