Video Game & Technology Addiction
Dimitris Tsolis
Essay
Lyceum – E1
It is a fact that technology has changed rapidly and has evolved over the past decades. But with that rapid change, some negative aspects have occurred. One such aspect is technology and video game addiction. Researchers found that nearly eight in ten students had notable mental and physical distress, confusion, panic, and extreme isolation when forced to unplug from technology for twenty four hours (Andrew Hough 2011). Internet is being used more and more in almost every country in the world. Professionals have agreed that the increasingly high use of technology has led to a new form of dependence. Video games and technology addiction is a growing
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The user may try to hide his/her addiction. For example, an individual might prefer to stay home instead of going to school just to play a game or prefer to chat with his or her online friend instead of going out with his actual friends. Personally, I have met many people who were addicted to computers and games, and I have even visited a rehab clinic for technology addicts. So, I am familiar with tech addicts and the symptoms they may present. Generally, computer and gaming dependence involves only psychological problems without any physical risks. As it was stated earlier, the symptoms vary from person to person, so I will mention the ones that are common among …show more content…
First of all, users can fight their dependence on their own. To fight their addiction, users might build their coping skills. These people might have trouble relating with others or are exceptionally shy, so building their skills in these areas will help them deal with their everyday life stresses by sharing their problems with real people, not online friends and make them realize that computers are not the only way of dealing with their problems. Also, addicts can strengthen their social network by make new relationships. The more social links a user has in real life, the less he will require the internet for social
The internet has changed the way we live our daily lives. It changed the way we socialize and has impacted the way we communicate. In the New York Times article, “Addicted to Distractions” by Tony Schwartz, it discusses how the author realized that his addiction to the internet prevented him from creating personal goals that will benefit him. For example, our author found himself one evening reading the same paragraph repetitively before concluding that he just can’t simply focus on the content of the book. This horrified the author because he once found pleasure in reading books, and now instead of reading them he finds himself spending countless hours on the internet.
Jekyll vs. Hyde Addiction can be seen as a point of obsession where one believes they cannot live without. A person that I know that has been through something like this is an old family friend. As he began high school, he was really shy and just wanted to fit in. Because he was so shy, he felt like he had to act a certain way in order to be friends with the rest of the kids in his grade. He would go to parties and drink and take so many pictures with all of his so called new friends.
Around 72% of parents say that they feel as if they have a good handle on technology and they are a good role model for their child when it comes to using it (Stress in America, 2017). Six in ten of those parent admitted that they were also “glued” to their phones as well, or constantly checking emails (Stress in America, 2017). Most parents, ninety four percent state that they take at least one action to help their children from being addicted to technology (Stress in America, 2017). They say they feel as if they are failing to succeed (Stress in America,
Behavioral changes from one generation to the next naturally occur little by little. Nonetheless, changes in adolescent behavior from the millennial generation triumphing it have been substantial and revolutionary. Today’s teens have never witnessed a world without internet. The majority of them possess smartphones and waste several hours each week on social media. But while numerous parents may feel allayed about their teens’ seeming uninterested in drinking, driving and dating, they could perhaps be overlooking the effects that continuous internet access has on their teens’ mental well-being.
Martin, Karen. "Electronic overload: The impact of excessive screen use on child and adolescent health and wellbeing." Perth, Western Australia: Department of Sport and Recreation (2011),
Additionally, it depends on whether the escapist is able to escape and return in a safe manner with the knowledge of his/her responsibilities in real life. It only becomes problematic if gamers continuously avoid the mundaneness, deny problems of daily life, cannot control their game playing activity, or confuse daily life with the games. It can be shown by the articles written by Steven Handel and Kollar which are contrasting each other; one focusing on the pros of escapism in video games and the other one focusing on the cons. The three articles emphasize the concept of escapism in video games and how it affects the life of an individual. Each paper cites incidents or examples on how video games could influence one's behavior and how it could be beneficial or non-beneficial to that person.
Comparison/Contrast Essay What is an addiction? Many may think of addiction is a character flaw, a weakness, or a disease. An addiction is a condition resulting from the use of an activity, whether it be ingesting a substance or engaging in work, gambling or shopping, to the point that it becomes compulsive. Addictions interfere with ordinary responsibilities and daily tasks, such as work, relationships or health.
Annotated Bibliography for Internet Addiction Lisa Comtaruk October 27, 2017 Bishop, J. (2015). Psychological and Social Implications Surrounding Internet and Gaming Addiction. Hershey, PA: Information Science Reference, an imprint of IGI Global. The book focuses on the negative side of technology and how people fall prey to gambling and gaming addiction (Bishop, 2015).
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
The following research paper is about the detrimental effects which video, computer and Wii games have on children’s health. Upon analysis of this issue statement, the impact it has on children will be discussed to show how it affects the well- being of children. Support and refutation of the same issue statement will also be provided in this paper to provide evidence of the research findings in this context. Approaching the end of this paper, personal view point will also discussed followed by few recommendations which are given to improve health or well- being of children who are too much involved video games.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Smartphone is one of the best invention in twenty first century. Smartphone is an all-in device that provide functionality of other device such as calculator, torch light, media player and camera. According to Pei and Lionel (2006), unspecific promoting planner had started to use the term smartphone to bring up new type of cell phone that can enable information access and use computing power to process. Smartphone allow us to contract with people, access information and make transaction within our finger tips. Although smartphone is convenient to us but the overuse of smartphone can lead to smartphone addiction.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
Addiction is the reliance on a routine. There are many addictive stages. Addiction, as it comes along, becomes a way of life. The persistent use of the substance causes to the user serious physical or psychological problems and dysfunctions in major areas of his or her life. The drug user continues to use substances and the compulsive behavior despite the harmful consequences, and tries to systematically avoid responsibility and reality, while he or she tends to isolate himself/herself from others because of guilt and pain (Angres, & Bettinardi-Angres, 2008).
Social Media – A Modern Addiction Social media are now popularized all around the world. With the development of technology, social media and social networking is gradually affecting our life styles and interpersonal relationships in many aspects, consciously or unconsciously. However, besides consuming so much time on the social networks, something else important is being taken away. As is noticed, an increasing number of people is somehow addicted to the social networking, spending hours in front of screens without doing anything meaningful to the daily life. Thus a serious issue occurred— Is social networking really significant or is it gradually becoming a modern addiction?