Rainsford kills Ivan and has to face a hard decision, die to the dogs or take a chance and jump. “...the sea rumbled and hissed. Rainsford hesitated. He heard the hounds. Then he leaped far out into the sea…”(22).
Rainsford is afraid and barely realizing that maybe someone does care about how the hunted feels which he was close at the moment. "then pent-up air burst hotly from rains fords lungs His first thought made him feel sick and numb.The general could follow a trail. Rainsford seemed to be getting worried and it was a problem to him in which could have gave him wrong thoughts. Very soon after being in art hiding Rainsford had very easily realized that it does not feel good at all to be the hunted. "The General was playing with him.
“No animal had a chance with me...I had to invent a new animal” (7), General Zaroff brags to the captivated Rainsford in Richard Connell’s “The Most Dangerous Game.” At the heart of the story is a fight for survival: winner takes all and survival of the fittest. General Zaroff’s perverse thinking creates a need in the reader to find out how the plot will unfold. The author’s use of suspend disbelief and imagery create anticipation in the story. Connell adds suspend disbelief to draw out the excitement in the story. During the hunt, the general is nearly taken out by a complex apparatus known as the Malay Mancatcher.
Richard Connell’s “The Most Dangerous Game” is a short story in where two experienced and intelligent hunters both meet and begin a very dangerous game. Throughout the text we come across a dark suspense which ends in one man’s victory and the defeat of an undefeated man. Rainsford, a hunter who is traveling with a friend through a dangerous island known as “Ship-Trap Island” when he suddenly falls into the sea and must swim to that mysterious island for shelter. There he is welcomed by General Zaroff, a hunter and comes to discover that he has lost the thrill for hunting animals and has now created a new “animal” to hunt, humans. Rainsford is forced to play this dangerous game with the General in order to stay alive.
The final time Odysseus displays his cleverness during his interaction with Polyphemus is when he escaped with his men by “hanging on for dear life” (Odyssey.9.433) to the underside of Polyphemus’ sheep. However, that is where Odysseus’ cleverness ends. Odysseus lets himself be influenced by the high of victory, and begins to make rash decisions that he hadn’t thought through what the consequences would be. He says that “when we were offshore but still within earshot, / I called out to the Cyclops, just
In the short story, “The Most Dangerous Game” by Richard Connell, suspense is created through the use of foreshadowing, different points of view, and cliffhangers. Without suspense, the book would be boring and uninteresting to read. The author uses these three main techniques to keep the reader engaged. First off, Connell uses foreshadowing to create suspense by using appalling words to map out the near future, and by using dialogue. The author uses dreadful words like “dark” and “cannibal” to foreshadow the daunting future.
In “The Most Dangerous Game” by Richard Connell, Rainsford is a clever character. Rainsford first shows his cleverness when he is stranded in the ocean after falling off the boat. This shows how clever he is because he recalls what direction he heard the sound of gunshots from, and swims towards it. The way he doesn't give up after swimming for a long time and is confident with his decision portrays his intelligence. Soon after he makes it onto the island, he displays another act of cleverness when he observes a bullet and a destroyed bush, and makes inferences based on past experiences and knowledge.
Clarified in the MDG packet on lines 681-682, “Rainsford hesitated. He heard the hounds then he leaped far out into the sea.” This shows Rainsford has amazing courage to jump 20 feet into the power full, harsh sea
The Most Dangerous Game Getting stranded on an island is one thing, but getting stranded on an island with a man trying to hunt you is another thing. In The Most Dangerous Game exactly that happens to a man named Rainsford. After falling off a boat, on his way to a big hunting trip, he finds himself on an island running from a man, General Zaroff, who is trying to hunt him. In the short story, The Most Dangerous Game, by Richard Connell, the author uses time running out, dragging out the story, and mood to hold the reader’s interest throughout the story. Connell uses the element of time running out in The Most Dangerous Game to hold the reader’s interest several times.
Beowulf’s courageous act during this clash with Grendel arose when Beowulf, “flooded his (Grendel) mind with fear but nothing could take his talons and himself from his (Beowulf) tight grip” (327). This shows Beowulf’s courage of facing the proclaimed “Shepard of Evil” (325) head-on. In The Power of Myth, Joseph Campbell states a hero must move out of conventional safety of their own life to undertake a journey and must have an achievement. Beowulf fulfills that trait with ease considering he was born to be extraordinary. In Beowulf, he swims out to open sea with a friend stating, “I swam in the blackness of the night, hunting monsters of the ocean, and killing them one by one; death was my errand and the fate they had earned” (251).
Rainsford woke up to one sound; the baying of hounds. The odds were stacked against him, he was now facing down with a bold face nature, self, and man. However, Rainsford, like any other hunter, knew when to run. Now was that time. He sprinted to the ocean, trying to get away from the hounds, and then dove into the ocean.