Gaming In Nursing Education

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Table of Contents Gaming 3 Overview of the Strategy 3 Theoretical Foundation 3 Research Evidence Related to the Strategy 4 Implementing the Strategy in Class 4 Plan for Evaluating Effectiveness 5 References 7 Gaming Overview of the Strategy Gaming is an active teaching strategy allowing a group of learners to participate in a content-based activity that has a clear set of rules, provides instant feedback, and promotes the spirit of competition (Fitzgerald & Keyes, 2019). It is widely accepted that most nursing students are kinesthetic learners and prefer to learn “by doing” (Fitzgerald & Keyes, 2019). In rather sharp contrast, traditional nursing education models have followed a rigidly structured modality, with didactic content delivered…show more content…
However, multiple sources report the positive effects of gaming in nursing education. Boctor (2013) found that students cited gaming as helpful and useful for bolstering material they had already learned, helping them learn brand-new information, and enforcing the fundamentals of nursing information. They also reported an increase in their self-confidence about being tested on the material (Boctor, 2013). Strickland and Kaylor (2016), reported gaming as an effective and collaborative strategy that stimulates the cognitive and affective domains by improving knowledge retention in an enjoyable and energized…show more content…
(2013, March). Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study. Nurse Education in Practice, 13(2), 96-100. http://dx.doi.org/https://doi-org.ezproxy.samford.edu/10.1016/j.nepr.2012.07.010 Fitzgerald, K., & Keyes, K. (2019). Teaching methods and settings. In S. B. Bastable (Ed.), Nurse as educator: Principles of teaching and learning(5th ed., pp. 459-504). Burlington, MA: Jones & Bartlett Learning. Pront, L., Muller, A., Koschade, A., & Hutton, A. (2018, January/February). Gaming in nursing education: A literature review. Nursing Education Perspectives, 39(1), 23-28. http://dx.doi.org/10.1097/01.NEP.0000000000000251 Strickland, H., & Kaylor, S. (2016). Bringing your a-game: Educational gaming for student success. Nurse Education Today [serial online]. May 1, 2016; 40: 101-103. Tan, A. J., Lee, C. C., Lin, P. Y., Cooper, S., Lau, L. S., Chua, W. L., & Liaw, S. Y. (2017, August). Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial. Nurse Education Today, 55, 38-44.

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