Violent video games are worse than they are interpreted and there are many problems that are a result of playing them. Scientists have conducted studies and have worked together to determine how bad shooting and surviving bloody massacres in a screen can really be. Violent video games are harmful because they can lead to health problems and effect learning , portray bad things and teach kids wrong doings, and can lead to serious crimes. Playing video games can lead to brain damage and effect learning. Dodging bullets and using virtual maps for survival affects the way gamers handle pressure.
This shows that violent video games can alter an adolescent's because they create more anger in their minds and they create negative reactions when it's unnecessary. Another piece of evidence is that research has proven, when a kid plays game for too long, their brain activity involving empathy is suppressed and it makes it hard for the gamer to feel pain for others (Drinka par. 17). All of this evidence shows that violent video games cause real world violence and have unfavorable mental outcomes on an adolescent's mind because their anger will increase and their empathy will decrease. The anger of the game can come into the adolescent's real life and can turn the kids engaging in them
parents should know what these things can cause an addiction to video games to protect their teenagers from that risk. these causes may look like nothing but they are leading to serious addiction to video games. one of the causes that help American children to be addicted to video games is having no friends or social relations. American teenagers who don’t have friends or relations prefer to do enjoyable things to have fun and one of these enjoyable things is video games. having friends or social relations can reduce the number of spent hours in playing video games.
The buyer understands from the rating of the game, how violent or inappropriate the game that is being bought is, yet ratings don’t always highlight why the game is being rated such rating... It is also very easy for a child to get these games as some times, children ask their older siblings or housekeepers to purchase the game for them rather than actually buying it themselves. Parents should take responsibility and accompany their kids and make sure if it’s appropriate for their teen to play it, as well as be more cautious to the games their children have at home. It will help the purchaser realize that some games are not suitable for his or her age. Most video game stores do not check if the customer is appropriate for the game that their willing to purchase.
These games have positive and negative effects on children, but I strongly believe that video games do affect young kid’s minds. There has been a huge question being asked, is it unhealthy to be playing these video games? Individuals blame computer games for making kids fat, lazy and savage. However, people argue that they don 't, but research was given by students about their own gaming habits and body weight and the results have shown that physical and mental health problems depend on the student 's mental focus on a game. if the child is quite recently taking a seat for a considerable length of time, at that point they are not getting exercise like a few kids get, this might result in the child not being fit and healthy for the future.
This being rooted in the fact that video games often reward players for committing violent acts, portraying them as fun and normal. This brings people to believe that children will become so desensitized that they will not realize the repercussions of their actions in the real world. On the other side of the coin, people argue that video games have no effect on the children that play them. Supporters of violent video games preach that while the video game
While many children who play violent video games are not always robbing banks, they have been shown to feel less compassion for others. Also, children who play violent video games do tend to show more aggressive tendencies than those who do not. Finally, children who adamantly play violent video games are more likely to be obese and miss out on necessary exercise and real life socialization. Both sides had strong arguments for each point however, they negative ramifications of violent video games do outweigh the positive
Some of these choices are for the best or the worst it will always depend on how someone wants to play the game. The way these video games also reduce stress is that they allow the player to take all of their anger and hate and put it into the video game making it so the player is no longer how they were at the beginning of the game. For example if a kid that was about ready to punch someone in the face starts to play a violent video game like Fallout or GTA the kid might be able to reduce the amount of anger that he had kept within. However the main controversy with violent video games is that games like these are also causing the players to become much more aggressive in there daily lives. These people think that the violent video game industry is what is causing many kids to do outrageous things like school shooting or starting random fights over a simple thing like a name, whilst these video game might have a slight effect on who this kids think it is so miniscule that the players wouldn't even
Have you wondered. What do these kinds of games do to kids minds, do they harm them or are they good for them? If you are one of those parents who take away video games from your kids then you need to stop. These violent role playing games have many great effects on young people. But they can also have bad effects if you don’t play them properly.
Kids can also learn from this game because their parents can use this game as a way to show them how not to act and the actions portrayed in this game are unethical. In the article “Do Games Like ‘Grand Theft Auto V’ Cause Real-World Violence” it explains how that, “Parents have a huge responsibility to understand and yes, censor, the media their children consume. Adult gamers have a similar responsibility toward their own cultivation of ideas and influences”. In this article, it shows that ownership of the game teaches everyone how to be responsible because controversy around it relates to the topic of censorship. Censorship takes responsibility because your thoughts may hurt others and things we view may harm others emotionally and physically.