Although it’s true that some video games don’t have Violence, the majority of games do and the producers of those games know it, that’s why they keep making more because they are selling to children and some adults. Video games could corrupt a child’s mind, distract them from reality, and how to be violent towards other people and things. I get that video games can be fun from experience, but why must video games have to become so violent form people to want and play them?
Shootings happen all the time, and people love to use outrageous reasoning when trying to blame them on something. Politicians love to blame video games for these tragedies for being “too violent”. This has been a problem ever since mature rated video games were introduced to the world, and since videogames are still a relatively new form of media, everyone likes to blame video games instead of the real reason: the people playing these games. Although people might think violence is caused by videogames, people need to blame the real reason these shootings are happening, the person 's mental state they are in tempts them to perform these horrible actions. One reason for my argument is that video games have been produced long before the blame on them even started.
First, there isn’t enough evidence to support the claims behind violent video games making teens more aggressive. There have been hundreds of studies done to provide evidence for both sides of this argument. Some have concluded violent video games make people more violent, but there have been just as many other studies which have found no evidence at all. This shows how there isn 't enough evidence because if researchers had found solid evidence on violent video games negatively affecting people, wouldn 't these games have been discontinued or at least changed?
The parents could either limit the violent games or just have their kid not play them at all. In fact, it is not just kids using these agressive games, it’s adults too. Adults really don’t have anyone controlling them, so they are more prone to use them. There are so many great benefits to media and technology, but people don’t use them right, they just abuse them. It could be really beneficial to teach valuable skills or lessons instead of violence which could led to excessive
Many people think that these games will not have a major impact in a student or teens life that teens will be more prepared to face the real world an all its dangerous. But I say that yes these games might teach kids that the real world isn 't always that safe but I believe that these games show kids to be violent and reckless. To conclude this is why many parents and government officials believe that kids should not be allowed to play violent role playing games. By not letting kids play these games we can prevent more horrible and tragic shooting involving
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
In other words, have fun with it. Also, when parents want to reassure their teen, parents can do that by calling him or her. However, parents do not recognize that by giving a teenager this kind of devices might affect them in a negative way. In these days, thousands of teenagers are suffering from the bad effects that a cell phone led to them. Health, communication, and crimes are the major effects of cell phones.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
For many teenagers in our world today, playing video games may be a huge part of their daily lives. In contrast, many individuals think playing violent video games will not be safe for kids. However, research has shown that video games have solved some of science’s biggest problems. Teens could someday cure diseases. Also, kids who play violent games are being “exposed” to what war may be really like.
In this essay, I will be analysing the article by Christopher Ferguson entitled Stop Blaming Violent Video Games. Video games have been at the front of social and political controversy since their popularity increase in the early 1990's. With the use of scientific research data, and the common misconception that society makes in connection with violent video games and young adults committing aggressive crimes. Ferguson demonstrates a clear and concise argument to the fallacy of video games being linked to heightened aggressive behavior and violent tendencies.