1.0Introduction This report aims to clarify how the video games change the underage children and analyse if the video games are good for the underage children. 2.0The Issue and background to the debate. After the smart phone have been invented, we can see people playing video games everywhere. The number of the population of the video game players is skyrocketing. According to Takahashi (2013), there is more than 1.2 billion video game players in the world.
parents should know what these things can cause an addiction to video games to protect their teenagers from that risk. these causes may look like nothing but they are leading to serious addiction to video games. one of the causes that help American children to be addicted to video games is having no friends or social relations. American teenagers who don’t have friends or relations prefer to do enjoyable things to have fun and one of these enjoyable things is video games. having friends or social relations can reduce the number of spent hours in playing video games.
Video games that contain graphic content familiarize the youth with violence and hostility. According to CNN, 85% of available video games possess a form of violence or crime. These games promote belligerence virtually as well as in reality. Kids idolize superheroes or violent figures within the games and aspire to be more like them. Subtly desiring to possess characteristics such as strength, speed, or a special “power” leads to an unhealthy aspiration to be more like the brutal characters depicted in video games.
Are violent video games responsible for real-life violence? Are children who have grown up playing graphic games more aggressive than their peers? Did violent video games inspire mass killings, usually done by young adults, such as the Newtown massacre? Scientists and psychologists have been studying violent video games and their connection to aggression and violence in the real world for decades. These questions have recently resurfaced after Vice President Joe Biden stated that research should be conducted on violence and violent video games after the recent controversial debate over gun control.
Life has changed with the improvement of technology; things are not how they used to be. With the fast development, people have changed as well. The modernity impression differs in its influence, sometimes it helped humans and served us well and sometimes it destroyed our lives even without knowing it did. The availability of all kinds of technology has reached the younger generation to create a major threat, making this issue a controversial problem being argued about. Video games became a child’s best friend, spending hours in front of it playing without leaving the spot.
“Video Games” “We are no longer worried that children are missing school because of video games, though. We are worried that they are murdering their classmates because of video games,” said Tom Bissell. The new field of games studies has generated three somewhat competing models of video gaming that characterize games a new forms of gaming, narrative, and interactive fictions. When treated as necessary and sufficient condition definitions, however, each of three approaches fails to pick out all and only video games. (Definition of Video Games, par 1.)
Video games are deliberated to target different facets of a child’s life. These video games are consisted of a variety of educational, serious, and casual games, but in reality, what child is going to choose a game about learning versus a game where they can kill zombies or drive cars at unruly amounts of speed? A study from Buchman and Funk found that “violent games became consistently popular across grades for both boys and girls” (Cesarone, 1998). Educational games were more popular for some of the girls being asked, but throughout all the age groups, violent video Studies have shown that those children who play more violent games have a severe effect of this violence in their daily life as well, they tend to try these use fights and stunts at home
Conversely, many consider that teen violence was encouraged by video games, but research has proven that video games isn’t even a aspect to the reason behind teen violence, instead violent video games only cause one to be ambitious, and aggressive because of the competitiveness displayed in video games. With abundant experiments and common sense, video games were proved to only affect a person’s aggression, Richard Ryan, a motivational psychologist at the University of Rochester said “in sports,
He describes, “technology was being utilized as a weapon and was far more effective and far reaching than the simple tools we had as kids.” What he meant was that compared to his generation the transition from bullying to cyberbullying was a huge difference. Halligan also talked about how a girl at his son’s school spread a rumor about his son online and joked about it and how the act of this was so damaging. The hurting of bullying was more damaging because it attacks his son’s feelings at a larger level. This source’s argument is social media can be used a weapon for bullying people. This argument in agreement with how media does not represent bullying in a good way.
There are a lot of shooting incidents that happen nowadays, where the suspect has a history in playing violent video games. In fact, they assume that video games were the main reason for the incident of a shooting, which occurred on the 14th of December, 2012 by Adam Lanza who killed 20 children and 6 teachers in Sandyhook Elementary School because of the negative influence violent games had on him (Domenech, 2013, p.1). Despite this event, video games do not cause violence in the real world. Moreover, based on a study from 1996 till 2014 by the U.S. Department of Justice, video games increased in sales at the same time with the decrease of violent crimes. Video games sales had increased more than 3 billion dollars which led to the decrease of violent crimes by 1.5 million crimes over this 8 year period (Ojeda, 2015, para.1).