Heist is the name of the zero-sum board game that my group created for class. The primary goal of the game is to sneak around a manor stealing treasure from your fellow players. During the development of the game I created the initial idea for the game along with the design of the board, Jason created the cards and the mechanics behind each card, Samantha did most of the art assets for the game, Kyle printed out the physical cards, and Xander rote the rules of the game. The mechanics of the game were created by the entire group with each member contributing different ideas into the game. Even though everything didn't go smoothly, I still feel that our group did a fantastic job on the game as a whole.
Like I mentioned earlier, during the development of Heist my job was primarily board design. With the design of the board I strived to create a layout that was easy to understand and constantly encouraged interaction between players. I also wanted the board to be correct size proportionally to character movement so that players would be able to get out of peculiar situations should they arise. This caused a minor conflict in which I had to design a board that was large enough for players
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Samantha did a fantastic job creating art assets for this game and her hard work really shows. Jason also did a great job of working on the cards for the game. There are a wide variety of cards in the game and most of them are fairly balanced when played correctly and I feel that Jason should really get credit for his hard work in this aspect of the game. As for the rules of the game, i believe that Xander was able to properly convey to the player the ideas and concepts behind our game in a simple but well worded way which the player could easily understand. The development of this game was not perfect, but I feel that everyone did their jobs amicably and I am very proud of our team as a
Title Some people will go to great lengths to get home safely. They will sacrifice muchPeople will do everything so that they can to survive, but how much are they willing to sacrifice to live?. When people are put into extreme situations, they are forced to do everything necessary to survive. In the short story, “The Most Dangerous Game” by Richard Connell, Rainsford is stranded in the middle of the Caribbean on Ship-Trap Island. On the island, Rainsford is forced to play General Zaroff’s game.
The brutal tournament, mysterious judges, and how far the characters are willing to go to win really creates and overall amazing
His unfaltering stamina and commitment allowed him to win the game for his friend and himself. These two boys took risks for another and never asked for anything in
Four days ago, on the island referred to by sailors as “Ship-trap Island,” a man became motivated to play a game. That man was Sanger Rainsford. He had to evade the great hunter and trapper known as General Zaroff. Following the events on the island, Rainsford was the only player left alive. Having only the clothes on his back, food, and a knife, surviving would be incredibly difficult for Mr. Rainsford.
Heroes fall. Villains get what they deserve. People who have succeeded for ages will fail. Some would find it ironic that the “undefeatable” will be defeated. The short story “The Most Dangerous Game” by Richard Connell is a prime example of this.
In Richard Connell’s short story “The Most Dangerous Game”, Rainsford’s mindset on hunting changes throughout the story as he begins to understand fear of the hunted. In the beginning of the story, the protagonist Rainsford shows no empathy towards the animals he has slayed, even going as far as saying, “Who cares how a jaguar feels?” (14). Convinced that hunting is the finest sport in the world, Rainsford casually disregards any thought about an animal’s feelings, believing that they are simple-minded creatures unable to understand basic emotion. However, as the story progresses, Rainsford himself becomes one of the hunted, and has the choice to either fight his best to survive the hunt, or to perish like all the others.
In the short story, “The Most Dangerous Game” by Richard Connell, a man named Rainsford lost his balance, while taking about hunting, and falls off his boat. He then has to swim the island he was heading for. When Rainsford reaches the island, he is tired and hungry. As he walks around he finds a house. He goes to the house, but isn’t greeted too well, Rainsford tells who he is and where he’s from, and General Zaroff knew exactly who he was.
While reading Richard Connell’s “The Most Dangerous Game”, readers find that the determining fact that makes it so gripping is the intense style in which he develops tension and foreshadowing to create suspense and a sense of uneasiness. Especially when Rainsford tumbles off his yacht in the Caribbean into the “blood warm waters” (15). “His pipe, striking the rope, was knocked from his mouth. He lunged for it; a short, hoarse cry came from his mouth”. Readers are afraid for Rainsford, that maybe he won’t survive the harsh environment of the fierce jungle.
In the short story The Most Dangerous Game by: Richard Connell General Zargoff one of the main characters makes a statement saying that the world is full of hunters and huntees. He makes this statement because it’s foreshadowing the contest Rainsford and Genral Zargoff would have. This statement is not true. The world is not made up of hunters and huntees. There also the people in between them.
In Richard Connell’s “The Most Dangerous Game” , Rainsford is the positive force in a classic good vs. evil showdown against a psychopathic man-hunter. For example, Rainsford non - evilness is displayed when he declines General Zaroff’s “ We will hunt - you and I,” (10). This is substantial evidence towards Rainsford morals and integrity as a human. Based on the short story, a good and decent person would not want to hunt someone, it is an act of cold blood.
During our Stratified Monopoly game in class on Wednesday, I was put into the upper class since I rolled a 9. Being in the upper class helped a lot during the game. It was hard for my group since either we’ve never played or hadn’t played since we were kids, but we caught on quickly once things were explained. The upper class controlled the bank, which was very helpful for us since every deal made with the bank was a deal made with us. As the upper class, we also started out with the most money and we could buy any property we wanted, instead of being restricted like the other 3 classes.
In the short story, “The Most Dangerous Game,” the main character Rainsford had gotten stranded on a dangerous island where Zaroff, a Russian Cossack General, hunted humans for sport. He feels that God put the weak on earth to give the strong pleasure, and up until it was his turn to be hunted, so did Rainsford. Earlier in the story Rainsford had stated, “The world is made up of two classes-- the hunters and the huntees.” And as harsh as it may sound, it is technically correct. The world is made of hunters and huntees, predator and prey.
“The Most Dangerous Game,” a short story by Richard Connell, dives into the discussion over whether animals have feelings, and if it is fine for them to be hunted for a human’s own entertainment. The main protagonist, Sanger Rainsford, an American author and hunter, and the antagonist, General Zaroff, a hunter as-well, have similar views in the concept of dominance and killing animals for their own pleasure. Throughout the events of the story, both characters, ironically, switch between being the ‘hunter’ and ‘huntee’ through the development of the story, and it explores the different strategies, thoughts, and feelings they experience in their situations. The theme of “The Most Dangerous Game” concentrates on the human tendency for superiority and power under any circumstance, no matter how inhumane. The theme is demonstrated through the beliefs and actions of the characters, along with the conception of the game.
The work of Ida Fink, in The Key Game, appeals to the sense of right or wrong or primarily the sense of ethos. Ida Fink is Polish writer who wrote short stories about the Holocaust in Polish. The Key Game is set during the start of the war when the Nazis were trying to find all the individuals who were Jewish. The narrator also provides background information on how the families were being affected on from the war from their point of view. This particular story is a strong example of ethics through the use of right and wrong during the war.
"The Most Dangerous Game" statement of The world is made up of two classes -- "the hunters and the huntees" is a great statement that makes sense. The Most Dangerous Game is about a man named Zaroff who lives on an island by himself. The people that come to the island get trained to get ready for the game. The game involves people going through the jungle, hiding from Zaroff as he hunts them. Both the hunters and the huntees have a different view on the conflict.