Technology Addiction Research Paper

1012 Words5 Pages

Video Game & Technology Addiction

Dimitris Tsolis
Essay
Lyceum – E1

It is a fact that technology has changed rapidly and has evolved over the past decades. But with that rapid change, some negative aspects have occurred. One such aspect is technology and video game addiction. Researchers found that nearly eight in ten students had notable mental and physical distress, confusion, panic, and extreme isolation when forced to unplug from technology for twenty four hours (Andrew Hough 2011). Internet is being used more and more in almost every country in the world. Professionals have agreed that the increasingly high use of technology has led to a new form of dependence. Video games and technology addiction is a growing …show more content…

The user may try to hide his/her addiction. For example, an individual might prefer to stay home instead of going to school just to play a game or prefer to chat with his or her online friend instead of going out with his actual friends. Personally, I have met many people who were addicted to computers and games, and I have even visited a rehab clinic for technology addicts. So, I am familiar with tech addicts and the symptoms they may present. Generally, computer and gaming dependence involves only psychological problems without any physical risks. As it was stated earlier, the symptoms vary from person to person, so I will mention the ones that are common among …show more content…

First of all, users can fight their dependence on their own. To fight their addiction, users might build their coping skills. These people might have trouble relating with others or are exceptionally shy, so building their skills in these areas will help them deal with their everyday life stresses by sharing their problems with real people, not online friends and make them realize that computers are not the only way of dealing with their problems. Also, addicts can strengthen their social network by make new relationships. The more social links a user has in real life, the less he will require the internet for social

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