It comprises all the cultural activities of the people, or their “distinctive way of life” which is considered as popular within social context, and is popularly accepted within the society in any particular period (Hall 449). Popular Culture also accommodates cultural texts and practices which fail to qualify as the high or elite culture. This residual nature makes it a site of struggle between the marginalized and the dominant groups in society, where forces of incorporation and resistance against them come into action. Speculative fiction which includes genres of speculation like science fiction, fantasy, horror, futuristic utopia, dystopia, alternative history and cyberpunk is a staple of popular interest and consumption. Speculative narrative, in its broadest sense, creates narrative worlds informed by unbridled imagination and incorporates supernatural, fantastical or futuristic elements.
A media Fan is seen as a subject that is trivialized and dismissed and so this essay will investigate how a fan is a ‘complex and contradictory arena for critical enquiry’ A fan is depicted to be obsessed, lonely and false worshippers but fans can be more than that as they can be active producers that develop their own meanings from the media. This essay will discuss how fans are seen as destructive and deviant as well as how they can be useful textual poachers who construct their own culture from materials. Relevant examples will be included as evidence. A fan is abbreviated from the word fanatic which means someone who is overly obsessed with a specific celebrity (Jenkins, 1992:12). A fan is normally someone who has an interest in a celebrity and sees them as an icon and someone they can identify with due to Jenkins (1992:13).
A fan is an active member of the community that entrenches themselves in a community and are part of surreal moments. Sports fosters a great sense of community in any region because sports are a unifying factor. The community could extend from “players and fellow fans” to “regional pride, family relationships, color preferences, aesthetic tastes and even moral standards”(Simons). This unifying factor provides a culture and fan bases that allows for the fans to immerse themselves. The fans could be calm like Kawhi Leonard or as outgoing as Wayne Maybry’s Oakland alter ego, Violator, but either one does not take away that sport is way to “escape their normal daily life, as well as social inhibitions and express themselves freely by cheering for their team, as well as lash out at rivals” (Schaik).
Holcomb Author of the “Introduction to American Deaf Culture.” Discusses the different views of the definition of culture and defines culture by stating that culture is “the sum of attitudes, customs, and beliefs that distinguish one group of people from another is transmitted through language, material objects, rituals, institutions, and art from one generation to the next (Holcomb, P.17).” Holcomb also supports his claim by using a quote on page 17 from the book “Cultural Anthropology” by Authors Daniel G. Bates and Fred Plog. The quote states that “The system in which there is a set of shared beliefs, values, customs, behaviors, and artifacts that the members of society use to cope with their world and with one another, and that are transmitted from generation to generation through learning (Bates & Plog 1990, p. 7).” In other words culture is shared within a group of people that commonly believe in the same religion/beliefs and value that same things in life that pass down the tradition and knowledge from generation to generation. Holcomb shares a different view from Author Jerry Diller of the book “Culture Diversity: a Primer for The Human Service” that goes in depth by stating that “culture is the conscious and unconscious content that a group learns, shares, and transmits from generation to generation that organizes life and helps interpret existence (p. 86).” Holcomb then categories what these definition have it common and calls The Five Hallmarks of
According to the definition of Jenkins (2007), cited in the article of Bury (2016), fandom is: “everywhere and all the time, a central part of the everyday lives of consumers operating within a networked society” (Bury, 2016, p. 2). With this definition, it is clear that the members of a fandom can be all over the world and do not necessarily have a personal relationship with each other, but the interest is common for all of them participating in the consumption of a particular product. Fandom can be related to many aspects of life, like a movie, a TV series, an artist, a sport, a writer, a politician or so on; it is not related to only one aspect of life. Moreover, a single person can have different interests and each of these can bring him or her into a different fandom. The place where the interest is located is not relevant because of the various opportunities given by the development of the Information and Communication Technologies (ICTs).
In social and media studies, fan activity, such as creating fan art and indeed fan fiction, has been studied extensively as a social phenomenon. Regarding fans as audiences rather than readers has led to a lot less attention to fan fiction in literary studies, and most of those studies try to defend fan fiction’s status as literature rather than fan fiction being a form of literary criticism. To explore fan fiction as literary criticism, literary theory offers more appropriate methodologies than media studies. Most literary scholars who do explore fan fiction as criticism look at fan fiction with a Barthesian standpoint. Roland Barthes, in S/Z, distinguishes between readerly and writerly texts, and this distinction has been used to better
POPULAR CULTURE AND SPIRITUALITY There are numerous sources of popular culture the primary source being the media especially music, art, literature, fashion, dance, film, video games, cyber culture, books, internet, television and radio that are consumed by the majority of a society 's population. Popular culture has a mass accessibility and appeal however it can hold different meanings depending on who’s defining it and the context of use. It is generally recognized as the people’s culture that predominates in a society at a point in time. As Brummett explains in Rhetorical Dimensions of Popular Culture, pop culture involves the aspects of social life most actively involved in by the public. As the ‘culture of the people’, popular culture is determined by the interactions between people in their everyday activities: styles of dress, the use of slang, greeting rituals and the foods that people eat are all examples of popular culture.
POPULAR CULTURE & THEORIES OF FEMINISM & FRANKFURT SCHOOL Culture word should be known to understanding of popular culture. Culture derived from “cultura”. In the beginning, it was linked with cultivated but with Industrial Revolution, industrial production emerged, these processing causes to come up new society structure. It was thought the concept of new industrial society was monotype and called “Mass culture”. With emerge of modernism; “High culture” was organized.
There is a desire to reconnect spiritually to one another through stories. The emergence of fan works based off of popular media and culture was a really fascinating to explore. People come together as communities, not based on cultural similarities, but through media interests. The internet connects people across the globe through the unifying power of story in both fan work and pop culture. The focal point of the certificate, for me, was my study abroad experience in New Zealand.
Accordingly, Popular Culture has proven itself to be of great importance in the contemporary world as it allows people to truly understand the relevance and weight of what they are learning inside their classrooms. [II] Popular Culture both reflects and informs real life (Jubas, 2015). It is present in the industries of entertainment, news, fashion, sports, politics, technologies and literature. It is associated with the everyday life, the mainstream and that which is commonly accessible (Campbell, n.d.). Also, Popular Culture and media are seen as powerful and persuasive vehicles for helping people perceive the world in a new and different ways and these can be used by educators to engage students and problematize societal issues (Brown, 2011; Jarvis &