Overview Of Richard Connell's The Most Dangerous Game

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In Richard Connell’s “The Most Dangerous Game,” the setting is a crucial aspect of making the plot believable. For example, the false channel leading to the island is so vital to the plot because it makes the story plausible. General Zaroff intrigues Rainsford by showing him the brilliantly gleaming lights that “‘indicate a channel . . . where there’s none’” (8). The false channel is a leading provider in how Zaroff receives his opponents for his ever so dangerous idea of a game. Without the false channel, all of the ships would not go through the misleading path, leading them right into the general's hands. The false channel is a starting point for General Zaroff, and the isolation of the island is another ingredient in his recipe for disaster.
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